diff --git a/ChatCommands.cs b/ChatCommands.cs
index 33e157a..4c9563a 100644
--- a/ChatCommands.cs
+++ b/ChatCommands.cs
@@ -1,12 +1,8 @@
-using Landfall.Network;
-using System;
+using System;
using System.Collections.Generic;
using System.IO;
-using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
+using Landfall.Network;
using UnityEngine;
-using Epic.OnlineServices.AntiCheatCommon;
using Newtonsoft.Json;
namespace CitrusLib
diff --git a/Citlog.cs b/Citlog.cs
index 51295d7..88bb037 100644
--- a/Citlog.cs
+++ b/Citlog.cs
@@ -1,17 +1,4 @@
using System;
-using System.Collections;
-using System.Collections.Generic;
-using System.IO;
-using System.Linq;
-using System.Reflection;
-using System.Text;
-using System.Threading.Tasks;
-using BepInEx;
-using Epic.OnlineServices;
-using HarmonyLib;
-using Landfall.Network;
-using Unity.Collections;
-using Unity.Networking.Transport;
using UnityEngine;
diff --git a/Citrus.cs b/Citrus.cs
index 1c9b586..e66655c 100644
--- a/Citrus.cs
+++ b/Citrus.cs
@@ -1,16 +1,8 @@
using System;
-using System.Collections;
using System.Collections.Generic;
-using System.IO;
using System.Linq;
-using System.Reflection;
-using System.Text;
using System.Threading.Tasks;
-using BepInEx;
-using Epic.OnlineServices;
-using HarmonyLib;
using Landfall.Network;
-using Unity.Collections;
using Unity.Networking.Transport;
using UnityEngine;
diff --git a/Citruslib.csproj b/Citruslib.csproj
index 067e2a4..61fc762 100644
--- a/Citruslib.csproj
+++ b/Citruslib.csproj
@@ -1,103 +1,57 @@
-
-
-
-
- Debug
- AnyCPU
- {956E1ED9-B6CA-4E39-9017-AE0ED560C123}
- Library
- Properties
- CitrusLib
- CitrusLib
- v4.6
- 512
- true
-
-
- true
- full
- false
- bin\Debug\
- DEBUG;TRACE
- prompt
- 4
-
-
-
-
- pdbonly
- true
- bin\Release\
- TRACE
- prompt
- 4
-
-
-
- ..\Libraries\0Harmony.dll
-
-
- ..\Libraries\Assembly-CSharp.dll
-
-
- ..\Libraries\Assembly-CSharp-firstpass.dll
-
-
- ..\Libraries\BepInEx.dll
-
-
-
- False
- E:\SteamLibrary\steamapps\common\TotallyAccurateBattlegroundsDedicatedServer\TABG_Data\Managed\Newtonsoft.Json.dll
-
-
- ..\Libraries\Sirenix.Serialization.dll
-
-
-
-
-
-
-
-
-
-
- False
- ..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\TotallyAccurateBattlegroundsDedicatedServer\TABG_Data\Managed\Unity.Collections.dll
-
-
- E:\SteamLibrary\steamapps\common\TotallyAccurateBattlegroundsDedicatedServer\TABG_Data\Managed\Unity.Networking.Transport.dll
-
-
- ..\Libraries\UnityEngine.dll
-
-
- ..\Libraries\UnityEngine.CoreModule.dll
-
-
- ..\Libraries\UnityEngine.IMGUIModule.dll
-
-
- E:\SteamLibrary\steamapps\common\TotallyAccurateBattlegroundsDedicatedServer\TABG_Data\Managed\UnityEngine.JSONSerializeModule.dll
-
-
- ..\Libraries\UnityEngine.PhysicsModule.dll
-
-
- ..\Libraries\UnityEngine.UI.dll
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
+
+
+
+ netstandard2.1
+ CitrusLib
+ CitrusLib
+ 0.0.0
+ true
+ latest
+
+ https://api.nuget.org/v3/index.json;
+ https://nuget.bepinex.dev/v3/index.json;
+ https://nuget.samboy.dev/v3/index.json
+
+ CitrusLib
+
+ false
+ false
+ false
+ false
+ false
+ false
+ false
+
+
+
+
+
+
+
+
+
+
+
+
+ C:\Program Files (x86)\Steam\steamapps\common\TotallyAccurateBattlegroundsDedicatedServer
+
+
+
+ $(TABGFolder)\TABG_Data\Managed
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/CustomLootTables.cs b/CustomLootTables.cs
index ff3a644..5a8e7c5 100644
--- a/CustomLootTables.cs
+++ b/CustomLootTables.cs
@@ -1,10 +1,7 @@
using Newtonsoft.Json;
-using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
using UnityEngine;
namespace CitrusLib
diff --git a/GameSettings.cs b/GameSettings.cs
index 48be7c2..9f8c816 100644
--- a/GameSettings.cs
+++ b/GameSettings.cs
@@ -1,16 +1,7 @@
using System;
-using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
-using System.Reflection;
-using System.Text;
-using System.Threading.Tasks;
-using BepInEx;
-using Epic.OnlineServices;
-using HarmonyLib;
-using Landfall.Network;
-using Unity.Collections;
using Unity.Networking.Transport;
using UnityEngine;
using Newtonsoft.Json;