From def0d735419e23b98f05bdc0634329a93be89d81 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=D0=92=D0=BB=D0=B0=D0=B4=D0=B8=D1=81=D0=BB=D0=B0=D0=B2=20?= =?UTF-8?q?=D0=A1=D1=83=D1=85=D0=BE=D0=B2?= <22411953+Vladislav4KZ@users.noreply.github.com> Date: Mon, 19 Jan 2026 12:24:10 +0000 Subject: [PATCH] LoadGame: use current save screenshot instead of first in Save/Load menu --- menus/LoadGame.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/menus/LoadGame.cpp b/menus/LoadGame.cpp index d526889..0b0ccb1 100644 --- a/menus/LoadGame.cpp +++ b/menus/LoadGame.cpp @@ -296,16 +296,15 @@ void CMenuSavesListModel::Update( void ) if( !parent->IsSaveMode( )) { - parent->levelShot.SetSaveName( IsValidIndex( 0 ) ? Element( 0 ).name : nullptr ); parent->load.SetGrayed( !IsValidIndex( 0 ) ); } else { - parent->levelShot.SetSaveName( nullptr ); parent->save.SetGrayed( !IsValidIndex( 0 ) || !CL_IsActive( )); } parent->remove.SetGrayed( !IsValidIndex( 0 )); + parent->UpdateGame(); } void CMenuSavesListModel::OnDeleteEntry( int line )