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README
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45 lines (42 loc) · 886 Bytes
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This is a hobby project that I work on in my spare time.
TODO
Planned:
Skeletal animation (player's hand holds sword, body wears armour etc).
Add new enemy AI types
Walking/Ranged
Flying/Chasing/Melee
Flying/Ranged
Make mobs drop items
Improve weapon collisions
Improve collision system (make more modular/generic)
Add SFX
Add music
Improve graphics
Shaders
Atmospheric effects
Weather (wind (swaying grass, leaves), rain)
Lighting System
Normal maps, light beams
Name game
Brainstorming:
Crafting
NPCs
Add new item types (potions, food, plants, mob drops)
Environmental hazards (traps, lava, etc)
Weather effects (rain, snow, wind, hot, cold)
Day/Night system
Magic ring abilities:
Flying
Double jump
Invisibility
Health restoration
+ max speed
+ jump height
- gravity speed
+ defense
+ attack
+ ranged
+ melee
Moving platforms
Movable blocks
Mob spawners