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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<link href="https://fonts.googleapis.com/css2?family=Fira+Mono&family=Fira+Sans:ital,wght@0,400;0,700;1,400&display=swap" rel="stylesheet">
<title>Fabrication & Forgery</title>
<style>
body {
margin: 0;
font-family: 'Fira Sans', sans-serif;
background: #263238;
color: #ECEFF1;
line-height: 1.4;
font-size: 16px;
padding-bottom: 80vh;
}
code {
font-family: 'Fira Mono', monospace;
background: rgba(0, 0, 0, 0.2);
padding: .125em;
font-size: .75em;
border-radius: 2px;
}
p, ul {
max-width: 640px;
}
.banner {
width: 100vw;
height: 25vw;
}
.inner {
max-width: 960px;
padding: 20px 8px;
margin: auto;
}
h1, h2 {
margin-bottom: 0;
}
h1 {
border-bottom: 2px currentColor solid;
margin-top: 0;
}
h2 {
margin-top: 0;
}
.pad {
padding-top: 24px;
}
a:any-link {
color: #64FFDA;
}
.media {
width: 854px;
height: 480px;
max-width: calc(100vw - 64px);
max-height: calc((100vw - 64px) * (9 / 16));
box-shadow: 0px 2px 8px rgba(0, 0, 0, 0.5);
}
.indent {
padding-left: 24px;
padding-right: 24px;
}
.sides-either {
color: #5FF;
}
.sides-client_only {
color: #FA0;
}
.sides-server_only {
color: #F5F;
}
.sides-server_and_client {
color: #F55;
}
.sides-server_only_with_client_helper {
color: #5F5;
}
#sidebar-toc {
display: none;
}
.tocent {
background-image: linear-gradient(to right, #FFF3, #FFF0);
background-repeat: no-repeat;
background-attachment: fixed;
background-size: 0px 100%;
padding: 2px;
transition: background-size 0.6s;
}
li.tocent {
padding-left: 4px;
list-style-position: inside;
}
.active {
background-size: 300px 100%;
}
ul {
padding-left: 20px;
}
del {
color: #607D8B;
}
@media(max-width: 960px) {
.indent {
padding-left: 12px;
padding-right: 12px;
}
.media {
max-width: calc(100vw - 40px);
max-height: calc((100vw - 40px) * (9 / 16));
}
}
@media(min-width: 1280px) {
.yescript #toc {
display: none;
}
.yescript #sidebar-toc {
display: block;
position: absolute;
top: calc(25vw + 8px);
left: 8px;
max-height: calc(100vh - (25vw + 8px));
overflow-y: auto;
width: calc(100% - 1056px);
}
#sidebar-toc.fixed {
position: fixed;
top: 8px;
max-height: 100vh;
}
.yescript .inner {
margin-left: auto;
margin-right: 64px;
}
}
</style>
</head>
<body>
<a name="intro"></a>
<img class="banner" src="https://falsehoodmc.github.io/banner.svg?v=2"/>
<div id="sidebar-toc">
<ul style="margin: 0; padding-left: 0">
<li id="intro-tocent" class="tocent"><a href="#intro">Introduction</a></li>
<li id="faq-tocent" class="tocent"><a href="#faq">FAQ</a></li>
</ul>
<details>
<summary id="meta-tocent" class="tocent"><a href="#meta">Meta</a></summary>
<ul style="margin: 0">
<li id="config_screen-tocent" class="tocent"><a href="#config_screen">Config Screen</a></li>
<li id="config_command-tocent" class="tocent"><a href="#config_command">Config Command</a></li>
<li id="block_distribution_analysis-tocent" class="tocent"><a href="#block_distribution_analysis">Block Distribution Analysis</a></li>
<li id="atlas_viewer-tocent" class="tocent"><a href="#atlas_viewer">Atlas Viewer</a></li>
<li id="search-tocent" class="tocent"><a href="#search">Search</a></li>
</ul>
</details>
<details>
<summary id="general-tocent" class="tocent"><a href="#general">General</a></summary>
<ul style="margin: 0">
<li id="general.dark_mode-tocent" class="tocent"><a href="#general.dark_mode">Dark Mode</a></li>
<li id="general.data_upload-tocent" class="tocent"><a href="#general.data_upload">Data Upload</a></li>
<li id="general.profile-tocent" class="tocent"><a href="#general.profile">Profile</a></li>
<li id="general.reduced_motion-tocent" class="tocent"><a href="#general.reduced_motion">Reduced Motion</a></li>
</ul>
</details>
<details>
<summary id="fixes-tocent" class="tocent"><a href="#fixes">Fixes</a></summary>
<ul style="margin: 0">
<li id="fixes.adventure_tags_in_survival-tocent" class="tocent"><a href="#fixes.adventure_tags_in_survival">Adventure Tags In Survival</a></li>
<li id="fixes.better_pause_freezing-tocent" class="tocent"><a href="#fixes.better_pause_freezing">Better Pause Freezing</a></li>
<li id="fixes.boundless_levels-tocent" class="tocent"><a href="#fixes.boundless_levels">Boundless Levels</a></li>
<li id="fixes.colored_crack_particles-tocent" class="tocent"><a href="#fixes.colored_crack_particles">Colored Crack Particles</a></li>
<li id="fixes.fix_charm_amethyst_dupe-tocent" class="tocent"><a href="#fixes.fix_charm_amethyst_dupe">Fix Charm Amethyst Dupe</a></li>
<li id="fixes.fix_superflat_bad_structures-tocent" class="tocent"><a href="#fixes.fix_superflat_bad_structures">Fix Superflat Bad Structures</a></li>
<li id="fixes.furnace_minecart_pushing-tocent" class="tocent"><a href="#fixes.furnace_minecart_pushing">Furnace Minecart Pushing</a></li>
<li id="fixes.ghast_charging-tocent" class="tocent"><a href="#fixes.ghast_charging">Ghast Charging</a></li>
<li id="fixes.inanimates_can_be_invisible-tocent" class="tocent"><a href="#fixes.inanimates_can_be_invisible">Inanimates Can Be Invisible</a></li>
<li id="fixes.multiline_sign_paste-tocent" class="tocent"><a href="#fixes.multiline_sign_paste">Multiline Sign Paste</a></li>
<li id="fixes.no_night_vision_flash-tocent" class="tocent"><a href="#fixes.no_night_vision_flash">No Night Vision Flashing</a></li>
<li id="fixes.omniscent_player-tocent" class="tocent"><a href="#fixes.omniscent_player">Omniscent Player</a></li>
<li id="fixes.open_inventories_in_nether_portal-tocent" class="tocent"><a href="#fixes.open_inventories_in_nether_portal">Open Inventories in Nether Portals</a></li>
<li id="fixes.silverfish_step-tocent" class="tocent"><a href="#fixes.silverfish_step">Silverfish Step</a></li>
<li id="fixes.stable_cacti-tocent" class="tocent"><a href="#fixes.stable_cacti">Stable Cacti</a></li>
<li id="fixes.sync_attacker_yaw-tocent" class="tocent"><a href="#fixes.sync_attacker_yaw">Sync Attacker Yaw</a></li>
<li id="fixes.uncap_menu_fps-tocent" class="tocent"><a href="#fixes.uncap_menu_fps">Uncap Menu FPS</a></li>
<li id="fixes.use_player_list_name_in_tag-tocent" class="tocent"><a href="#fixes.use_player_list_name_in_tag">Use Player List Name In Tag</a></li>
</ul>
</details>
<details>
<summary id="utility-tocent" class="tocent"><a href="#utility">Utility</a></summary>
<ul style="margin: 0">
<li id="utility.books_show_enchants-tocent" class="tocent"><a href="#utility.books_show_enchants">Books Show Enchants</a></li>
<li id="utility.canhit-tocent" class="tocent"><a href="#utility.canhit">CanHit</a></li>
<li id="utility.despawning_items_blink-tocent" class="tocent"><a href="#utility.despawning_items_blink">Despawning Items Blink</a></li>
<li id="utility.hide_armor-tocent" class="tocent"><a href="#utility.hide_armor">Hide Armor</a></li>
<li id="utility.i_and_more-tocent" class="tocent"><a href="#utility.i_and_more">/i And More</a></li>
<li id="utility.item_despawn-tocent" class="tocent"><a href="#utility.item_despawn">Item Despawn Control</a></li>
<li id="utility.killmessage-tocent" class="tocent"><a href="#utility.killmessage">KillMessage</a></li>
<li id="utility.legacy_command_syntax-tocent" class="tocent"><a href="#utility.legacy_command_syntax">Legacy Command Syntax</a></li>
<li id="utility.mob_ids-tocent" class="tocent"><a href="#utility.mob_ids">Mob IDs</a></li>
