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<h5>- Added the ability to make custom titles! The custom title system is free to use for everyone, and can only be seen by you by default just like CodeRed loadouts.</h5>
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<h5>- Added a new database dumper command <code>database_dump_psynet</code>, along with five new arguments for it that let you dump info from the RPC services the game uses.</h5>
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<h5>- The car body used to replace the Cybertruck, for the <code>garage_remove_elon</code> setting, will now be randomly picked between each game instead of always being the Venom car.</h5>
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<h5>- The loadout anonymizer will no longer anonymize goal explosions, as some have special effects that change the gravity; which resulted in rubber banding during goal explosions.</h5>
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<h5>- Removed the <code>scoreboard_uncensor_names</code> setting as it no longer works as intended, Psyonix broke their own persona system awhile back.</h5>
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<h5>- Changed the primary color picker to be all in one row for the blue and orange team, instead of in separate tabs.</h5>
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<h5>- Reorganized the textures tab in the dashboard to be a bit more intuitive.</h5>
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<h5>- Significant memory optimizations and improvements related to custom textures in addition to API requests.</h5>
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<h5>- Fixed end of game automation features still being called if you joined another game before the delay was finished.</h5>
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<h5>- Fixed CodeRed switching to offline mode if an update was released while you were already injected.</h5>
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<h5>- Fixed some text cutting cut off in the bindings window in the dashboard for custom sequences.</h5>
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<h5>- Fixed trails not working in game for CodeRed loadouts (it's about time).</h5>
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