Roll a den forward by N days, show what it is, then reset.
Use this program to roll for a specific Pokémon in your den.
- Casual mode is off.
- Your text speed must be set to fast.
- You must have system time unsynced.
- You must be standing in front of a wishing piece den with watts collected.
- Your location should be safe from getting attacked by wild Pokémon.
- You must be in the overworld.
- You must be saved in the above position.
- Start the program in the Change Grip/Order Menu.
If starting the game requires checking the internet (because it is digital on a non-primary Switch), you will need to open up PokemonSettings.c and change START_GAME_REQUIRES_INTERNET to true.
This program uses TOLERATE_SYSTEM_UPDATE_MENU_SLOW to bypass the system update window.
const uint8_t SKIPS = 3;
The number of frames to roll. The default is 3. But some people may prefer to save high-value dens more than 3 days back for added safety in case of accidental roll-over.
// ALWAYS_CATCHABLE All pokemon in this den are catchable.
// MAYBE_UNCATCHABLE There may be uncatchable pokemon.
const Catchability CATCHABILITY = ALWAYS_CATCHABLE;
Some dens have uncatchable Pokémon (i.e. Mewtwo or Zeraora). If the den has any such uncatchable Pokémon, you must this to MAYBE_UNCATCHABLE.
const uint16_t VIEW_TIME = 5 * TICKS_PER_SECOND;
View the rolled Pokémon for this long before resetting.
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