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changelog.html

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<nav id="docs-nav" class="docs-nav navbar">
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<ul class="section-items list-unstyled nav flex-column pb-3">
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<li class="nav-item section-title mt-3"><a class="nav-link scrollto" href="#section-3"><span class="theme-icon-holder me-2"><i class="fas fa-book"></i></span>Module Changelog</a></li>
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<li class="nav-item"><a class="nav-link scrollto" href="#item-3-6-8">Version 2.6.8</a></li>
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<li class="nav-item"><a class="nav-link scrollto" href="#item-3-6-7">Version 2.6.7</a></li>
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<li class="nav-item"><a class="nav-link scrollto" href="#item-3-6-6">Version 2.6.6</a></li>
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<li class="nav-item"><a class="nav-link scrollto" href="#item-3-6-5">Version 2.6.5</a></li>
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<article class="docs-article" id="section-3">
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<h1 class="docs-heading">Changelog</h1>
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<section class="docs-section" id="item-3-6-8">
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<h2 class="section-heading">Version 2.6.8 (June 17th 2025)</h2>
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<h5>- For first time users, the dashboard and terminal windows will now automatically be opened upon first injection.</h5>
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<h5>- Added the new "DFH Stadium (Anniversary)" map to Discord rich presence integration and the main menu background changer.</h5>
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<h5>- Added a new setting <code>imgui_scanner_limit</code>, which lets you pick the limit of how many functions can be displayed in the function scanner at once.</h5>
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<h5>- Changed the textbox in the sequence editor window to be a searchable combobox, so you don't have to manually type out commands or settings.</h5>
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<h5>- Remade the custom alias and keybind windows both visually and internally, they now function similar to the new sequence window.</h5>
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<h5>- Fixed not being able to call an already existing sequence from another custom sequence.</h5>
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<h5>- Lots of code refactoring and changes to the internal framework.</h5>
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<h5>- Updated internal SDK to the latest version of Rocket League.</h5>
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</section>
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<section class="docs-section" id="item-3-6-7">
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<h2 class="section-heading">Version 2.6.7 (June 6th 2025)</h2>
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<h5>- Added a new setting <code>imgui_scanner_origin</code>, which lets you see where a function was called from (ProcessEvent, ProcessInternal, or CallFunction).</h5>

documentation.html

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<tr>
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<th class="theme-bg-light"><b>imgui_scanner_regex &lttrue-false&gt</b></th>
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<td>Enable the use of regular expressions when whitelisting or blacklisting strings in the function scanner.</td>
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</tr>
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<tr>
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<th class="theme-bg-light"><b>imgui_scanner_limit &lt32-8192&gt</b></th>
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<td>The max amount of functions that can be displayed in the function scanner window at once.</td>
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</tr>
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<tr>
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<th class="theme-bg-light"><b>imgui_reflector_archetypes &lttrue-false&gt</b></th>
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</tr>
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<tr>
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<th class="theme-bg-light"><b>keys_create_bind</b></th>
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<td>Bind a key to a custom command/action.</td>
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<td>Bind a key to a custom action.</td>
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</tr>
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<tr>
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<th class="theme-bg-light"><b>keys_create_sequence</b></th>
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<td>Binds a sequence of multiple commands to your own custom alias/command with the given arguments.</td>
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<td>Binds a sequence of multiple actions to your own custom command with the given arguments.</td>
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</tr>
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<th class="theme-bg-light"><b>keys_rage_quits</b></th>

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