2D textures currently support only a single LOD. This task is about adding the mipmap support to the texture asset & tools, and implementing the 2D texture sampling supporting LODs. For proper LOD calculation from UV derivatives we may have to implement quad rasterization.
2D textures currently support only a single LOD. This task is about adding the mipmap support to the texture asset & tools, and implementing the 2D texture sampling supporting LODs. For proper LOD calculation from UV derivatives we may have to implement quad rasterization.