In EMT I came up with an easy implementation for assetmover to utilize it inside a mod.
Definitely something I want in catalyx too as it saves me copying over a lot of textures for a possible future project.
It still should be a soft dependency so no hard crashes if it isn't present. Just an error message in the log.
In EMT I came up with an easy implementation for assetmover to utilize it inside a mod.
Definitely something I want in catalyx too as it saves me copying over a lot of textures for a possible future project.
It still should be a soft dependency so no hard crashes if it isn't present. Just an error message in the log.