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Makefile
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57 lines (41 loc) · 1002 Bytes
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NAME = wanted
DEBUG_FLAGS = -fsanitize=address -g
FLAGS =
INCLUDES = -I includes/ -I includes/SDL2/ -I includes/SDLX/
LIB_DIR = libs/
LIBRARIES= -l SDL2 -l SDL2_image -l SDL2_ttf -lm
# LIBRARIES = $(LIB_DIR)libSDL2.dylib $(LIB_DIR)libSDL2_image.dylib $(LIB_DIR)libSDL2_ttf.dylib
STATIC_LIB =
SDLX_DIR = SDLX/
SRCS_DIR = srcs/
BIN_DIR = bin/
SDLX_NAMES = \
SDLX_debug \
SDLX_init \
SDLX_input \
SDLX_render \
SDLX_utils \
SRC_FILES = \
$(addprefix $(SDLX_DIR), $(SDLX_NAMES))\
game \
inits \
main \
movement \
placement \
SRCS = $(addprefix $(SRCS_DIR),$(addsuffix .c, $(SRC_FILES)))
OBJS = $(addprefix $(BIN_DIR), $(SRCS:.c=.o))
all: $(NAME)
$(NAME): $(BIN_DIR) $(OBJS)
gcc $(FLAGS) $(INCLUDES) -o $(NAME) $(OBJS) $(LIBRARIES) $(DEBUG_FLAGS)
$(BIN_DIR):
mkdir -p $(BIN_DIR)
$(BIN_DIR)%.o: %.c
mkdir -p $(BIN_DIR)$(dir $<)
gcc $(FLAGS) $(INCLUDES) -c $< -o $@
run: re clean
./$(NAME)
clean:
rm -rf $(BIN_DIR)
fclean: clean
rm -f $(NAME)
re: fclean all