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project.json
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61 lines (61 loc) · 1.74 KB
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{
"project_name": "O3DEProjectPlaygroundCH",
"version": "1.0.0",
"project_id": "{736B9494-7BB3-41B3-AA26-95178B460E73}",
"origin": "The primary repo for O3DEProjectPlaygroundCH goes here: i.e. http://www.mydomain.com",
"license": "What license O3DEProjectPlaygroundCH uses goes here: i.e. https://opensource.org/licenses/Apache-2.0 Or https://opensource.org/licenses/MIT etc.",
"display_name": "O3DEProjectPlaygroundCH",
"summary": "A playground to experiment with the O3DE game engine.",
"canonical_tags": [
"Project"
],
"user_tags": [
"O3DEProjectPlaygroundCH"
],
"icon_path": "preview.png",
"engine": "o3de",
"external_subdirectories": [
"Deps/AtomFramework_Misc",
"Deps/AtomUtils_Core",
"Deps/CppUtilsO3deGem",
"Deps/O3deGemPlayground",
"Deps/O3deUtils_Core",
"Deps/O3deUtils_Misc",
"Deps/o3dimport",
"Gem"
],
"restricted": "O3deProjectPlayground",
"gem_names": [
"Atom",
"AtomFramework_Misc",
"AtomUtils_Core",
"AudioSystem",
"CameraFramework",
"CppUtils",
"DebugDraw",
"DiffuseProbeGrid",
"EMotionFX",
"EditorPythonBindings",
"GameState",
"ImGui",
"LandscapeCanvas",
"LyShine",
"MiniAudio",
"O3DEGemPlaygroundCH",
"O3DEProjectPlaygroundCH",
"O3deUtils_Core",
"O3deUtils_Misc",
"PhysX",
"PrefabBuilder",
"PrimitiveAssets",
"RemoteTools",
"SaveData",
"ScriptCanvasPhysics",
"ScriptEvents",
"StartingPointInput",
"TextureAtlas",
"WhiteBox",
"o3dimport"
],
"engine_version": "2.3.2"
}