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changelog.html

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<nav id="docs-nav" class="docs-nav navbar">
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<ul class="section-items list-unstyled nav flex-column pb-3">
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<li class="nav-item section-title mt-3"><a class="nav-link scrollto" href="#section-3"><span class="theme-icon-holder me-2"><i class="fas fa-book"></i></span>Module Changelog</a></li>
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<li class="nav-item"><a class="nav-link scrollto" href="#item-3-5-6">Version 2.5.6</a></li>
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<li class="nav-item"><a class="nav-link scrollto" href="#item-3-5-5">Version 2.5.5</a></li>
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<li class="nav-item"><a class="nav-link scrollto" href="#item-3-5-4">Version 2.5.4</a></li>
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<li class="nav-item"><a class="nav-link scrollto" href="#item-3-5-3">Version 2.5.3</a></li>
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<article class="docs-article" id="section-3">
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<h1 class="docs-heading">Changelog</h1>
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<section class="docs-section" id="item-3-5-6">
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<h2 class="section-heading">Version 2.5.6 (March 14th 2025)</h2>
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<h5>- Added seven new boost meter settings for custom training packs, these work exactly like the ones in freeplay but for custom training.</h5>
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<h5>- Added the new "Futura Garden" map to the main menu background changer along with Discord Rich Presence info.</h5>
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<h5>- Fixed some issues with displaying player avatars on the games leaderboard or league rankings.</h5>
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<h5>- Minor internal bug fixes related to the custom title system.</h5>
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<h5>- Updated internal SDK to the latest version of Rocket League.</h5>
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</section>
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<section class="docs-section" id="item-3-5-5">
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<h2 class="section-heading">Version 2.5.5 (March 7th 2025)</h2>
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<h5>- Added the ability to make custom titles! The custom title system is free to use for everyone, and can only be seen by you by default just like CodeRed loadouts.</h5>

documentation.html

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<th class="theme-bg-light"><b>database_dump_gamemodes</b></th>
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<td>Dumps all information about game modes with the given arguments.</td>
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</tr>
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<tr>
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<th class="theme-bg-light"><b>database_dump_psynet</b></th>
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<td>Dumps all information about psynet classes with the given arguments.</td>
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</tr>
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<tr>
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<th class="theme-bg-light"><b>database_dump_errors</b></th>
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<td>Dumps all error classes the game uses.</td>
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<th class="theme-bg-light"><b>training_no_map &lttrue-false&gt</b></th>
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<td>Don't do any changes to maps for custom training packs.</td>
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</tr>
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<tr>
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<th class="theme-bg-light"><b>training_boost_standard &lttrue-false&gt</b></th>
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<td>Use the typical standard boost meter in custom training.</td>
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</tr>
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<tr>
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<th class="theme-bg-light"><b>training_boost_unlimited &lttrue-false&gt</b></th>
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<td>Use the unlimited boost meter in custom training.</td>
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</tr>
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<tr>
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<th class="theme-bg-light"><b>training_boost_refill &lttrue-false&gt</b></th>
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<td>Use the auto-refill boost meter in custom training.</td>
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</tr>
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<tr>
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<th class="theme-bg-light"><b>training_boost_none &lttrue-false&gt</b></th>
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<td>Disable the boost meter in custom training.</td>
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</tr>
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<tr>
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<th class="theme-bg-light"><b>training_boost_refill_delay &lttrue-false&gt</b></th>
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<td>The delay in seconds on when the auto-refill boost starts to refill in custom training.</td>
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</tr>
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<tr>
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<th class="theme-bg-light"><b>training_boost_refill_rate &lttrue-false&gt</b></th>
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<td>The rate the auto-refill boost uses when it starts to refill in custom training.</td>
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</tr>
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<tr>
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<th class="theme-bg-light"><b>training_boost_refill_ground &lttrue-false&gt</b></th>
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<td>Enable refilling boost when you touch the ground only in custom training.</td>
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</tr>
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</tbody>
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</table>
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</div>

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