<li id="utility.mods_command-tocent" class="tocent"><a href="#utility.mods_command">/mods Command</a></li>
<li id="utility.ping_privacy-tocent" class="tocent"><a href="#utility.ping_privacy">Ping Privacy</a></li>
<li id="utility.show_bee_count_on_item-tocent" class="tocent"><a href="#utility.show_bee_count_on_item">Show Bee Count</a></li>
<li id="utility.show_bee_count_tooltip-tocent" class="tocent"><a href="#utility.show_bee_count_tooltip">Show Bee Count</a></li>
<li id="utility.show_map_id-tocent" class="tocent"><a href="#utility.show_map_id">Show Map ID</a></li>
<li id="utility.taggable_players-tocent" class="tocent"><a href="#utility.taggable_players">Taggable Players</a></li>
<li id="utility.toggle_sprint-tocent" class="tocent"><a href="#utility.toggle_sprint">Toggle Sprint</a></li>
<li id="utility.toggle_stance-tocent" class="tocent"><a href="#utility.toggle_stance">Toggle Stance</a></li>
<li id="utility.tools_show_important_enchant-tocent" class="tocent"><a href="#utility.tools_show_important_enchant">Tools Show Important Enchant</a></li>
<li id="utility.yeet_recipes-tocent" class="tocent"><a href="#utility.yeet_recipes">Yeet Recipes</a></li>
</ul>
</details>
<details>
<summary id="tweaks-tocent" class="tocent"><a href="#tweaks">Tweaks</a></summary>
<ul style="margin: 0">
<li id="tweaks.alt_absorption_sound-tocent" class="tocent"><a href="#tweaks.alt_absorption_sound">Alt Absorption Sound</a></li>
<li id="tweaks.arrows_work_in_water-tocent" class="tocent"><a href="#tweaks.arrows_work_in_water">Arrows Work In Water</a></li>
<li id="tweaks.bush_walk_doesnt_hurt_with_armor-tocent" class="tocent"><a href="#tweaks.bush_walk_doesnt_hurt_with_armor">Bush Walk Doesn't Hurt With Armor</a></li>
<li id="tweaks.cactus_brush_doesnt_hurt_with_chest-tocent" class="tocent"><a href="#tweaks.cactus_brush_doesnt_hurt_with_chest">Cactus Brush Doesn't Hurt With Chest</a></li>
<li id="tweaks.cactus_walk_doesnt_hurt_with_boots-tocent" class="tocent"><a href="#tweaks.cactus_walk_doesnt_hurt_with_boots">Cactus Walk Doesn't Hurt With Boots</a></li>
<li id="tweaks.campfires_cook_entities-tocent" class="tocent"><a href="#tweaks.campfires_cook_entities">Campfires Cook Entities</a></li>
<li id="tweaks.campfires_ignite_entities-tocent" class="tocent"><a href="#tweaks.campfires_ignite_entities">Campfires Ignite Entities</a></li>
<li id="tweaks.campfires_place_unlit-tocent" class="tocent"><a href="#tweaks.campfires_place_unlit">Campfires Place Unlit</a></li>
<li id="tweaks.cracking_spawn_eggs-tocent" class="tocent"><a href="#tweaks.cracking_spawn_eggs">Cracking Spawn Eggs</a></li>
<li id="tweaks.feather_falling_no_trample-tocent" class="tocent"><a href="#tweaks.feather_falling_no_trample">Feather Falling No Trample</a></li>
<li id="tweaks.flammable_cobwebs-tocent" class="tocent"><a href="#tweaks.flammable_cobwebs">Flammable Cobwebs</a></li>
<li id="tweaks.fullres_banner_shields-tocent" class="tocent"><a href="#tweaks.fullres_banner_shields">Fullres Banner Shields</a></li>
<li id="tweaks.ghast_panic-tocent" class="tocent"><a href="#tweaks.ghast_panic">Ghast Panic</a></li>
<li id="tweaks.legible_signs-tocent" class="tocent"><a href="#tweaks.legible_signs">Legible Signs</a></li>
<li id="tweaks.less_annoying_fire-tocent" class="tocent"><a href="#tweaks.less_annoying_fire">Less Annoying Fire</a></li>
<li id="tweaks.less_restrictive_note_blocks-tocent" class="tocent"><a href="#tweaks.less_restrictive_note_blocks">Less Restrictive Note Blocks</a></li>
<li id="tweaks.long_levelup_sound_at_30-tocent" class="tocent"><a href="#tweaks.long_levelup_sound_at_30">Long Level Up Sound At 30</a></li>
<li id="tweaks.nether_cauldron-tocent" class="tocent"><a href="#tweaks.nether_cauldron">Nether Cauldron</a></li>
<li id="tweaks.no_dinnerlava-tocent" class="tocent"><a href="#tweaks.no_dinnerlava">No Dinnerlava</a></li>
<li id="tweaks.no_sneak_bypass-tocent" class="tocent"><a href="#tweaks.no_sneak_bypass">No Sneak Bypass</a></li>
<li id="tweaks.normal_fog_with_night_vision-tocent" class="tocent"><a href="#tweaks.normal_fog_with_night_vision">Normal Fog With Night Vision</a></li>
<li id="tweaks.play_note_blocks_in_creative-tocent" class="tocent"><a href="#tweaks.play_note_blocks_in_creative">Play Note Blocks In Creative</a></li>
<li id="tweaks.rainbow_experience-tocent" class="tocent"><a href="#tweaks.rainbow_experience">Rainbow Experience</a></li>
<li id="tweaks.recipe_book_auto_craft-tocent" class="tocent"><a href="#tweaks.recipe_book_auto_craft">Recipe Book Auto Craft</a></li>
<li id="tweaks.reverse_note_block_tuning-tocent" class="tocent"><a href="#tweaks.reverse_note_block_tuning">Reverse Note Block Tuning</a></li>
<li id="tweaks.see_items_while_riding-tocent" class="tocent"><a href="#tweaks.see_items_while_riding">See Held Items While Riding</a></li>
<li id="tweaks.shulker_bullets_despawn_on_death-tocent" class="tocent"><a href="#tweaks.shulker_bullets_despawn_on_death">Shulker Bullets Despawn On Death</a></li>
<li id="tweaks.silent_minecarts-tocent" class="tocent"><a href="#tweaks.silent_minecarts">Silent Minecarts</a></li>
<li id="tweaks.tridents_in_void_return-tocent" class="tocent"><a href="#tweaks.tridents_in_void_return">Tridents In Void Return</a></li>
</ul>
</details>
<details>
<summary id="minor_mechanics-tocent" class="tocent"><a href="#minor_mechanics">Minor Mechanics</a></summary>
<ul style="margin: 0">
<li id="minor_mechanics.cactus_punching_hurts-tocent" class="tocent"><a href="#minor_mechanics.cactus_punching_hurts">Cactus Punching Hurts</a></li>
<li id="minor_mechanics.crawling-tocent" class="tocent"><a href="#minor_mechanics.crawling">Crawling</a></li>
<li id="minor_mechanics.exact_note_block_tuning-tocent" class="tocent"><a href="#minor_mechanics.exact_note_block_tuning">Exact Note Block Tuning</a></li>
<li id="minor_mechanics.feather_falling_five-tocent" class="tocent"><a href="#minor_mechanics.feather_falling_five">Feather Falling V</a></li>
<li id="minor_mechanics.feather_falling_five_damages_boots-tocent" class="tocent"><a href="#minor_mechanics.feather_falling_five_damages_boots">Feather Falling V Damages Boots</a></li>
<li id="minor_mechanics.fire_aspect_is_flint_and_steel-tocent" class="tocent"><a href="#minor_mechanics.fire_aspect_is_flint_and_steel">Fire Aspect Is Flint And Steel</a></li>
<li id="minor_mechanics.fire_protection_on_any_item-tocent" class="tocent"><a href="#minor_mechanics.fire_protection_on_any_item">Fire Protection On Any Item</a></li>
<li id="minor_mechanics.furnace_minecart_any_fuel-tocent" class="tocent"><a href="#minor_mechanics.furnace_minecart_any_fuel">Furnace Minecart Accepts Any Fuel</a></li>
<li id="minor_mechanics.infibows-tocent" class="tocent"><a href="#minor_mechanics.infibows">InfiBows</a></li>
<li id="minor_mechanics.invisibility_splash_on_inanimates-tocent" class="tocent"><a href="#minor_mechanics.invisibility_splash_on_inanimates">Invisibility Splash On Inanimates</a></li>
<li id="minor_mechanics.mechanism_muffling-tocent" class="tocent"><a href="#minor_mechanics.mechanism_muffling">Mechanism Muffling</a></li>
<li id="minor_mechanics.note_block_notes-tocent" class="tocent"><a href="#minor_mechanics.note_block_notes">Note Block Notes</a></li>
<li id="minor_mechanics.note_blocks_play_on_landing-tocent" class="tocent"><a href="#minor_mechanics.note_blocks_play_on_landing">Note Blocks Play On Landing</a></li>
