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globals_.py
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88 lines (87 loc) · 1.93 KB
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Area = None
AutoSaveData = b''
AutoSaveDirty = False
AutoSavePath = ''
BgANames = None
BgBNames = None
BoundsDrawn = False
CollisionsShown = False
CommentsFrozen = False
CommentsShown = True
CurrentLayer = 1
CurrentObject = -1
CurrentPaintType = 0
CurrentSprite = -1
Dirty = False
DirtyOverride = 0
DrawEntIndicators = False
EditActions = None
EnablePadding = False
EntranceTypeNames = None
EntrancesFrozen = False
ErrMsg = ''
FileActions = None
FileExtentions = ('.arc', '.arc.LH', '.arc.LZ')
GridType = None
HideResetSpritedata = False
HelpActions = None
Initializing = None
InsertPathNode = False
Layer0Shown = True
Layer1Shown = True
Layer2Shown = True
Level = None
LevelNames = None
LocationsFrozen = False
LocationsShown = True
MusicInfo = None
NumberFont = None
NumSprites = 0
ObjDesc = None
ObjectDefinitions = None # 4 tilesets
ObjectsFrozen = False
OverriddenTilesets = {
"Pa0": set(),
"no-Pa0": set(),
"Flowers": set(),
"Forest Flowers": set(),
"Lines": set(),
"Minigame Lines": set(),
"Full Lines": set()
}
OverrideSnapping = False
Overrides = None # 320 tiles, this is put into Tiles usually
Overrides_safe = None
OVERRIDE_UNKNOWN = 0
PaddingLength = 0
PathsFrozen = False
PathsShown = True
PlaceObjectsAtFullSize = True
RealViewEnabled = False
ReggieID = 'Reggie! Next Level Editor by Treeki, Tempus and RoadrunnerWMC'
ReggieVersionFloat = 4.9
ReggieVersionShort = 'v4.9.0'
ResetDataWhenHiding = False
RestoredFromAutoSave = False
SettingsActions = None
SpriteCategories = None
SpriteImagesShown = True
SpriteListData = None
SpritesFrozen = False
SpritesShown = True
Sprites = None
Tiles = None # 0x200 tiles per tileset, plus 64 for each type of override
TilesetAnimTimer = None
TilesetFilesLoaded = [None, None, None, None]
TilesetInfo = None
TilesetNames = None
TilesetsAnimating = False
ViewActions = None
ZoneThemeValues = None
app = None
firstLoad = True
gamedef = None
mainWindow = None
settings = None
theme = None
trans = None