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DamageIndicatorsMod.cfg
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166 lines (118 loc) · 7.34 KB
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# Configuration file
##########################################################################################################
# debug
#--------------------------------------------------------------------------------------------------------#
# Debugging Options
##########################################################################################################
debug {
# Looking at an entity and crouching will output the entities class name and copy to clipboard.
B:DebugEntityClass=false
}
##########################################################################################################
# internal
#--------------------------------------------------------------------------------------------------------#
# Don't Modify these settings unless explicitly told to or if you know what you are doing.
# This could result in the lose of settings or an unexpected crash.
##########################################################################################################
internal {
S:version=1
}
##########################################################################################################
# popoffs
#--------------------------------------------------------------------------------------------------------#
# These Settings effect the digits that bounce off mobs when they take damage.
##########################################################################################################
popoffs {
##########################################################################################################
# behavior
#--------------------------------------------------------------------------------------------------------#
# This subcategory holds behavioral settings to do with PopOffs.
##########################################################################################################
behavior {
# This sets how powerful the initial bounce is. All positive numbers accepted, 1.5 is default.
D:Bounce_Strength=1.5
# Set this to false to disable damage pop offs. Typically Set using the in game gui.('.' Period is the default keybinding)
B:Enabled=true
# Change this to change the speed that the damage indicators fall, low numbers prevent falling numbers entirely. All positive numbers accepted, 0.8 is default.
S:Gravity=1.600000023841858
# How long the damage indicator lasts before disappearing. Defaults to 12. Decimals not accepted, whole numbers only.
I:Lifespan=12
# This sets how far to send damage alerts to clients.
I:Range=30
# Pop off critical when a critical strike lands.
B:ShowCriticalHits=true
# The size of the digits that bounce off mobs, defaults to 3.0
D:Size=3.0
# 0 = Disable, 1 = Only alert when update is available, 2 = Normal Behavior.
I:UpdateBehavior=0
}
##########################################################################################################
# appearance
#--------------------------------------------------------------------------------------------------------#
# This subcategory holds appearance settings to do with PopOffs.
##########################################################################################################
appearance {
B:Always_Render=false
# When building the font file for the damage indicator, use the texture pack specific font. Default true, set to false to use the default font.
B:Build_TexturePack_Font=true
# The color of the digits. Must use a 3 byte or 4 byte(With alpha included) RGB value here, also known as html notation. Defaults to FFFF00(Yellow).
S:Color=ffaa00
# When true, objects in the environment can block the numbers
B:Enable_Depth_Test=false
# The color of the digits on heals. Must use a 3 byte or 4 byte(With alpha included) RGB value here, also known as html notation. Defaults to 00FF00(Green).
S:Heal_Color=ff00
# Apply the Scale Smoothing filter to the font. Accepts any number between 2.0 and 4.0. All other numbers disable the filter. Defaults to 0.0(disabled). The Scale filter induces a smoother font, but can introduce fuzziness as a consequence. High values may increase startup time significantly when applied to high resolution fonts, or run java out of memory entirely.
D:Scale_Smoothing_Filter=0.0
# Number between 1.0 and 0.0 that controls how transparent the digits are. 1.0 means no transparency.
D:Transparency=1.0
# Use drop shadows on popoffs.
B:useDropShadows=true
}
}
##########################################################################################################
# portrait
#--------------------------------------------------------------------------------------------------------#
# These Settings effect the current health portrait window on the hud.
##########################################################################################################
portrait {
##########################################################################################################
# behavior
#--------------------------------------------------------------------------------------------------------#
# This subcategory holds behavioral settings to do with Portraits.
##########################################################################################################
behavior {
# If the portrait is not visible for you or renders incorrectly, set this to true.
B:AlternateRenderMethod=false
# Should the debug window(F3) Hide the portrait window.
B:DebugHidesWindow=true
# Set to false to Disable.
B:Enable=true
# Only set this to true if you have rendering problems. It can decrease preformance.
B:HighCompatibilityMode=false
# How long the Portrait will stay after you are no longer targetting a mob. -1 to last forever or until the mob is unloaded.
I:Portrait_Lifetime=160
# How long the Portrait will stay after you are no longer targetting a mob. -1 to last forever or until the mob is unloaded.
B:"Show Potion Effects"=true
# Hide boss health bars.
B:SupressBossHealth=false
}
##########################################################################################################
# appearance
#--------------------------------------------------------------------------------------------------------#
# This subcategory holds appearance settings to do with Portraits.
##########################################################################################################
appearance {
# Change the size of the portrait preview.
D:Gui_Scale=0.7599999904632568
# When true, mobs in the portrait are locked in place. When false, they turn the same same as they are turning in the world.
B:Lock_Mob_Position=true
# The Currently Selected Skin Path.
S:Portrait_Skin=/assets/defaultskins/default/
# This is typically set from the repositioning Gui in game, but added here for modpacks.
I:Portrait_xPos=15
# This is typically set from the repositioning Gui in game, but added here for modpacks.
I:Portrait_yPos=15
# The range that mouse overing mobs will display their health.
I:Range=30
}
}