<li id="minor_mechanics.observers_see_entities-tocent" class="tocent"><a href="#minor_mechanics.observers_see_entities">Observers See Entities</a></li>
<li id="minor_mechanics.observers_see_entities_living_only-tocent" class="tocent"><a href="#minor_mechanics.observers_see_entities_living_only">Observers See Entities - Living Only</a></li>
<li id="minor_mechanics.spiders_cant_climb_glazed_terracotta-tocent" class="tocent"><a href="#minor_mechanics.spiders_cant_climb_glazed_terracotta">Spiders Can't Climb Glazed Terracotta</a></li>
<li id="minor_mechanics.spiders_cant_climb_while_wet-tocent" class="tocent"><a href="#minor_mechanics.spiders_cant_climb_while_wet">Spiders Can't Climb While Wet</a></li>
<li id="minor_mechanics.tridents_activate_levers-tocent" class="tocent"><a href="#minor_mechanics.tridents_activate_levers">Tridents Activate Levers</a></li>
<li id="minor_mechanics.unsaddle_creatures-tocent" class="tocent"><a href="#minor_mechanics.unsaddle_creatures">Unsaddle Creatures</a></li>
<li id="minor_mechanics.water_fills_on_break-tocent" class="tocent"><a href="#minor_mechanics.water_fills_on_break">Water Fills On Break</a></li>
</ul>
</details>
<details>
<summary id="mechanics-tocent" class="tocent"><a href="#mechanics">Mechanics</a></summary>
<ul style="margin: 0">
<li id="mechanics.anvil_repair-tocent" class="tocent"><a href="#mechanics.anvil_repair">Anvil Repair</a></li>
<li id="mechanics.bottled_air-tocent" class="tocent"><a href="#mechanics.bottled_air">Bottled Air</a></li>
<li id="mechanics.broken_tools_drop_components-tocent" class="tocent"><a href="#mechanics.broken_tools_drop_components">Broken Gear Drops Components</a></li>
<li id="mechanics.enhanced_moistness-tocent" class="tocent"><a href="#mechanics.enhanced_moistness">Enhanced Moistness</a></li>
<li id="mechanics.grindstone_disenchanting-tocent" class="tocent"><a href="#mechanics.grindstone_disenchanting">Grindstone Disenchanting</a></li>
<li id="mechanics.obsidian_tears-tocent" class="tocent"><a href="#mechanics.obsidian_tears">Obsidian Tears</a></li>
<li id="mechanics.pursurvers-tocent" class="tocent"><a href="#mechanics.pursurvers">Pursurvers</a></li>
<li id="mechanics.slowfall_splash_on_inanimates-tocent" class="tocent"><a href="#mechanics.slowfall_splash_on_inanimates">Slow Fall Splash On Inanimates</a></li>
</ul>
</details>
<details>
<summary id="balance-tocent" class="tocent"><a href="#balance">Balance</a></summary>
<ul style="margin: 0">
<li id="balance.anvil_damage_only_on_fall-tocent" class="tocent"><a href="#balance.anvil_damage_only_on_fall">Anvils Take Damage Only When Falling</a></li>
<li id="balance.anvil_full_repair-tocent" class="tocent"><a href="#balance.anvil_full_repair">Anvil Fully Repairs</a></li>
<li id="balance.anvil_rename_always_costs_one-tocent" class="tocent"><a href="#balance.anvil_rename_always_costs_one">Anvil Rename Always Costs One</a></li>
<li id="balance.bedrock_impaling-tocent" class="tocent"><a href="#balance.bedrock_impaling">Bedrock-Like Impaling</a></li>
<li id="balance.disable_elytra_boost-tocent" class="tocent"><a href="#balance.disable_elytra_boost">Disable Elytra Boost</a></li>
<li id="balance.disable_mending-tocent" class="tocent"><a href="#balance.disable_mending">Disable Mending</a></li>
<li id="balance.disable_mending_trade-tocent" class="tocent"><a href="#balance.disable_mending_trade">Disable Mending Trade</a></li>
<li id="balance.disable_pearl_stasis-tocent" class="tocent"><a href="#balance.disable_pearl_stasis">Disable Storing Thrown Ender Pearls</a></li>
<li id="balance.disable_prior_work_penalty-tocent" class="tocent"><a href="#balance.disable_prior_work_penalty">Disable Prior Work Penalty</a></li>
<li id="balance.drop_more_exp_on_death-tocent" class="tocent"><a href="#balance.drop_more_exp_on_death">Drop More Experience On Death</a></li>
<li id="balance.ender_dragon_always_spawn_egg-tocent" class="tocent"><a href="#balance.ender_dragon_always_spawn_egg">Ender Dragon Always Spawns Dragon Egg</a></li>
<li id="balance.ender_dragon_full_xp-tocent" class="tocent"><a href="#balance.ender_dragon_full_xp">Full Ender Dragon XP</a></li>
<li id="balance.environmentally_friendly_creepers-tocent" class="tocent"><a href="#balance.environmentally_friendly_creepers">Environmentally Friendly Creepers</a></li>
<li id="balance.faster_obsidian-tocent" class="tocent"><a href="#balance.faster_obsidian">Faster Obsidian</a></li>
<li id="balance.food_always_edible-tocent" class="tocent"><a href="#balance.food_always_edible">Food Always Edible</a></li>
<li id="balance.hyperspeed_furnace_minecart-tocent" class="tocent"><a href="#balance.hyperspeed_furnace_minecart">Hyperspeed Furnace Minecart</a></li>
<li id="balance.infinity_crossbows-tocent" class="tocent"><a href="#balance.infinity_crossbows">Infinity Crossbows</a></li>
<li id="balance.infinity_mending-tocent" class="tocent"><a href="#balance.infinity_mending">Infinity & Mending</a></li>
<li id="balance.loading_furnace_minecart-tocent" class="tocent"><a href="#balance.loading_furnace_minecart">ChunkLoading Furnace Minecart</a></li>
<li id="balance.mobs_dont_drop_ingots-tocent" class="tocent"><a href="#balance.mobs_dont_drop_ingots">Mobs Drop Less Metal</a></li>
<li id="balance.pickup_skeleton_arrows-tocent" class="tocent"><a href="#balance.pickup_skeleton_arrows">Pickup Skeleton Arrows</a></li>
<li id="balance.soul_speed_doesnt_damage_boots-tocent" class="tocent"><a href="#balance.soul_speed_doesnt_damage_boots">Soul Speed Doesn't Damage Boots</a></li>
<li id="balance.spawners_always_tick-tocent" class="tocent"><a href="#balance.spawners_always_tick">Spawners Always Tick</a></li>
<li id="balance.tridents_accept_power-tocent" class="tocent"><a href="#balance.tridents_accept_power">Tridents Accept Power</a></li>
<li id="balance.tridents_accept_sharpness-tocent" class="tocent"><a href="#balance.tridents_accept_sharpness">Tridents Accept Sharpness</a></li>
</ul>
</details>
<details>
<summary id="weird_tweaks-tocent" class="tocent"><a href="#weird_tweaks">Weird Tweaks</a></summary>
<ul style="margin: 0">
<li id="weird_tweaks.blaze_fertilizer-tocent" class="tocent"><a href="#weird_tweaks.blaze_fertilizer">Blaze Powder Grows Nether Wart</a></li>
<li id="weird_tweaks.creepers_explode_when_on_fire-tocent" class="tocent"><a href="#weird_tweaks.creepers_explode_when_on_fire">Creepers Explode When On Fire</a></li>
<li id="weird_tweaks.dimensional_tools-tocent" class="tocent"><a href="#weird_tweaks.dimensional_tools">Dimensional Tools</a></li>
<li id="weird_tweaks.disable_equip_sound-tocent" class="tocent"><a href="#weird_tweaks.disable_equip_sound">Disable Equip Sound</a></li>
<li id="weird_tweaks.disable_nether_fog-tocent" class="tocent"><a href="#weird_tweaks.disable_nether_fog">Disable Nether Fog</a></li>
<li id="weird_tweaks.disable_night_skip-tocent" class="tocent"><a href="#weird_tweaks.disable_night_skip">Disable Night Skip</a></li>
<li id="weird_tweaks.drop_exp_with_keep_inventory-tocent" class="tocent"><a href="#weird_tweaks.drop_exp_with_keep_inventory">Drop Experience With keepInventory</a></li>
<li id="weird_tweaks.endermen_dont_grief-tocent" class="tocent"><a href="#weird_tweaks.endermen_dont_grief">Endermen Don't Grief</a></li>
