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HID.h
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61 lines (55 loc) · 1.44 KB
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#ifndef __HID_H__
#define __HID_H__
#define STICK_MIN 0
#define STICK_CENTER 128
#define STICK_MAX 255
typedef enum {
HAT_TOP = 0x00,
HAT_TOP_RIGHT = 0x01,
HAT_RIGHT = 0x02,
HAT_BOTTOM_RIGHT = 0x03,
HAT_BOTTOM = 0x04,
HAT_BOTTOM_LEFT = 0x05,
HAT_LEFT = 0x06,
HAT_TOP_LEFT = 0x07,
HAT_CENTER = 0x08,
} HatButton;
// Type Defines
// Enumeration for joystick buttons.
typedef enum {
SWITCH_Y = 0x01,
SWITCH_B = 0x02,
SWITCH_A = 0x04,
SWITCH_X = 0x08,
SWITCH_L = 0x10,
SWITCH_R = 0x20,
SWITCH_ZL = 0x40,
SWITCH_ZR = 0x80,
SWITCH_MINUS = 0x100,
SWITCH_PLUS = 0x200,
SWITCH_LCLICK = 0x400,
SWITCH_RCLICK = 0x800,
SWITCH_HOME = 0x1000,
SWITCH_CAPTURE = 0x2000,
} JoystickButtons_t;
// The output is structured as a mirror of the input.
// This is based on initial observations of the Pokken Controller.
typedef struct
{
uint16_t Button; // 16 buttons; see JoystickButtons_t for bit mapping
uint8_t HAT; // HAT switch; one nibble w/ unused nibble
uint8_t LX; // Left Stick X
uint8_t LY; // Left Stick Y
uint8_t RX; // Right Stick X
uint8_t RY; // Right Stick Y
} USB_JoystickReport_Output_t;
void HIDInit(void);
void HIDTask(void);
void ResetReport(void);
void SetButtons(const uint16_t Button);
void PressButtons(const uint16_t Button);
void ReleaseButtons(const uint16_t Button);
void SetHATSwitch(const uint8_t HAT);
void SetLeftStick(const uint8_t LX, const uint8_t LY);
void SetRightStick(const uint8_t RX, const uint8_t RY);
#endif