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Copy pathtime.py
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27 lines (21 loc) · 1.08 KB
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print('5:37:21 min')
# for_later = {
# if keys[pygame.K_LEFT] and self.can_switch_weapon or self.clicked == 'switch' and self.can_switch_weapon:
# self.can_switch_weapon = False
# self.weapon_switch_time = pygame.time.get_ticks()
# if self.weapon_index < len(list(weapon_data.keys())) -1:
# self.weapon_index += 1
# else:
# self.weapon_index = 0
# self.weapon = list(weapon_data.keys())[self.weapon_index]
# self.clicked == False
# if keys[pygame.K_RIGHT] and self.can_switch_magic or self.clicked == 'switch' and self.can_switch_magic:
# self.can_switch_magic = False
# self.magic_switch_time = pygame.time.get_ticks()
# if self.magic_index < len(list(magic_data.keys())) -1:
# self.magic_index += 1
# else:
# self.magic_index = 0
# self.magic = list(magic_data.keys())[self.magic_index]
# self.clicked == False
# }