Is your feature request related to a problem?
So you know how when you cut a block, it plays one of many different hitsounds? It's nice to have some variety. But sadly, that's not possible with QuestSounds. It's always the same sound over and over.
Describe the solution you'd like
So I've come up with two ideas for this issue.
- Variable pitch & speed: Every time the audio plays, make it vary in pitch and/or speed by a random amount, likely adjustable/toggleable in settings.
- The one the title is about, multiple sounds for one event: And it would also probably also benefit from the first idea.
Describe alternatives you've considered
This part isn't really necessary. Right?
Additional context
No response
Device
No response
Code of Conduct
Is your feature request related to a problem?
So you know how when you cut a block, it plays one of many different hitsounds? It's nice to have some variety. But sadly, that's not possible with QuestSounds. It's always the same sound over and over.
Describe the solution you'd like
So I've come up with two ideas for this issue.
Describe alternatives you've considered
This part isn't really necessary. Right?
Additional context
No response
Device
No response
Code of Conduct