Start Date: 2025-01-08 Target Completion: TBD Current Status: 🟡 In Progress (32% complete)
| Category | Total | Completed | In Progress | Not Started | % Complete |
|---|---|---|---|---|---|
| Phase 1: Documentation | 4 | 1 | 0 | 3 | 25% |
| Phase 2: Architecture | 6 | 6 | 0 | 0 | 100% |
| Phase 3: UI Screens | 6 | 4 | 2 | 0 | 67% |
| Phase 4: Features | 6 | 0 | 0 | 6 | 0% |
| Phase 5: Testing | 7 | 0 | 0 | 7 | 0% |
| Phase 6: Polish | 5 | 0 | 0 | 5 | 0% |
| TOTAL | 34 | 11 | 2 | 21 | 32% |
- ✅ Create feature specification document
- ⏳ Create UI mockups/wireframes (Main Menu, Game Setup, Game Result)
- ⏳ Create comprehensive test plan
- ⏳ Set up automated testing framework
- Feature spec completed with 240+ test scenarios defined
- Need to create visual mockups before implementing UI
-
✅ Update route structure in main.dart
- ✅ Add
/menuroute for Main Menu - ✅ Add
/game-setuproute for Game Setup - ✅ Rename
/hometo/game-play - ✅ Add
/game-resultroute for Result Screen - ✅ Update initial route to
/menu
- ✅ Add
-
✅ Refactor GameBloc for full-game timer
- ✅ Add
totalGameTimeto GameState - ✅ Add
elapsedTimeto GameState - ✅ Add
isGamePausedto GameState - ✅ Change timer logic from per-move to per-game
- ⏳ Add pause/resume functionality (Phase 4)
- ✅ Add timeout win condition logic
- ✅ Add
-
✅ Add
AIDifficulty.impossibleenum value- ✅ Update game_event.dart
- ✅ Update AI logic in GameBloc (replaced all 'adaptive' references)
- ⏳ Implement perfect minimax (unlimited depth) - Phase 4
-
✅ Create placeholder screens
- ✅ Main Menu screen (placeholder)
- ✅ Game Setup screen (placeholder)
- ✅ Game Result screen (placeholder)
-
✅ Update GameState model
- ✅ Add new timer fields (totalGameTime, elapsedTime, isGamePaused)
- ✅ Update copyWith method
- ✅ Update props list
-
✅ Update all timer references
- ✅ Update GameBloc timer event handlers
- ✅ Update home_screen.dart
- ✅ Update game_timer_widget.dart
- Database schema updates deferred to Phase 4
- Navigation service deferred (using direct Navigator calls for now)
- Full timer implementation (pause/resume) deferred to Phase 4
- Perfect minimax AI implementation deferred to Phase 4
- Phase 2 complete! All architecture changes in place for professional game flow
Status: ✅ Complete Priority: Critical Actual Time: ~2 hours
Tasks:
- ✅ Create
lib/screens/main_menu_screen.dart - ✅ Design layout with gradient background
- ✅ Add animated logo/title
- ✅ Create menu buttons (Play, Statistics, Achievements, etc.)
