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ProjectRed.cfg
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91 lines (72 loc) · 2.96 KB
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# Configuration file
general {
# If set to false, flat wire textures will be used for logic gates. Significant performance improvement
B:3Dlogicwires=true
# Ticks between router searches.
I:"Detection Frequency"=20
# Include dev builds in version checks
B:"Dev Version checking"=false
B:"Enable Debugging"=false
# If enabled, the player will be alerted if a newer version of PR is available
B:"Enable Version checking"=false
# Number of lights to render, -1 for unlimited
I:"Light Halo Render Count"=-1
# If set to false, logic gates will not make sounds.
B:"Logic Sounds"=true
# Max number of links to explore when discovering new routers.
I:"Max Detection Count"=100
# Maximum number of pipes an object can wander through before being erased. 0 for unlimited.
I:"Max Pipes Wandered"=0
# Minimum amount of ticks the timer gates can be set to. (Cannot be lower than 4)
I:"Mininum Timer Ticks"=4
S:"Retro Ore Gen ID"=prRG
B:"Retro Ore Generation"=false
# Number of active threads that update routing tables.
I:"Router Update Thread Count"=4
# Use sticks instead of wood strips in framed wire recipes.
B:"Simple Framed Wire recipe"=false
# Enable compatability with ColoredLightsCore. CLC is in beta state and is known to cause many glitches.
B:coloredLightsCompat=false
# If set to false, gates will be rendered in the TESR rather than the WorldRenderer
B:renderStaticGates=true
# If set to false, wires will be rendered in the TESR rather than the WorldRenderer
B:renderStaticWires=true
}
##########################################################################################################
# world generation
#--------------------------------------------------------------------------------------------------------#
# Toggle generation of structures, or increase resistance to lessen chances for generation.
##########################################################################################################
"world generation" {
B:"Copper Ore"=false
I:"Copper Ore resistance"=0
B:"Copper Ore retrogen"=false
B:"Deviating Lily"=true
I:"Deviating Lily resistance"=0
B:"Deviating Lily retrogen"=false
B:"Electrotine Ore"=true
I:"Electrotine Ore resistance"=0
B:"Electrotine Ore retrogen"=false
B:"Marble Caves"=true
I:"Marble Caves resistance"=4
B:"Marble Caves retrogen"=false
B:"Peridot Ore"=true
I:"Peridot Ore resistance"=0
B:"Peridot Ore retrogen"=false
B:"Ruby Ore"=true
I:"Ruby Ore resistance"=0
B:"Ruby Ore retrogen"=false
B:"Sapphire Ore"=true
I:"Sapphire Ore resistance"=0
B:"Sapphire Ore retrogen"=false
B:"Silver Ore"=false
I:"Silver Ore resistance"=0
B:"Silver Ore retrogen"=false
B:"Spreading Moss"=true
B:"Tin Ore"=false
I:"Tin Ore resistance"=0
B:"Tin Ore retrogen"=false
I:"Volcano resistance"=16
B:"Volcano retrogen"=false
B:Volcanos=true
}