<li id="weird_tweaks.endermen_dont_squeal-tocent" class="tocent"><a href="#weird_tweaks.endermen_dont_squeal">Endermen Don't Squeal</a></li>
<li id="weird_tweaks.instant_pickup-tocent" class="tocent"><a href="#weird_tweaks.instant_pickup">Instant Pickup</a></li>
<li id="weird_tweaks.item_safe_cactus-tocent" class="tocent"><a href="#weird_tweaks.item_safe_cactus">Item Safe Cactus</a></li>
<li id="weird_tweaks.leaves_grow_grass-tocent" class="tocent"><a href="#weird_tweaks.leaves_grow_grass">Leaves Grow Grass</a></li>
<li id="weird_tweaks.photoallergic_creepers-tocent" class="tocent"><a href="#weird_tweaks.photoallergic_creepers">Photoallergic Creepers</a></li>
<li id="weird_tweaks.photoresistant_mobs-tocent" class="tocent"><a href="#weird_tweaks.photoresistant_mobs">Photoresistant Mobs</a></li>
<li id="weird_tweaks.repelling_void-tocent" class="tocent"><a href="#weird_tweaks.repelling_void">Déjà Void</a></li>
<li id="weird_tweaks.underwater_explosions-tocent" class="tocent"><a href="#weird_tweaks.underwater_explosions">Underwater Explosions</a></li>
<li id="weird_tweaks.use_items_while_riding-tocent" class="tocent"><a href="#weird_tweaks.use_items_while_riding">Use Items While Riding</a></li>
<li id="weird_tweaks.villagers_follow_emerald_blocks-tocent" class="tocent"><a href="#weird_tweaks.villagers_follow_emerald_blocks">Villagers Follow Emerald Blocks</a></li>
</ul>
</details>
<details>
<summary id="woina-tocent" class="tocent"><a href="#woina">What's Old Is New Again</a></summary>
<ul style="margin: 0">
<li id="woina.billboard_drops-tocent" class="tocent"><a href="#woina.billboard_drops">Billboard Drops</a></li>
<li id="woina.blinking_drops-tocent" class="tocent"><a href="#woina.blinking_drops">Blinking Drops</a></li>
<li id="woina.block_logo-tocent" class="tocent"><a href="#woina.block_logo">Block Logo</a></li>
<li id="woina.classic_block_drops-tocent" class="tocent"><a href="#woina.classic_block_drops">Classic Block Drops</a></li>
<li id="woina.dirt_screen-tocent" class="tocent"><a href="#woina.dirt_screen">Dirt Screen</a></li>
<li id="woina.dropped_items_dont_stack-tocent" class="tocent"><a href="#woina.dropped_items_dont_stack">Dropped Items Don't Stack</a></li>
<li id="woina.flat_items-tocent" class="tocent"><a href="#woina.flat_items">Flat Items</a></li>
<li id="woina.instant_bow-tocent" class="tocent"><a href="#woina.instant_bow">Instant Bow</a></li>
<li id="woina.instant_eat-tocent" class="tocent"><a href="#woina.instant_eat">Instant Eat</a></li>
<li id="woina.janky_arm-tocent" class="tocent"><a href="#woina.janky_arm">Janky Arm</a></li>
<li id="woina.no_experience-tocent" class="tocent"><a href="#woina.no_experience">No Experience</a></li>
<li id="woina.no_hand_sway-tocent" class="tocent"><a href="#woina.no_hand_sway">No Hand Sway</a></li>
<li id="woina.no_sprint-tocent" class="tocent"><a href="#woina.no_sprint">No Sprint</a></li>
<li id="woina.old_lava-tocent" class="tocent"><a href="#woina.old_lava">Old Lava</a></li>
<li id="woina.old_sheep_shear-tocent" class="tocent"><a href="#woina.old_sheep_shear">Old Sheep Shear</a></li>
<li id="woina.old_tooltip-tocent" class="tocent"><a href="#woina.old_tooltip">Old Tooltip</a></li>
<li id="woina.oof-tocent" class="tocent"><a href="#woina.oof">Oof</a></li>
</ul>
</details>
<details>
<summary id="pedantry-tocent" class="tocent"><a href="#pedantry">Pedantry</a></summary>
<ul style="margin: 0">
<li id="pedantry.oak_is_apple-tocent" class="tocent"><a href="#pedantry.oak_is_apple">Oak Is Apple</a></li>
<li id="pedantry.tnt_is_dynamite-tocent" class="tocent"><a href="#pedantry.tnt_is_dynamite">TNT Is Dynamite</a></li>
</ul>
</details>
<details>
<summary id="situational-tocent" class="tocent"><a href="#situational">Situational</a></summary>
<ul style="margin: 0">
<li id="situational.all_damage_is_fatal-tocent" class="tocent"><a href="#situational.all_damage_is_fatal">All Damage Is Fatal</a></li>
<li id="situational.disable_bees-tocent" class="tocent"><a href="#situational.disable_bees">Disable Bees</a></li>
<li id="situational.disable_elytra-tocent" class="tocent"><a href="#situational.disable_elytra">Disable Elytra</a></li>
<li id="situational.disable_villagers-tocent" class="tocent"><a href="#situational.disable_villagers">Disable Villagers</a></li>
<li id="situational.item_frame_no_name_display-tocent" class="tocent"><a href="#situational.item_frame_no_name_display">Item Frames Don't Display Name Tags</a></li>
<li id="situational.player_free_spawners-tocent" class="tocent"><a href="#situational.player_free_spawners">Player Free Spawners</a></li>
<li id="situational.static_dragon_egg-tocent" class="tocent"><a href="#situational.static_dragon_egg">Static Dragon Egg</a></li>
<li id="situational.weapons_accept_silk-tocent" class="tocent"><a href="#situational.weapons_accept_silk">Weapons Accept Silk</a></li>
</ul>
</details>
<details>
<summary id="experiments-tocent" class="tocent"><a href="#experiments">Experiments</a></summary>
<ul style="margin: 0">
<li id="experiments.no_set_window_pos-tocent" class="tocent"><a href="#experiments.no_set_window_pos">No Set Window Pos</a></li>
<li id="experiments.packed_atlases-tocent" class="tocent"><a href="#experiments.packed_atlases">Packed Atlases</a></li>
</ul>
</details>
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"woina.billboard_drops", "woina.blinking_drops", "woina.block_logo", "woina.classic_block_drops", "woina.dirt_screen", "woina.dropped_items_dont_stack", "woina.flat_items", "woina.instant_bow", "woina.instant_eat", "woina.janky_arm", "woina.no_experience", "woina.no_hand_sway", "woina.no_sprint", "woina.old_lava", "woina.old_sheep_shear", "woina.old_tooltip", "woina.oof", "pedantry", "pedantry.oak_is_apple", "pedantry.tnt_is_dynamite", "situational", "situational.all_damage_is_fatal", "situational.disable_bees", "situational.disable_elytra", "situational.disable_villagers", "situational.item_frame_no_name_display", "situational.player_free_spawners", "situational.static_dragon_egg", "situational.weapons_accept_silk", "experiments", "experiments.no_set_window_pos", "experiments.packed_atlases",
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<div class="inner">
<div id="intro-outer">
<p>
<b><a href="https://www.curseforge.com/minecraft/mc-mods/fabrication">Fabrication</a></b> is a huge collection of vanilla tweaks and small features for Minecraft 1.16. <b><a href="https://www.curseforge.com/minecraft/mc-mods/forgery">Forgery</a></b> is a version of Fabrication specially distorted to work under Forge rather than Fabric.
</p>
<p><em><del style="font-size: 0.45em">60</del> <del style="font-size: 0.45em">62</del> <del style="font-size: 0.45em">68</del> <del style="font-size: 0.45em">70</del> <del style="font-size: 0.45em">76</del> <del style="font-size: 0.5em">78</del> <del style="font-size: 0.5833333333333334em">89</del> <del style="font-size: 0.6666666666666666em">94</del> <del style="font-size: 0.75em">102</del> <del style="font-size: 0.8333333333333334em">103</del> <del style="font-size: 0.9166666666666666em">112</del> <del style="font-size: 1em">120</del> <del style="font-size: 1em">123</del> <del style="font-size: 1em">128</del> <del style="font-size: 1em">130</del> </em><strong>176</strong> features and counting.</p>
</div>
<span id="toc">
<h1>Table of Contents</h1>
<p>
Click arrows to expand.
