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EddyEditor: incorrect positioning and appearance of collision/empty triles #101

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@Krzyhau

Collision/empty triles do not seem to be appear in correct location compared to how they function in game. My assumption is, the editor is generating bounding boxes from the center of trile, whereas the game is doing it from the corner.

Additionally, we should probably make it so empty triles are drawn with corresponding collision texture instead of "empty", to avoid confusing different extra collision triles

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