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remoteabuse
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180 lines (157 loc) · 5.61 KB
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local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Window = Rayfield:CreateWindow({
Name = "remote abuse",
Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
LoadingTitle = "remoteabuse",
LoadingSubtitle = "by IEnes",
Theme = "Default", -- Check https://docs.sirius.menu/rayfield/configuration/themes
DisableRayfieldPrompts = false,
DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface
ConfigurationSaving = {
Enabled = true,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "Big Hub",
},
Discord = {
Enabled = false, -- Prompt the user to join your Discord server if their executor supports it
Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = false, -- Set this to true to use our key system
KeySettings = {
Title = "Untitled",
Subtitle = "Key System",
Note = "No method of obtaining the key is provided", -- Use this to tell the user how to get a key
FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
local Tab = Window:CreateTab("main", 4483362458) -- Title, Image
local Paragraph = Tab:CreateParagraph({Title = "warning⚠️", Content = "While one process is running, other processes are not running."})
local Section = Tab:CreateSection("Add Disaster")
local repeatCountAdd = 1
Tab:CreateInput({
Name = "Number",
CurrentValue = "",
PlaceholderText = "Number here",
RemoveTextAfterFocusLost = false,
Flag = "Input111",
Callback = function(Value)
local number = tonumber(Value)
if number and number > 0 then
repeatCountAdd = number
end
end,
})
Tab:CreateButton({
Name = "Start",
Callback = function()
for i = 1, repeatCountAdd do
game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("AddDisaster"):FireServer()
end
end,
})
local Section = Tab:CreateSection("Remove Disaster (can be negative)")
local repeatCountRemove = 1
Tab:CreateInput({
Name = "Number",
CurrentValue = "",
PlaceholderText = "Number here",
RemoveTextAfterFocusLost = false,
Flag = "Input1111",
Callback = function(Value)
local number = tonumber(Value)
if number and number > 0 then
repeatCountRemove = number
end
end,
})
Tab:CreateButton({
Name = "Start",
Callback = function()
for i = 1, repeatCountRemove do
game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("RemoveDisaster"):FireServer()
end
end
})
local Section = Tab:CreateSection("Select Map & Dropdown")
local SetMapFolder = game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("SetMap")
local remoteList = {}
local selectedEvent = nil
for _, child in pairs(SetMapFolder:GetChildren()) do
if child:IsA("RemoteEvent") then
table.insert(remoteList, child.Name)
end
end
Tab:CreateDropdown({
Name = "Select Map",
Options = remoteList,
CurrentOption = remoteList[1] or "None",
MultipleOptions = false,
Flag = "Dropdown111",
Callback = function(Value)
selectedEvent = Value
end,
})
Tab:CreateButton({
Name = "load map",
Callback = function()
if selectedEvent then
SetMapFolder:FindFirstChild(selectedEvent):FireServer()
end
end
})
local Section = Tab:CreateSection("Select Map & TextBox (Use Dex)")
Tab:CreateButton({
Name = "Dex",
Callback = function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/infyiff/backup/main/dex.lua"))()
end
})
local SetMapFolder = game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("SetMap")
local selectedEvent = nil
local MapTextBox = Tab:CreateInput({
Name = "Enter Map Name",
CurrentValue = "",
PlaceholderText = "Enter Here",
RemoveTextAfterFocusLost = false,
Flag = "Input133",
Callback = function(Value)
selectedEvent = Value
end,
})
Tab:CreateButton({
Name = "Load Map",
Callback = function()
if selectedEvent and SetMapFolder:FindFirstChild(selectedEvent) then
SetMapFolder:FindFirstChild(selectedEvent):FireServer()
else
warn("Map not found!")
end
end
})
local Section = Tab:CreateSection("The names of all the maps are")
local Section = Tab:CreateSection("ReplicatedStorage < EventsFolder < SetMapFolder")
local Section = Tab:CreateSection("Dont Work load maps?")
Tab:CreateButton({
Name = "Dont Work? Rejoin Server",
Callback = function()
loadstring(game:HttpGet("https://pastebin.com/raw/5kcf62qz"))()
end
})
local Tab = Window:CreateTab("misc", 4483362458) -- Title, Image
local Section = Tab:CreateSection("misc")
Tab:CreateButton({
Name = "Infinite Yield",
Callback = function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))()
end
})
Tab:CreateButton({
Name = "Dex",
Callback = function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/infyiff/backup/main/dex.lua"))()
end
})