</p>
<div style="padding: 8px">
<ul style="margin: 0; padding-left: 0">
<li><a href="#faq">FAQ</a></li>
</ul>
<details>
<summary><a href="#meta">Meta</a></summary>
<ul style="margin: 0">
<li><a href="#config_screen">Config Screen</a></li>
<li><a href="#config_command">Config Command</a></li>
<li><a href="#block_distribution_analysis">Block Distribution Analysis</a></li>
<li><a href="#atlas_viewer">Atlas Viewer</a></li>
<li><a href="#search">Search</a></li>
</ul>
</details>
<details>
<summary><a href="#general">General</a></summary>
<ul style="margin: 0">
<li><a href="#general.dark_mode">Dark Mode</a></li>
<li><a href="#general.data_upload">Data Upload</a></li>
<li><a href="#general.profile">Profile</a></li>
<li><a href="#general.reduced_motion">Reduced Motion</a></li>
</ul>
</details>
<details>
<summary><a href="#fixes">Fixes</a></summary>
<ul style="margin: 0">
<li><a href="#fixes.adventure_tags_in_survival">Adventure Tags In Survival</a></li>
<li><a href="#fixes.better_pause_freezing">Better Pause Freezing</a></li>
<li><a href="#fixes.boundless_levels">Boundless Levels</a></li>
<li><a href="#fixes.colored_crack_particles">Colored Crack Particles</a></li>
<li><a href="#fixes.fix_charm_amethyst_dupe">Fix Charm Amethyst Dupe</a></li>
<li><a href="#fixes.fix_superflat_bad_structures">Fix Superflat Bad Structures</a></li>
<li><a href="#fixes.furnace_minecart_pushing">Furnace Minecart Pushing</a></li>
<li><a href="#fixes.ghast_charging">Ghast Charging</a></li>
<li><a href="#fixes.inanimates_can_be_invisible">Inanimates Can Be Invisible</a></li>
<li><a href="#fixes.multiline_sign_paste">Multiline Sign Paste</a></li>
<li><a href="#fixes.no_night_vision_flash">No Night Vision Flashing</a></li>
<li><a href="#fixes.omniscent_player">Omniscent Player</a></li>
<li><a href="#fixes.open_inventories_in_nether_portal">Open Inventories in Nether Portals</a></li>
<li><a href="#fixes.silverfish_step">Silverfish Step</a></li>
<li><a href="#fixes.stable_cacti">Stable Cacti</a></li>
<li><a href="#fixes.sync_attacker_yaw">Sync Attacker Yaw</a></li>
<li><a href="#fixes.uncap_menu_fps">Uncap Menu FPS</a></li>
<li><a href="#fixes.use_player_list_name_in_tag">Use Player List Name In Tag</a></li>
</ul>
</details>
<details>
<summary><a href="#utility">Utility</a></summary>
<ul style="margin: 0">
<li><a href="#utility.books_show_enchants">Books Show Enchants</a></li>
<li><a href="#utility.canhit">CanHit</a></li>
<li><a href="#utility.despawning_items_blink">Despawning Items Blink</a></li>
<li><a href="#utility.hide_armor">Hide Armor</a></li>
<li><a href="#utility.i_and_more">/i And More</a></li>
<li><a href="#utility.item_despawn">Item Despawn Control</a></li>
<li><a href="#utility.killmessage">KillMessage</a></li>
<li><a href="#utility.legacy_command_syntax">Legacy Command Syntax</a></li>
<li><a href="#utility.mob_ids">Mob IDs</a></li>
<li><a href="#utility.mods_command">/mods Command</a></li>
<li><a href="#utility.ping_privacy">Ping Privacy</a></li>
<li><a href="#utility.show_bee_count_on_item">Show Bee Count</a></li>
<li><a href="#utility.show_bee_count_tooltip">Show Bee Count</a></li>
<li><a href="#utility.show_map_id">Show Map ID</a></li>
<li><a href="#utility.taggable_players">Taggable Players</a></li>
<li><a href="#utility.toggle_sprint">Toggle Sprint</a></li>
<li><a href="#utility.toggle_stance">Toggle Stance</a></li>
<li><a href="#utility.tools_show_important_enchant">Tools Show Important Enchant</a></li>
<li><a href="#utility.yeet_recipes">Yeet Recipes</a></li>
</ul>
</details>
<details>
<summary><a href="#tweaks">Tweaks</a></summary>
<ul style="margin: 0">
<li><a href="#tweaks.alt_absorption_sound">Alt Absorption Sound</a></li>
<li><a href="#tweaks.arrows_work_in_water">Arrows Work In Water</a></li>
<li><a href="#tweaks.bush_walk_doesnt_hurt_with_armor">Bush Walk Doesn't Hurt With Armor</a></li>
<li><a href="#tweaks.cactus_brush_doesnt_hurt_with_chest">Cactus Brush Doesn't Hurt With Chest</a></li>
<li><a href="#tweaks.cactus_walk_doesnt_hurt_with_boots">Cactus Walk Doesn't Hurt With Boots</a></li>
<li><a href="#tweaks.campfires_cook_entities">Campfires Cook Entities</a></li>
<li><a href="#tweaks.campfires_ignite_entities">Campfires Ignite Entities</a></li>
<li><a href="#tweaks.campfires_place_unlit">Campfires Place Unlit</a></li>
<li><a href="#tweaks.cracking_spawn_eggs">Cracking Spawn Eggs</a></li>
<li><a href="#tweaks.feather_falling_no_trample">Feather Falling No Trample</a></li>
<li><a href="#tweaks.flammable_cobwebs">Flammable Cobwebs</a></li>
<li><a href="#tweaks.fullres_banner_shields">Fullres Banner Shields</a></li>
<li><a href="#tweaks.ghast_panic">Ghast Panic</a></li>
<li><a href="#tweaks.legible_signs">Legible Signs</a></li>
<li><a href="#tweaks.less_annoying_fire">Less Annoying Fire</a></li>
<li><a href="#tweaks.less_restrictive_note_blocks">Less Restrictive Note Blocks</a></li>
<li><a href="#tweaks.long_levelup_sound_at_30">Long Level Up Sound At 30</a></li>
<li><a href="#tweaks.nether_cauldron">Nether Cauldron</a></li>
<li><a href="#tweaks.no_dinnerlava">No Dinnerlava</a></li>
<li><a href="#tweaks.no_sneak_bypass">No Sneak Bypass</a></li>
<li><a href="#tweaks.normal_fog_with_night_vision">Normal Fog With Night Vision</a></li>
<li><a href="#tweaks.play_note_blocks_in_creative">Play Note Blocks In Creative</a></li>
<li><a href="#tweaks.rainbow_experience">Rainbow Experience</a></li>
<li><a href="#tweaks.recipe_book_auto_craft">Recipe Book Auto Craft</a></li>
<li><a href="#tweaks.reverse_note_block_tuning">Reverse Note Block Tuning</a></li>
<li><a href="#tweaks.see_items_while_riding">See Held Items While Riding</a></li>
<li><a href="#tweaks.shulker_bullets_despawn_on_death">Shulker Bullets Despawn On Death</a></li>
<li><a href="#tweaks.silent_minecarts">Silent Minecarts</a></li>
<li><a href="#tweaks.tridents_in_void_return">Tridents In Void Return</a></li>
</ul>
</details>
<details>
<summary><a href="#minor_mechanics">Minor Mechanics</a></summary>
<ul style="margin: 0">
<li><a href="#minor_mechanics.cactus_punching_hurts">Cactus Punching Hurts</a></li>
<li><a href="#minor_mechanics.crawling">Crawling</a></li>
<li><a href="#minor_mechanics.exact_note_block_tuning">Exact Note Block Tuning</a></li>
<li><a href="#minor_mechanics.feather_falling_five">Feather Falling V</a></li>
<li><a href="#minor_mechanics.feather_falling_five_damages_boots">Feather Falling V Damages Boots</a></li>
<li><a href="#minor_mechanics.fire_aspect_is_flint_and_steel">Fire Aspect Is Flint And Steel</a></li>
<li><a href="#minor_mechanics.fire_protection_on_any_item">Fire Protection On Any Item</a></li>
<li><a href="#minor_mechanics.furnace_minecart_any_fuel">Furnace Minecart Accepts Any Fuel</a></li>
<li><a href="#minor_mechanics.infibows">InfiBows</a></li>
<li><a href="#minor_mechanics.invisibility_splash_on_inanimates">Invisibility Splash On Inanimates</a></li>
<li><a href="#minor_mechanics.mechanism_muffling">Mechanism Muffling</a></li>
<li><a href="#minor_mechanics.note_block_notes">Note Block Notes</a></li>
<li><a href="#minor_mechanics.note_blocks_play_on_landing">Note Blocks Play On Landing</a></li>
<li><a href="#minor_mechanics.observers_see_entities">Observers See Entities</a></li>
<li><a href="#minor_mechanics.observers_see_entities_living_only">Observers See Entities - Living Only</a></li>
<li><a href="#minor_mechanics.spiders_cant_climb_glazed_terracotta">Spiders Can't Climb Glazed Terracotta</a></li>
