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In Autonomous, we're missing our first shot low, probably because our shooter isn't spun up enough. The solution is to reduce the error tolerance in the isShooterReady function in HoodedShooterSubsystem.
In Autonomous, we're missing our first shot low, probably because our shooter isn't spun up enough. The solution is to reduce the error tolerance in the isShooterReady function in HoodedShooterSubsystem.