Currently HiZ is updated after every dispatch. However, it would be useful to be able to control the update frequency programmatically (e.g. as a programmable PSC stage). This would enable rendering for example complex objects with single dispatch consisting hundreds or thousands of meshlets while still being able to gain from occlusion culling.
Currently HiZ is updated after every dispatch. However, it would be useful to be able to control the update frequency programmatically (e.g. as a programmable PSC stage). This would enable rendering for example complex objects with single dispatch consisting hundreds or thousands of meshlets while still being able to gain from occlusion culling.