<li><a href="#minor_mechanics.spiders_cant_climb_while_wet">Spiders Can't Climb While Wet</a></li>
<li><a href="#minor_mechanics.tridents_activate_levers">Tridents Activate Levers</a></li>
<li><a href="#minor_mechanics.unsaddle_creatures">Unsaddle Creatures</a></li>
<li><a href="#minor_mechanics.water_fills_on_break">Water Fills On Break</a></li>
</ul>
</details>
<details>
<summary><a href="#mechanics">Mechanics</a></summary>
<ul style="margin: 0">
<li><a href="#mechanics.anvil_repair">Anvil Repair</a></li>
<li><a href="#mechanics.bottled_air">Bottled Air</a></li>
<li><a href="#mechanics.broken_tools_drop_components">Broken Gear Drops Components</a></li>
<li><a href="#mechanics.enhanced_moistness">Enhanced Moistness</a></li>
<li><a href="#mechanics.grindstone_disenchanting">Grindstone Disenchanting</a></li>
<li><a href="#mechanics.obsidian_tears">Obsidian Tears</a></li>
<li><a href="#mechanics.pursurvers">Pursurvers</a></li>
<li><a href="#mechanics.slowfall_splash_on_inanimates">Slow Fall Splash On Inanimates</a></li>
</ul>
</details>
<details>
<summary><a href="#balance">Balance</a></summary>
<ul style="margin: 0">
<li><a href="#balance.anvil_damage_only_on_fall">Anvils Take Damage Only When Falling</a></li>
<li><a href="#balance.anvil_full_repair">Anvil Fully Repairs</a></li>
<li><a href="#balance.anvil_rename_always_costs_one">Anvil Rename Always Costs One</a></li>
<li><a href="#balance.bedrock_impaling">Bedrock-Like Impaling</a></li>
<li><a href="#balance.disable_elytra_boost">Disable Elytra Boost</a></li>
<li><a href="#balance.disable_mending">Disable Mending</a></li>
<li><a href="#balance.disable_mending_trade">Disable Mending Trade</a></li>
<li><a href="#balance.disable_pearl_stasis">Disable Storing Thrown Ender Pearls</a></li>
<li><a href="#balance.disable_prior_work_penalty">Disable Prior Work Penalty</a></li>
<li><a href="#balance.drop_more_exp_on_death">Drop More Experience On Death</a></li>
<li><a href="#balance.ender_dragon_always_spawn_egg">Ender Dragon Always Spawns Dragon Egg</a></li>
<li><a href="#balance.ender_dragon_full_xp">Full Ender Dragon XP</a></li>
<li><a href="#balance.environmentally_friendly_creepers">Environmentally Friendly Creepers</a></li>
<li><a href="#balance.faster_obsidian">Faster Obsidian</a></li>
<li><a href="#balance.food_always_edible">Food Always Edible</a></li>
<li><a href="#balance.hyperspeed_furnace_minecart">Hyperspeed Furnace Minecart</a></li>
<li><a href="#balance.infinity_crossbows">Infinity Crossbows</a></li>
<li><a href="#balance.infinity_mending">Infinity & Mending</a></li>
<li><a href="#balance.loading_furnace_minecart">ChunkLoading Furnace Minecart</a></li>
<li><a href="#balance.mobs_dont_drop_ingots">Mobs Drop Less Metal</a></li>
<li><a href="#balance.pickup_skeleton_arrows">Pickup Skeleton Arrows</a></li>
<li><a href="#balance.soul_speed_doesnt_damage_boots">Soul Speed Doesn't Damage Boots</a></li>
<li><a href="#balance.spawners_always_tick">Spawners Always Tick</a></li>
<li><a href="#balance.tridents_accept_power">Tridents Accept Power</a></li>
<li><a href="#balance.tridents_accept_sharpness">Tridents Accept Sharpness</a></li>
</ul>
</details>
<details>
<summary><a href="#weird_tweaks">Weird Tweaks</a></summary>
<ul style="margin: 0">
<li><a href="#weird_tweaks.blaze_fertilizer">Blaze Powder Grows Nether Wart</a></li>
<li><a href="#weird_tweaks.creepers_explode_when_on_fire">Creepers Explode When On Fire</a></li>
<li><a href="#weird_tweaks.dimensional_tools">Dimensional Tools</a></li>
<li><a href="#weird_tweaks.disable_equip_sound">Disable Equip Sound</a></li>
<li><a href="#weird_tweaks.disable_nether_fog">Disable Nether Fog</a></li>
<li><a href="#weird_tweaks.disable_night_skip">Disable Night Skip</a></li>
<li><a href="#weird_tweaks.drop_exp_with_keep_inventory">Drop Experience With keepInventory</a></li>
<li><a href="#weird_tweaks.endermen_dont_grief">Endermen Don't Grief</a></li>
<li><a href="#weird_tweaks.endermen_dont_squeal">Endermen Don't Squeal</a></li>
<li><a href="#weird_tweaks.instant_pickup">Instant Pickup</a></li>
<li><a href="#weird_tweaks.item_safe_cactus">Item Safe Cactus</a></li>
<li><a href="#weird_tweaks.leaves_grow_grass">Leaves Grow Grass</a></li>
<li><a href="#weird_tweaks.photoallergic_creepers">Photoallergic Creepers</a></li>
<li><a href="#weird_tweaks.photoresistant_mobs">Photoresistant Mobs</a></li>
<li><a href="#weird_tweaks.repelling_void">Déjà Void</a></li>
<li><a href="#weird_tweaks.underwater_explosions">Underwater Explosions</a></li>
<li><a href="#weird_tweaks.use_items_while_riding">Use Items While Riding</a></li>
<li><a href="#weird_tweaks.villagers_follow_emerald_blocks">Villagers Follow Emerald Blocks</a></li>
</ul>
</details>
<details>
<summary><a href="#woina">What's Old Is New Again</a></summary>
<ul style="margin: 0">
<li><a href="#woina.billboard_drops">Billboard Drops</a></li>
<li><a href="#woina.blinking_drops">Blinking Drops</a></li>
<li><a href="#woina.block_logo">Block Logo</a></li>
<li><a href="#woina.classic_block_drops">Classic Block Drops</a></li>
<li><a href="#woina.dirt_screen">Dirt Screen</a></li>
<li><a href="#woina.dropped_items_dont_stack">Dropped Items Don't Stack</a></li>
<li><a href="#woina.flat_items">Flat Items</a></li>
<li><a href="#woina.instant_bow">Instant Bow</a></li>
<li><a href="#woina.instant_eat">Instant Eat</a></li>
<li><a href="#woina.janky_arm">Janky Arm</a></li>
<li><a href="#woina.no_experience">No Experience</a></li>
<li><a href="#woina.no_hand_sway">No Hand Sway</a></li>
<li><a href="#woina.no_sprint">No Sprint</a></li>
<li><a href="#woina.old_lava">Old Lava</a></li>
<li><a href="#woina.old_sheep_shear">Old Sheep Shear</a></li>
<li><a href="#woina.old_tooltip">Old Tooltip</a></li>
<li><a href="#woina.oof">Oof</a></li>
</ul>
</details>
<details>
<summary><a href="#pedantry">Pedantry</a></summary>
<ul style="margin: 0">
<li><a href="#pedantry.oak_is_apple">Oak Is Apple</a></li>
<li><a href="#pedantry.tnt_is_dynamite">TNT Is Dynamite</a></li>
</ul>
</details>
<details>
<summary><a href="#situational">Situational</a></summary>
<ul style="margin: 0">
<li><a href="#situational.all_damage_is_fatal">All Damage Is Fatal</a></li>
<li><a href="#situational.disable_bees">Disable Bees</a></li>
<li><a href="#situational.disable_elytra">Disable Elytra</a></li>
<li><a href="#situational.disable_villagers">Disable Villagers</a></li>
<li><a href="#situational.item_frame_no_name_display">Item Frames Don't Display Name Tags</a></li>
<li><a href="#situational.player_free_spawners">Player Free Spawners</a></li>
<li><a href="#situational.static_dragon_egg">Static Dragon Egg</a></li>
<li><a href="#situational.weapons_accept_silk">Weapons Accept Silk</a></li>
</ul>
</details>
<details>
<summary><a href="#experiments">Experiments</a></summary>
<ul style="margin: 0">
<li><a href="#experiments.no_set_window_pos">No Set Window Pos</a></li>
<li><a href="#experiments.packed_atlases">Packed Atlases</a></li>
</ul>
</details>
</div>
</span>
<div id="faq-outer" class="pad">
<a id="faq"></a>
<h1>FAQ</h1>
<div class="pad">
<h2>Will you add <code>$THING</code>?</h2>
<p>
Probably not. I have a huge workload even beyond Fabrication, and the Fabrication backlog is extremely large by this point. You can still <a href="https://github.com/unascribed/Fabrication-Features/issues/new/choose">open an issue</a> and receive your judgement. If you make a PR then it will likely be accepted.
