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server.c
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209 lines (186 loc) · 5.45 KB
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#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <tpl.h>
#include <enet/enet.h>
#include "vector2.h"
#include "arena.h"
#include "chat.h"
#include "user.h"
#include "server.h"
#define LOBBY 0
#define PREGAME 1
#define GAME 2
#define POSTGAME 3
void server_send_gm_init(server svr, double timer, int ply_num, int x_bd, int y_bd, enet_uint8 channel);
void server_send_gm_free(server svr, enet_uint8 channel);
static void get_keys(server svr, ENetEvent * event);
typedef struct servertype{
int game_state;
ENetHost * enet_server;
arena s_game;
chat s_chat;
user s_users;
double timer;
double update_timer;
int t;
} servertype;
server server_init(ENetHost * enet_server){
server svr;
svr = (server)malloc(sizeof(servertype));
svr->s_game = NULL;
svr->game_state = LOBBY;
svr->update_timer = 0.0f;
svr->s_users = user_init();
svr->enet_server = enet_server;
svr->s_chat = chat_init();
svr->t = 0;
return svr;
}
/* Maybe send something to let the client know a new user joined in this funtion?
* Also send the state of the server and or arena to the newly connected client
*/
void server_add_user(server svr, ENetPeer *peer){
switch(svr->game_state){
case LOBBY:
user_add(svr->s_users, peer, NOT_READY);
break;
case PREGAME:
case GAME:
case POSTGAME:
user_add(svr->s_users, peer, WAITING);
break;
}
user_send_list(svr->s_users, svr->enet_server, 1);
}
void server_remove_user(server svr, ENetPeer *peer){
int id;
id = user_remove(svr->s_users, peer);
//lets other users know who disconnected
user_send_disconnect(id, 3, svr->enet_server);
}
void server_update(server svr, double dt){
svr->update_timer += dt;
if(svr->update_timer > 3){
svr->update_timer = 0.0f;
user_send_list(svr->s_users, svr->enet_server, 1);
}
switch(svr->game_state){
case LOBBY:
if(svr->s_users != NULL && user_number(svr->s_users) > 0 && user_check_states(svr->s_users) == 0){
svr->game_state = PREGAME;
svr->timer = 3.0f;
int ply_num = user_set_arena_id(svr->s_users);
svr->s_game = arena_init(ply_num, 0, 800, 600);
// let the client know that we are switching to the pregame state
// and to set its timer to the server pregame timer.
// tell the client to init an arena with the ply_num (AI currently not implemented)
server_send_gm_init(svr, svr->timer, ply_num, 800, 600, 2);
user_send_arena_ids(svr->s_users, 6);
}
break;
case PREGAME:
svr->timer -= dt;
arena_send_update(svr->s_game, svr->enet_server, 4);
if(svr->timer < 0){
svr->game_state = GAME;
}
break;
case GAME:
arena_update(svr->s_game, dt);
arena_send_update(svr->s_game, svr->enet_server, 4);
if(arena_player_status(svr->s_game) <= 1){
int winner_id = arena_winner(svr->s_game);
user_update_score(svr->s_users, winner_id, 1);
svr->game_state = POSTGAME;
svr->timer = 5.0f;
}
break;
case POSTGAME:
arena_update(svr->s_game, dt);
arena_send_update(svr->s_game, svr->enet_server, 4);
svr->timer -= dt;
if(svr->timer < 0){
arena_free(svr->s_game);
svr->game_state = LOBBY;
user_all_not_ready(svr->s_users);
server_send_gm_free(svr, 5);
user_send_list(svr->s_users, svr->enet_server, 1);
}
break;
}
}
void server_free(server svr){
if(svr->s_game != NULL){
arena_free(svr->s_game);
server_send_gm_free(svr, 5);
}
user_disconnect_all(svr->s_users, svr->enet_server);
user_free(svr->s_users);
chat_free(svr->s_chat);
free(svr);
}
void server_process_packet(server svr, ENetEvent event){
ENetPacket * packet;
switch(event.channelID){
case 0:
user_send_chat_message(svr->s_users, &event, svr->enet_server, 0);
break;
case 1:
user_change_name_send(svr->s_users, svr->enet_server, &event, 1);
break;
case 2:
user_sget_send_pstate(svr->s_users, svr->enet_server, &event, 1);
break;
case 3:
if((svr->game_state == GAME || svr->game_state == POSTGAME) &&
svr->s_game != NULL){
get_keys(svr, &event);
}
break;
}
}
void server_send_gm_init(server svr, double timer, int ply_num, int x_bd, int y_bd, enet_uint8 channel){
tpl_node *tn;
void *addr;
size_t len;
tn = tpl_map("fiii", &timer, &ply_num, &x_bd, &y_bd);
tpl_pack(tn, 0);
tpl_dump(tn, TPL_MEM, &addr, &len);
tpl_free(tn);
//broadcast the package
ENetPacket * packet;
packet = enet_packet_create (addr, len, ENET_PACKET_FLAG_RELIABLE);
enet_host_broadcast (svr->enet_server, channel, packet);
free(addr);
}
void server_send_gm_free(server svr, enet_uint8 channel){
ENetPacket * packet;
packet = enet_packet_create ("HI", sizeof("Hi"+1), ENET_PACKET_FLAG_RELIABLE);
enet_host_broadcast (svr->enet_server, channel, packet);
}
static void get_keys(server svr, ENetEvent * event){
tpl_node *tn;
void *addr;
size_t len;
int id;
char lr, ud, t, s;
tn = tpl_map("cccc", &lr, &ud, &t, &s);
tpl_load(tn, TPL_MEM, event->packet->data, event->packet->dataLength);
tpl_unpack(tn, 0);
tpl_free(tn);
id = user_peer_aid(svr->s_users, event->peer);
if (lr == -1)
{s ? arena_ply_turn(svr->s_game, id, 7) : arena_ply_turn(svr->s_game, id, 3);}
else if (lr == 1)
{s ? arena_ply_turn(svr->s_game, id, -7) : arena_ply_turn(svr->s_game, id, -3);}
else if (lr == 0)
{ arena_ply_turn(svr->s_game, id, 0);}
if (ud == -1)
{arena_ply_speed(svr->s_game, id, -500);}
else if (ud == 1)
{arena_ply_speed(svr->s_game, id, 500);}
else if (ud == 0)
{arena_ply_speed(svr->s_game, id, 0);}
t ? arena_plyr_t_off(svr->s_game, id) : arena_plyr_t_on(svr->s_game, id);
}