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loadout_controller.cpp
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63 lines (58 loc) · 2.66 KB
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#include "loadout_controller.h"
using namespace std;
LoadoutController::LoadoutController( MasterSoldierItems list ) {
master_soldier_list = list;
left_shoulder = TwoSlotBlock( "left_shoulder", SHOULDER_ROW, LEFT_SHOULDER_COLUMN );
right_shoulder = TwoSlotBlock( "right_shoulder", SHOULDER_ROW, RIGHT_SHOULDER_COLUMN );
left_leg = TwoSlotBlock( "left_leg", LEG_ROW, LEFT_LEG_COLUMN );
right_leg = TwoSlotBlock( "right_leg", LEG_ROW, RIGHT_LEG_COLUMN );
left_hand = HandBlock( "left_hand", HAND_ROW, LEFT_HAND_COLUMN );
right_hand = HandBlock( "right_hand", HAND_ROW, RIGHT_HAND_COLUMN );
backpack = BackpackBlock( "backpack", BACKPACK_ROW, BACKPACK_COLUMN );
belt = BeltBlock( "belt", BELT_ROW, BELT_COLUMN );
}
void LoadoutController::display_loadout( unsigned char *screen_buffer ) {
right_shoulder.draw( screen_buffer );
left_shoulder.draw( screen_buffer );
right_leg.draw( screen_buffer );
left_leg.draw( screen_buffer );
right_hand.draw( screen_buffer );
left_hand.draw( screen_buffer );
backpack.draw( screen_buffer );
belt.draw( screen_buffer );
draw_loadout_cursor( screen_buffer );
}
void LoadoutController::choose_action( const char action_token, unsigned char *screen_buffer, String &action_category ) {
switch( action_token ) {
case 'a': update_left(); display( screen_buffer, action_category ); break;
case 'd': update_right(); display( screen_buffer, action_category ); break;
case 'w': update_up(); display( screen_buffer, action_category ); break;
case 's': update_down(); display( screen_buffer, action_category ); break;
// case 'r': sibling->display(); break;
case 't': sibling_controller->display( screen_buffer, action_category ); break;
default: display( screen_buffer, action_category ); break;
}
}
void LoadoutController::draw_loadout_cursor( unsigned char *screen_buffer ) {
if( block == "right_shoulder" ) {
right_shoulder.place_cursor( screen_buffer, cursor );
} else if( block == "left_shoulder" ) {
left_shoulder.place_cursor( screen_buffer, cursor );
} else if( block == "right_leg" ) {
right_leg.place_cursor( screen_buffer, cursor );
} else if( block == "left_leg" ) {
left_leg.place_cursor( screen_buffer, cursor );
} else if( block == "right_hand" ) {
right_hand.place_cursor( screen_buffer, cursor );
} else if( block == "left_hand" ) {
left_hand.place_cursor( screen_buffer, cursor );
} else if( block == "backpack" ) {
backpack.place_cursor( screen_buffer, cursor );
} else if( block == "belt" ) {
belt.place_cursor( screen_buffer, cursor );
} else {
block = "right_shoulder";
cursor = 0;
right_shoulder.place_cursor( screen_buffer, cursor );
}
}