</p>
<h2>Why the name Fabrication?</h2>
<p>
Naming mods is hard, and naming things with no real topic or theme is even harder. So I just named it after the first word to come to mind while setting up the Fabric workspace. The "full" name is "A Total Fabrication", and the logo alludes to "Fabric Vacation".
</p>
<h2>Why the name Forgery?</h2>
<p>
For the parallel with Fabrication. The "full" name is "A Complete Forgery".
</p>
</div>
</div>
<div id="meta-outer" class="pad">
<a id="meta"></a>
<h1>Meta</h1>
<div>
<div id="config_screen-outer" class="pad">
<a id="config_screen"></a>
<h2>Config Screen</h2>
<div class="indent">
<p>Fabrication has a nice ingame configuration GUI accessed via Mod Menu on Fabric or the built-in Mods screen on Forge. It can be used to change profiles and toggle all features.</p>
<p>The GUI is client/server aware (note Fabrication does not currently have config syncing outside of the GUI) and can be used to view the server's config, or even change it if you're an op.</p>
<h3>Demonstration video</h3>
<video class="media" src="https://falsehoodmc.github.io/config_screen.mp4" poster="https://falsehoodmc.github.io/config_screen-poster.jpg" controls preload="none"></video>
</div>
</div>
<div id="config_command-outer" class="pad">
<a id="config_command"></a>
<h2>Config Command</h2>
<div class="indent">
<p>The /fabrication command has a "config" subcommand that can be used to reload config files, set config keys, and get config keys. This is useful from command blocks (used extensively in the demo videos), from non-Fabrication clients, or from Forge clients (no ingame Mods button in 1.16)</p>
</div>
</div>
<div id="block_distribution_analysis-outer" class="pad">
<a id="block_distribution_analysis"></a>
<h2>Block Distribution Analysis</h2>
<div class="indent">
<p>The /fabrication command has an "analyze" subcommand that can be used to perform block distribution analysis on the world. By default it will scan the dimension you're in, but you can specify an alternate dimension if you want. A biome filter can also be specified.</p>
<p>This will generate and/or load a ton of chunks. Use with caution. Progress reports go to the console; once complete, a TSV (tab-separated value) file will be written to the game directory.</p>
<h3>Demonstration image</h3>
<img class="media" src="https://falsehoodmc.github.io/block_distribution_analysis.png"/>
</div>
</div>
<div id="atlas_viewer-outer" class="pad">
<a id="atlas_viewer"></a>
<h2>Atlas Viewer</h2>
<div class="indent">
<p>The /fabrication:client command (available under Fabric if you have Cotton Client Commands installed - Forge does not support client commands) has an "atlas" subcommand that can be used to view any of the loaded texture atlases. Information on sprites will be shown when hovered.</p>
<p>This is an invaluable debugging tool for various kinds of atlas disasters, and was added to debug a sprite overwrite issue with Old Lava.</p>
<h3>Demonstration image</h3>
<img class="media" src="https://falsehoodmc.github.io/atlas_viewer.png"/>
</div>
</div>
<div id="search-outer" class="pad">
<a id="search"></a>
<h2>Search</h2>
<div class="indent">
<b class="since">Added in v1.4.0</b><br/>
</div>
</div>
</div>
</div>
<div id="general-outer" class="pad">
<a id="general"></a>
<h1>General</h1>
<div>
<div id="general.dark_mode-outer" class="pad">
<a id="general.dark_mode"></a>
<h2>Dark Mode</h2>
<div class="indent">
<b>Key</b>: <code>general.dark_mode</code><br/>
<b class="sides-client_only">Client Only</b><br/>
<b class="since">Added in v2.0.0</b><br/>
<p>Makes the config screen darker.</p>
</div>
</div>
<div id="general.data_upload-outer" class="pad">
<a id="general.data_upload"></a>
<h2>Data Upload</h2>
<div class="indent">
<b>Key</b>: <code>general.data_upload</code><br/>
<b class="since">Added in v1.3.2</b><br/>
<p>Enables submitting anonymous data to a self-hosted privacy-respecting Matomo instance run by unascribed. The following data is submitted: Fabrication version, Minecraft version, Forge/Fabric version, Java version, approximate window aspect ratio, OpenGL version, selected language, operating system name (no version), your selected profile, current status of all features, and any mixin failures.</p>
<p>Please enable this to give me insight into what features people use, what features conflict, and to help inform development decisions based on version information.</p>
</div>
</div>
<div id="general.profile-outer" class="pad">
<a id="general.profile"></a>
<h2>Profile</h2>
<div class="indent">
<b>Key</b>: <code>general.profile</code><br/>
<b class="since">Added in v1.0</b><br/>
<p>To help with Fabrication's overwhelming number of options, Profiles let you pick what kinds of features you want to be enabled by default. When a config value is set to 'unset', it is up to the profile whether it's enabled or disabled.</p>
<p>I don't even like coffee.</p>
<p>The available profiles are:</p>
<ul>
<li><strong>Green</strong>: Enables nothing by default. Build your own.</li>
<li><strong>Blonde</strong>: Fixes and utilities only. Keeps things vanilla-y.</li>
<li><strong>Light</strong>: Blonde + tweaks. No major gameplay changes. Default.</li>
<li><strong>Medium</strong>: Light + gameplay and mechanic additions. Recommended; gives you most of Fabrication's features.</li>
<li><strong>Dark</strong>: Medium + major mechanic additions.</li>
<li><strong>Vienna</strong>: Dark + balance tweaks, weird mechanic additions, and some revivals of old features. Author's choice.</li>
<li><strong>Burnt</strong>: Just enable everything, except the "Situational" and "Experiments" sections and most of WOINA. Vienna without the opinions.</li>
</ul>
</div>
</div>
<div id="general.reduced_motion-outer" class="pad">
<a id="general.reduced_motion"></a>
<h2>Reduced Motion</h2>
<div class="indent">
<b>Key</b>: <code>general.reduced_motion</code><br/>
<b class="sides-client_only">Client Only</b><br/>
<b class="since">Added in v1.2</b><br/>
<p>Disables high-motion animations in the Fabrication config screen.</p>
</div>
</div>
</div>
</div>
<div id="fixes-outer" class="pad">
<a id="fixes"></a>
<h1>Fixes</h1>
<div>
<div id="fixes.adventure_tags_in_survival-outer" class="pad">
<a id="fixes.adventure_tags_in_survival"></a>
<h2>Adventure Tags In Survival</h2>
<div class="indent">
<b>Key</b>: <code>fixes.adventure_tags_in_survival</code><br/>
<b class="sides-server_only_with_client_helper">Server & Client (Client Optional)</b><br/>
<b class="since">Added in v1.2.1</b><br/>
<p>Makes the CanDestroy and CanPlaceOn tags be honored in survival mode instead of just adventure mode.</p>
<p>Only needed on server, but the experience is more seamless if it's also on the client.</p>
<h3>Demonstration video</h3>
<video class="media" src="https://falsehoodmc.github.io/adventure_tags_in_survival.mp4" poster="https://falsehoodmc.github.io/adventure_tags_in_survival-poster.jpg" controls preload="none"></video>
</div>
</div>
<div id="fixes.better_pause_freezing-outer" class="pad">
<a id="fixes.better_pause_freezing"></a>
<h2>Better Pause Freezing</h2>
<div class="indent">
<b>Key</b>: <code>fixes.better_pause_freezing</code><br/>
<b class="sides-client_only">Client Only</b><br/>
<b class="since">Added in v1.0.1</b><br/>
<p>Makes textures not tick while the game is paused, meaning animated blocks and such properly freeze instead of continuing to animate.</p>
<h3>Demonstration video</h3>
