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CompactMachines.cfg
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110 lines (73 loc) · 4.17 KB
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# Configuration file
compactmachines {
# If set to true the CMs biome is the same as the spot it has been placed in. Otherwise uses the default. [default: true]
B:adaptBiomes=true
# Allow entangling of Compact Machines. This is very powerful as it makes AE2s Quantum Network Bridges obsolete for example. [default: true]
B:allowEntanglement=true
# Allow players to enter Compact Machines by other means than a PSD. Gives wither effect and nausea if disallowed. [default: false]
B:allowEnterWithoutPSD=false
# Allow players to respawn inside of Compact Machines and place their beds there. NOTE: Vanilla currently does not make you change dimensions on death. [default: false]
B:allowRespawn=false
# Maximum amount of fluid (in mB) a CM buffer can hold. [range: 0 ~ 2147483647, default: 1000]
I:capacityFluid=1000
# Maximum amount of gas a CM buffer can hold. [range: 0 ~ 2147483647, default: 1024]
I:capacityGas=1024
# Maximum amount of Botania Mana a CM buffer can hold. [range: 0 ~ 2147483647, default: 10000]
I:capacityMana=10000
# Maximum amount of RF a CM buffer can hold. [range: 0 ~ 2147483647, default: 10000]
I:capacityRF=10000
# Chunk Loading Mode: 0 = Never, 1 = Always, 2 = When machine is loaded [range: 0 ~ 2, default: 1]
I:chunkLoadingMode=1
# Number of ticks between each import/export action for Fluids, i.e. 0 => 1 Bucket per tick [range: 0 ~ 2147483647, default: 10]
I:cooldownFluid=10
# Number of ticks between each import/export action for Gases, i.e. 0 => 1024 units per tick [range: 0 ~ 2147483647, default: 0]
I:cooldownGas=0
# Number of ticks between each import/export action for Items, i.e. 40 => 1 Stack every two seconds [range: 0 ~ 2147483647, default: 10]
I:cooldownItems=10
# Number of ticks between each import/export action for Redstone Flux, i.e. 20 => 10000 RF/s, 0 => 10000 RF/t [range: 0 ~ 2147483647, default: 0]
I:cooldownRF=0
# The biome to use when biome adaptation is disabled. [default: sky]
S:defaultBiome=sky
# Enables Villager spawns trading PSDs, QEs and World Resizing Cubes. [default: true]
B:enableVillager=true
# Prevent players from leaving a Compact Machines room boundaries. [default: true]
B:keepPlayersInsideOfRooms=true
# Maximum number of items dropping when breaking a Compact Machine [range: 0 ~ 2147483647, default: 128]
I:maxDroppedStacks=128
# The item used to upgrade compact machines. Format: modid:name_block_registered_with [default: nether_star]
S:upgradeItem=nether_star
}
integration {
# Allow AE2 connections through Compact Machines [default: true]
B:AppliedEnergistics=true
# Compact Machines can transfer Mana. This is not sided, i.e. all interfaces share the same amount of mana. [default: false]
B:Botania=false
# Transfer Mekanism Gas [default: true]
B:Mekanism=true
# Allow OpenComputers network connections through Compact Machines [default: true]
B:OpenComputers=true
# Transfer bundled cable signals through Compact Machines [default: true]
B:ProjectRed=true
}
internal {
# The distance between the cubes in the machine dimension! Must be a multiple of 16, i.e. 16, 32, 48, 64... DO NOT CHANGE THIS. [range: 16 ~ 2147483647, default: 64]
I:cubeDistance=64
# Dimension used for machines. Do not change this unless it is somehow conflicting! [range: -2147483648 ~ 2147483647, default: -1]
I:dimension=99
# ID used for the Compact Machines villager. Change if id should collide with another mod adding villagers. [range: 16 ~ 2147483647, default: 64]
I:villagerId=64
}
rendering {
# Use Looking Glass to render previews of CM contents. [default: false]
B:LookingGlass=false
# [range: 0 ~ 2147483647, default: 245]
I:psdDisplayColor.blue=245
# [range: 0 ~ 2147483647, default: 235]
I:psdDisplayColor.green=235
# Font color for the PSD [range: 0 ~ 2147483647, default: 39]
I:psdDisplayColor.red=39
# [LookingGlass] Horizontal resolution [range: 40 ~ 640, default: 160]
I:psdDisplayResolution.x=160
# [LookingGlass] Vertical resolution [range: 30 ~ 480, default: 120]
I:psdDisplayResolution.y=120
}