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loadout_blocks_controller.cpp
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103 lines (96 loc) · 2.73 KB
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#include "loadout_blocks_controller.h"
using namespace std;
LoadoutBlocksController::LoadoutBlocksController( MasterSoldierItems list ) : LoadoutController( list ) {
}
void LoadoutBlocksController::display( unsigned char *screen_buffer, String &action_category ) {
action_category = "loadout_blocks_category";
display_loadout( screen_buffer );
}
void LoadoutBlocksController::update_left() {
if( block == "right_shoulder" ) {
block = "right_shoulder";
} else if( block == "left_shoulder" ) {
block = "right_shoulder";
} else if( block == "right_leg" ) {
block = "right_leg";
} else if( block == "left_leg" ) {
block = "right_leg";
} else if( block == "right_hand" ) {
block = "right_hand";
} else if( block == "left_hand" ) {
block = "right_hand";
} else if( block == "backpack" ) {
block = "left_shoulder";
} else if( block == "belt" ) {
block = "left_leg";
} else {
block = "right_shoulder";
}
cursor = 0;
}
void LoadoutBlocksController::update_right() {
if( block == "right_shoulder" ) {
block = "left_shoulder";
} else if( block == "left_shoulder" ) {
block = "backpack";
} else if( block == "right_leg" ) {
block = "left_leg";
} else if( block == "left_leg" ) {
block = "belt";
} else if( block == "right_hand" ) {
block = "left_hand";
} else if( block == "left_hand" ) {
block = "backpack";
} else if( block == "backpack" ) {
block = "backpack";
} else if( block == "belt" ) {
block = "belt";
} else {
block = "right_shoulder";
}
cursor = 0;
}
void LoadoutBlocksController::update_up() {
if( block == "right_shoulder" ) {
block = "right_shoulder";
} else if( block == "left_shoulder" ) {
block = "left_shoulder";
} else if( block == "right_leg" ) {
block = "right_hand";
} else if( block == "left_leg" ) {
block = "left_hand";
} else if( block == "right_hand" ) {
block = "right_shoulder";
} else if( block == "left_hand" ) {
block = "left_shoulder";
} else if( block == "backpack" ) {
block = "backpack";
} else if( block == "belt" ) {
block = "backpack";
} else {
block = "right_shoulder";
}
cursor = 0;
}
void LoadoutBlocksController::update_down() {
if( block == "right_shoulder" ) {
block = "right_hand";
} else if( block == "left_shoulder" ) {
block = "left_hand";
} else if( block == "right_leg" ) {
block = "right_leg";
} else if( block == "left_leg" ) {
block = "left_leg";
} else if( block == "right_hand" ) {
block = "right_leg";
} else if( block == "left_hand" ) {
block = "left_leg";
} else if( block == "backpack" ) {
block = "belt";
} else if( block == "belt" ) {
block = "belt";
} else {
block = "right_shoulder";
}
cursor = 0;
}