<video class="media" src="https://falsehoodmc.github.io/better_pause_freezing.mp4" poster="https://falsehoodmc.github.io/better_pause_freezing-poster.jpg" controls preload="none"></video>
</div>
</div>
<div id="fixes.boundless_levels-outer" class="pad">
<a id="fixes.boundless_levels"></a>
<h2>Boundless Levels</h2>
<div class="indent">
<b>Key</b>: <code>fixes.boundless_levels</code><br/>
<b class="sides-client_only">Client Only</b><br/>
<b class="since">Added in v1.2.5</b><br/>
<p>Replaces translation strings for potion and enchantment levels with a dynamic algorithm that supports arbitrarily large numbers.</p>
<h3>Demonstration video</h3>
<video class="media" src="https://falsehoodmc.github.io/boundless_levels.mp4" poster="https://falsehoodmc.github.io/boundless_levels-poster.jpg" controls preload="none"></video>
</div>
</div>
<div id="fixes.colored_crack_particles-outer" class="pad">
<a id="fixes.colored_crack_particles"></a>
<h2>Colored Crack Particles</h2>
<div class="indent">
<b>Key</b>: <code>fixes.colored_crack_particles</code><br/>
<b class="sides-client_only">Client Only</b><br/>
<b class="since">Added in v1.2.10</b><br/>
<p>Makes "crack" particles honor item coloration, such as leather armor dye.</p>
<h3>Demonstration video</h3>
<video class="media" src="https://falsehoodmc.github.io/colored_crack_particles.mp4" poster="https://falsehoodmc.github.io/colored_crack_particles-poster.jpg" controls preload="none"></video>
</div>
</div>
<div id="fixes.fix_charm_amethyst_dupe-outer" class="pad">
<a id="fixes.fix_charm_amethyst_dupe"></a>
<h2>Fix Charm Amethyst Dupe</h2>
<div class="indent">
<b>Key</b>: <code>fixes.fix_charm_amethyst_dupe</code><br/>
<b class="sides-server_only">Server Only</b><br/>
<b class="since">Added in v2.0.0</b><br/>
<p>Fixes a bug in Charm caused by bad assumptions that allows generating amethyst shards if you have another mod that can make item frames invisible, such as Fabrication's own Invisibility Splash On Inanimates.</p>
</div>
</div>
<div id="fixes.fix_superflat_bad_structures-outer" class="pad">
<a id="fixes.fix_superflat_bad_structures"></a>
<h2>Fix Superflat Bad Structures</h2>
<div class="indent">
<b>Key</b>: <code>fixes.fix_superflat_bad_structures</code><br/>
<b class="sides-either">Server or Client</b><br/>
<b class="since">Added in v1.4.0</b><br/>
<p>Fixes a bug that some biome-adding mods have that causes their structure features to be added to a superflat world, which have a hardcoded list of supported structure features.</p>
<p>This bug shows up as a "safe mode" error screen with an exception in the log showing a NullPointerException in method_30979.</p>
<p>This will not affect mods that properly patch the superflat structures map.</p>
</div>
</div>
<div id="fixes.furnace_minecart_pushing-outer" class="pad">
<a id="fixes.furnace_minecart_pushing"></a>
<h2>Furnace Minecart Pushing</h2>
<div class="indent">
<b>Key</b>: <code>fixes.furnace_minecart_pushing</code><br/>
<b class="sides-server_only">Server Only</b><br/>
<b class="since">Added in v1.0</b><br/>
<p>Right-clicking a furnace minecart with a non-fuel while it's out of fuel gives it a little bit of fuel, allowing you to "push" it.</p>
<p>Removed some time after 17w46a (1.13 pre releases); nobody seems to have noticed, and it wasn't announced.</p>
<h3>Demonstration video</h3>
<video class="media" src="https://falsehoodmc.github.io/furnace_minecart_pushing.mp4" poster="https://falsehoodmc.github.io/furnace_minecart_pushing-poster.jpg" controls preload="none"></video>
</div>
</div>
<div id="fixes.ghast_charging-outer" class="pad">
<a id="fixes.ghast_charging"></a>
<h2>Ghast Charging</h2>
<div class="indent">
<b>Key</b>: <code>fixes.ghast_charging</code><br/>
<b class="sides-client_only">Client Only</b><br/>
<b class="since">Added in v1.2.8</b><br/>
<p>Brings back the ghast "charging" animation when they're about to fire a fireball that got broken in 1.3 and removed in 1.8, and never worked in multiplayer.</p>
<h3>Demonstration video</h3>
<video class="media" src="https://falsehoodmc.github.io/ghast_charging.mp4" poster="https://falsehoodmc.github.io/ghast_charging-poster.jpg" controls preload="none"></video>
</div>
</div>
<div id="fixes.inanimates_can_be_invisible-outer" class="pad">
<a id="fixes.inanimates_can_be_invisible"></a>
<h2>Inanimates Can Be Invisible</h2>
<div class="indent">
<b>Key</b>: <code>fixes.inanimates_can_be_invisible</code><br/>
<b class="sides-client_only">Client Only</b><br/>
<b class="since">Added in v1.1.1</b><br/>
<p>Makes inanimate entities honor the "invisible" tag sent by the server. Does nothing on its own; the server must have something that marks inanimate entities as invisible, such as Fabrication's own Invisibility Splash On Inanimates.</p>
</div>
</div>
<div id="fixes.multiline_sign_paste-outer" class="pad">
<a id="fixes.multiline_sign_paste"></a>
<h2>Multiline Sign Paste</h2>
<div class="indent">
<b>Key</b>: <code>fixes.multiline_sign_paste</code><br/>
<b class="sides-client_only">Client Only</b><br/>
<b class="since">Added in v1.2.10</b><br/>
<p>Allows pasting multiple lines of text into a sign. You can also copy all the lines of a sign by holding Shift while copying.</p>
<h3>Demonstration video</h3>
<video class="media" src="https://falsehoodmc.github.io/multiline_sign_paste.mp4" poster="https://falsehoodmc.github.io/multiline_sign_paste-poster.jpg" controls preload="none"></video>
</div>
</div>
<div id="fixes.no_night_vision_flash-outer" class="pad">
<a id="fixes.no_night_vision_flash"></a>
<h2>No Night Vision Flashing</h2>
<div class="indent">
<b>Key</b>: <code>fixes.no_night_vision_flash</code><br/>
<b class="sides-client_only">Client Only</b><br/>
<b class="since">Added in v1.2.9</b><br/>
<p>Disables the flashing effect when Night Vision is about to run out. This effect ranges from "annoying" to "actively dangerous". With this enabled, it just slowly fades out instead.</p>
<h3>Demonstration video</h3>
<video class="media" src="https://falsehoodmc.github.io/no_night_vision_flash.mp4" poster="https://falsehoodmc.github.io/no_night_vision_flash-poster.jpg" controls preload="none"></video>
</div>
</div>
<div id="fixes.omniscent_player-outer" class="pad">
<a id="fixes.omniscent_player"></a>
<h2>Omniscent Player</h2>
<div class="indent">
<b>Key</b>: <code>fixes.omniscent_player</code><br/>
<b class="sides-client_only">Client Only</b><br/>
<b class="since">Added in v1.1.1</b><br/>
<p>The player render in the inventory follows your cursor, even if it's not inside the game window.</p>
<h3>Demonstration video</h3>
<video class="media" src="https://falsehoodmc.github.io/omniscent_player.mp4" poster="https://falsehoodmc.github.io/omniscent_player-poster.jpg" controls preload="none"></video>
</div>
</div>
<div id="fixes.open_inventories_in_nether_portal-outer" class="pad">
<a id="fixes.open_inventories_in_nether_portal"></a>
<h2>Open Inventories in Nether Portals</h2>
<div class="indent">
<b>Key</b>: <code>fixes.open_inventories_in_nether_portal</code><br/>
<b class="sides-client_only">Client Only</b><br/>
<b class="since">Added in v1.4.0</b><br/>
<p>Allows players to open inventories while in a nether portal.</p>
<p>Vanilla originally made this change to fix a dupe exploit in Beta. The underlying cause of this dupe was fixed a very long time ago.</p>
<h3>Demonstration video</h3>
<video class="media" src="https://falsehoodmc.github.io/open_inventories_in_nether_portal.mp4" poster="https://falsehoodmc.github.io/open_inventories_in_nether_portal-poster.jpg" controls preload="none"></video>
</div>
</div>