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changelog.html

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<nav id="docs-nav" class="docs-nav navbar">
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<ul class="section-items list-unstyled nav flex-column pb-3">
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<li class="nav-item section-title mt-3"><a class="nav-link scrollto" href="#section-3"><span class="theme-icon-holder me-2"><i class="fas fa-book"></i></span>Module Changelog</a></li>
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<li class="nav-item"><a class="nav-link scrollto" href="#item-3-6-4">Version 2.6.4</a></li>
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<li class="nav-item"><a class="nav-link scrollto" href="#item-3-6-3">Version 2.6.3</a></li>
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<li class="nav-item"><a class="nav-link scrollto" href="#item-3-6-2">Version 2.6.2</a></li>
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<li class="nav-item"><a class="nav-link scrollto" href="#item-3-6-1">Version 2.6.1</a></li>
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<article class="docs-article" id="section-3">
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<h1 class="docs-heading">Changelog</h1>
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<section class="docs-section" id="item-3-6-4">
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<h2 class="section-heading">Version 2.6.4 (May 9th 2025)</h2>
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<h5>- Renamed the texture browser window from <code>textures</code> to <code>texture_browser</code>.</h5>
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<h5>- Renamed the <code>manager_display_injection</code> setting to <code>imgui_notification_injection</code>.</h5>
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<h5>- Fixed a rare bug related to calculating split screen players mmr at the start of games.</h5>
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<h5>- Fixed a crash with the thumbnail renderer related to the <code>thumbnail_auto_garbage</code> setting.</h5>
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<h5>- Fixed a bug with the session tracker saying casual mmr instead of ranked for certain playlists.</h5>
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<h5>- Fixed training pack codes not showing up in the online / automation tab in the dashboard properly.</h5>
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<h5>- Fixed CodeRed failing to validate global objects if you had hundreds of thousands of items in your inventory.</h5>
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<h5>- Various other bug fixes and improvements related to the thumbnail renderer.</h5>
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</section>
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<section class="docs-section" id="item-3-6-3">
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<h2 class="section-heading">Version 2.6.3 (May 2nd 2025)</h2>
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<h5>- Added the new "Force Field" map and "Car Wars" playlist to custom Discord Rich Presence info.</h5>

documentation.html

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<th class="theme-bg-light"><b>imgui_actorstate_corner &lt1-4&gt</b></th>
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<td>The corner position for the actorstate window to render in.</td>
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</tr>
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<tr>
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<th class="theme-bg-light"><b>imgui_notification_injection &lttrue-false&gt</b></th>
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<td>Display a notification when CodeRed is injected and initialized.</td>
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</tr>
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<tr>
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<th class="theme-bg-light"><b>imgui_tracker_corner &lt1-4&gt</b></th>
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<td>The corner position for the session tracker window to render in.</td>
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<th class="theme-bg-light"><b>manager_debug_mode &lttrue-false&gt</b></th>
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<td>Enable/disable global debugging mode, logs extra info to the terminal.</td>
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</tr>
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<th class="theme-bg-light"><b>manager_display_injection &lttrue-false&gt</b></th>
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<td>Display a notification when CodeRed is first injected and initialized.</td>
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</tr>
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<tr>
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<th class="theme-bg-light"><b>manager_purge_cache &lttrue-false&gt</b></th>
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<td>Automatically deletes old cache files from your web cache folder on game launch.</td>
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<th class="theme-bg-light"><b>training_shuffle_shots</b></th>
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<td>Toggles shuffling shots off and on in custom training</td>
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</tr>
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<tr>
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<th class="theme-bg-light"><b>training_load_files</b></th>
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<td>Manually loads all favorited training packs in memory.</td>
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</tr>
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<tr>
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<th class="theme-bg-light"><b>training_sync_files</b></th>
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<td>Manually sync all training files between accounts.</td>
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<section class="docs-section" id="item-5-1-6">
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<h2 class="section-heading">Texture Browser</h2>
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<h4>Window Name: <code>textures</code></h4>
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<h4>Window Name: <code>texture_browser</code></h4>
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<p>The texture browser lets you preview and export almost any currently loadded texture in the game.</p>
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<div class="simplelightbox-gallery row mb-3">

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