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variables.c
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78 lines (74 loc) · 2.75 KB
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/***************************************************************************
* GBAGI: The Game Boy Advance Adventure Game Interpreter
* Copyright (C) 2003,2004 Brian Provinciano, http://www.bripro.com
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
***************************************************************************/
/*****************************************************************************/
#include "gbagi.h"
#include "variables.h"
/*****************************************************************************/
U8 vars[MAX_VARS];
U8 flags[MAX_FLAGS/8];
U8 toggleFlags[MAX_FLAGS];
U8 controllers[MAX_CONTROLLERS];
CTLMAP ctlMap[MAX_CONTROLLERS];
char strings[MAX_STRINGS][MAX_STRINGS_LEN+1];
/*****************************************************************************/
U16 ABS(int x)
{
return (x<0)?-x:x;
}
/*****************************************************************************/
void SetFlag(U8 num)
{
flags[num>>3] |= 0x80>>(num&7);
}
/*****************************************************************************/
void ResetFlag(U8 num)
{
flags[num>>3] &= ~(0x80>>(num&7));
}
/*****************************************************************************/
void ToggleFlag(U8 num)
{
flags[num>>3] ^= 0x80>>(num&7);
}
/*****************************************************************************/
BOOL TestFlag(U8 num)
{
return (flags[num>>3] & (0x80>>(num&7)))?TRUE:FALSE;
}
/*****************************************************************************/
void ClearVars()
{
memset(vars, 0, sizeof(vars));
}
/*****************************************************************************/
void ClearFlags()
{
memset(flags, 0, sizeof(flags));
}
/*****************************************************************************/
void ClearControllers()
{
memset(controllers, 0, sizeof(controllers));
}
/*****************************************************************************/
void ClearControlKeys()
{
memset(ctlMap,0,sizeof(ctlMap));
}
/*****************************************************************************/