- ✅ Add player info display (name, win streak)
- ✅ Add theme toggle button
- ✅ Add navigation to all sub-screens
- ✅ Add animations and transitions
- ⏳ Test on multiple screen sizes
- ⏳ Test theme switching
- ⏳ Test navigation to all screens
Status: ✅ Complete Priority: Critical Actual Time: ~2 hours
Tasks:
- ✅ Create
lib/screens/game_setup_screen.dart - ✅ Board size selection widget (3x3, 4x4, 5x5)
- ✅ Game mode selection (PvP vs PvC)
- ✅ AI difficulty selection (Easy, Medium, Hard, Impossible)
- ✅ Time limit toggle and selector
- ✅ Player side selection (X or O)
- ✅ Visual preview of selections
- ✅ "Start Game" button with validation
- ✅ "Back" button
- ✅ Save selected configuration
- ✅ Navigate to game play with config
- ⏳ Test all combinations
Status: ✅ Complete (Refactored) Priority: Critical Actual Time: ~2 hours
Tasks:
- ✅ Remove settings drawer from current home_screen.dart
- ✅ Remove undo/redo buttons
- ✅ Remove inline game mode/board size controls
- ✅ Add pause button
- ✅ Add quit button with confirmation dialog
- ✅ Simplify to pure game board
- ✅ Add full-game timer display
- ✅ Add move counter
- ✅ Auto-navigate to result screen on game over
- ⏳ Test minimal UI
- ⏳ Test pause/resume
- ⏳ Test quit functionality
Status: ✅ Complete Priority: Critical Actual Time: ~2 hours
Tasks:
- ✅ Create
lib/screens/game_result_screen.dart - ✅ Large win/lose/draw message
- ✅ Winner celebration (confetti animation)
- ✅ Game statistics display
- ✅ "Play Again" button (rematch)
- ✅ "New Game" button (back to setup)
- ✅ "Main Menu" button
- ✅ "View Replay" button
- ⏳ Achievement unlock notifications (Phase 4)
- ⏳ Share result functionality (Phase 6)
- ⏳ Test all navigation paths
- ⏳ Test animations
Status: ✅ Complete (Integrated in Game Play Screen) Priority: Medium Actual Time: ~0.5 hours
Tasks:
- ✅ Create pause dialog widget
- ✅ Resume button
- ✅ Restart button
- ✅ Quit to menu button
- ✅ Timer pause/resume functionality
- ⏳ Test resume functionality
- ⏳ Test restart
- ⏳ Test quit
Status: ⏳ In Progress Priority: Medium Estimated Time: 3 hours
Tasks:
- ⏳ Update statistics screen for new data
- ⏳ Update achievements screen for new achievements
- ⏳ Update history screen with filtering
- ⏳ Update settings screen (if needed)
- ⏳ Ensure all screens fit new flow
- ⏳ Test navigation from all screens
- All 4 major screens implemented with professional UI
- Confetti package already in dependencies
- Pause/Resume timer events need to be added to GameBloc
- Auto-navigation to result screen implemented
- Game flow is now: Main Menu → Setup → Play → Result → (repeat)
Status: ⏳ Not Started Priority: Critical Estimated Time: 6 hours
Tasks:
- Update GameBloc timer logic
- Add timer event handlers
- Add pause/resume for timer
- Add timeout win condition
- Create timer widget with animations
- Add color changes (green → yellow → red)
- Add sound effects for low time
- Test timer accuracy
- Test pause/resume
- Test timeout scenarios
- Test different time limits (10s, 20s, 30s, 60s)
Status: ⏳ Not Started Priority: High Estimated Time: 4 hours
Tasks:
- Add
AIDifficulty.impossibleenum - Implement perfect minimax (unlimited depth)
- Add alpha-beta pruning optimization
- Test AI never loses
- Test AI performance (must be fast)
- Add warning message for Impossible selection
- Add achievement for drawing vs Impossible
- Test on all board sizes
Status: ⏳ Not Started Priority: High Estimated Time: 5 hours
Tasks:
- Update database schema for detailed history
- Add migration script
- Save full game metadata
- Implement history loading with pagination
- Add filtering functionality
- Add sorting functionality
- Add search functionality
- Add delete functionality
- Test data persistence
- Test filtering/sorting
- Test large datasets
Status: ⏳ Not Started Priority: Medium Estimated Time: 3 hours
Tasks:
- Define new achievements in database
- Add Perfect Draw achievement (vs Impossible)
- Add Speed Demon achievement (< 5s win)
- Add other new achievements
- Update achievement service logic
