In the final fight scene, the characters move further left than they should, as a consequence, Alhazreds sprite ends up further left than the game thinks he is, so to hit him, you have to click where he should be, not where his sprite is.
In fact, the invisible bounding box for the giant sword cursor makes it impossible to click the tip on Alhazreds sprite.
Talking to King's Quest 6 AGI DeMake creator Brandon Kouri, he said
They got all spread apart, and Cassima stabbed the air!
The fight has limits that keep the fighters close together and not move apart.
Their blades are supposed to be touching at all times.
Alhazred is supposed to stop at a specific point when Alexander reaches a specific point, but the limit doesn’t seem to be working, and he just keeps going.
The sword icon is in an invisible bounding box.
It is not looking for the coordinates of where Alhazred is, but an invisible place where he’s *SUPPOSED* to have ended up, so clicking on him won’t do anything.
(Quote is paraphrased from a Discord chat)
You can see this issue occur in my playthrough
If the link doesn't work, go to https://youtu.be/-qFwTzw5qf8 and skip to '04:49:34 The Final Fight'.
In the final fight scene, the characters move further left than they should, as a consequence, Alhazreds sprite ends up further left than the game thinks he is, so to hit him, you have to click where he should be, not where his sprite is.
In fact, the invisible bounding box for the giant sword cursor makes it impossible to click the tip on Alhazreds sprite.
Talking to King's Quest 6 AGI DeMake creator Brandon Kouri, he said
(Quote is paraphrased from a Discord chat)
You can see this issue occur in my playthrough
If the link doesn't work, go to https://youtu.be/-qFwTzw5qf8 and skip to '04:49:34 The Final Fight'.