What happened?
Forum Post: https://community.cesium.com/t/camera-main-access-at-cesiumforpointcloudrenderer/46110
Category: Cesium for Unity
Reported by: @MYavuzSelim
Description
Issue 1 in the forum post
Cesium crashes when we enable attenuation for point clouds.
This seems to be about Camera.main access here.
Camera.main is null for us. We use CesiumCameraManager.additionalCameras functionality to define the camera to be used by Cesium.
As a quick test, I used the following function for camera access, and it seems to work:
private Camera GetCamera()
{
CesiumCameraManager camManager = GetComponentInParent<CesiumCameraManager>();
if (camManager == null || camManager.useMainCamera)
return Camera.main;
return camManager.additionalCameras[0];
}
Environment
Cesium for Unity version:
Unity Editor Version:
Operating System:
Reproduction steps
...
Supporting evidence
No response
What happened?
Forum Post: https://community.cesium.com/t/camera-main-access-at-cesiumforpointcloudrenderer/46110
Category: Cesium for Unity
Reported by: @MYavuzSelim
Description
Issue 1 in the forum post
Cesium crashes when we enable attenuation for point clouds.
This seems to be about Camera.main access here.
Camera.main is null for us. We use CesiumCameraManager.additionalCameras functionality to define the camera to be used by Cesium.
As a quick test, I used the following function for camera access, and it seems to work:
Environment
Cesium for Unity version:
Unity Editor Version:
Operating System:
Reproduction steps
...
Supporting evidence
No response