- Add achievement unlock notifications
- Test achievement unlocking
- Test achievement persistence
Status: ⏳ Not Started Priority: Medium Estimated Time: 4 hours
Tasks:
- Add statistics by difficulty
- Add statistics by board size
- Add time-based statistics
- Add streak tracking
- Create new charts and visualizations
- Test calculation accuracy
- Test chart rendering
- Test data updates
Status: ⏳ Not Started Priority: Low Estimated Time: 2 hours
Tasks:
- Ensure settings persist across new flow
- Test default values
- Test settings changes
- Integration with new screens
Status: ⏳ Not Started Estimated Time: 6 hours
Tasks:
- Write tests for full-game timer logic
- Write tests for Impossible AI
- Write tests for new achievements
- Write tests for enhanced statistics
- Write tests for game history
- Run all tests
- Fix failing tests
- Achieve 80%+ code coverage
Status: ⏳ Not Started Estimated Time: 5 hours
Tasks:
- Test Main Menu screen widgets
- Test Game Setup screen widgets
- Test Game Result screen widgets
- Test timer widget
- Test pause dialog
- Run all widget tests
- Fix failing tests
Status: ⏳ Not Started Estimated Time: 8 hours
Tasks:
- Test complete game flow (Menu → Setup → Play → Result → Menu)
- Test all navigation paths
- Test timer integration
- Test AI integration
- Test persistence integration
- Test achievement unlocking flow
- Run all integration tests
- Fix failing tests
Status: ⏳ Not Started Priority: Critical Estimated Time: 12 hours
Tasks:
- Set up Chrome DevTools MCP testing environment
- Create 30 navigation flow test scenarios
- Create 40 gameplay test scenarios
- Create 20 timer test scenarios
- Create 30 AI test scenarios
- Create 20 persistence test scenarios
- Create 30 UI/UX test scenarios
- Create 20 edge case test scenarios
- Create 50 end-to-end user flow test scenarios
- Execute all 240 test scenarios
- Document all failures
- Fix all issues found
- Re-test until 100% pass rate
Status: ⏳ Not Started Estimated Time: 3 hours
Tasks:
- Test app startup time (< 2s target)
- Test navigation transitions (< 300ms target)
- Test AI move time (< 1s target)
- Test timer accuracy
- Test animation smoothness (60fps)
- Test memory usage
- Fix performance issues
- Optimize where needed
Status: ⏳ Not Started Estimated Time: 4 hours
Tasks:
- Test on Android emulator
- Test on iOS simulator
- Test on Chrome (web)
- Test on different screen sizes
- Test on different resolutions
- Fix platform-specific issues
Status: ⏳ Ongoing Estimated Time: TBD
Tasks:
- Create bug tracking list
- Prioritize bugs
- Fix critical bugs
- Fix high-priority bugs
- Fix medium-priority bugs
- Fix low-priority bugs
- Verify all fixes
- ⏳ Add smooth animations and transitions
- ⏳ Add loading states for all async operations
- ⏳ Improve error handling and user feedback
- ⏳ Performance optimization (bundle size, load time)
- ⏳ Accessibility improvements (screen readers, contrast)
- None currently
- Current app has settings mixed with game play
- No dedicated result screen
- Timer is per-move, not per-game
- No Impossible AI difficulty
- Limited game history metadata
- Total Scenarios: 240
- Tested: 0
- Passed: 0
- Failed: 0
- Blocked: 0
- Unit Tests: 0/TBD
- Widget Tests: 0/TBD
- Integration Tests: 0/TBD
| Phase | Est. Time | Actual Time | Status |
|---|---|---|---|
| Phase 1 | 8 hours | TBD | ⏳ 25% |
| Phase 2 | 12 hours | TBD | ⏳ 0% |
| Phase 3 | 24 hours | TBD | ⏳ 0% |
| Phase 4 | 24 hours | TBD | ⏳ 0% |
| Phase 5 | 38 hours | TBD | ⏳ 0% |
| Phase 6 | 8 hours | TBD | ⏳ 0% |
| TOTAL | 114 hours | TBD | ⏳ 3% |
- Using BLoC pattern for state management (consistent with existing code)
- Using named routes for navigation
- Keeping database service for persistence
- Web compatibility maintained throughout
- Full-game timer uses Stream for smooth updates
- Impossible AI uses minimax with alpha-beta pruning
- Game history uses pagination for performance
- Statistics calculated on-demand, cached when possible
Last Updated: 2025-01-08 - Initial document creation