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Stripping Level "Medium" breaks CesiumGeoJsonDocumentRasterOverlay #684

Description

@gojushin

What happened?

Hi fellow Cesium Users and Devs.

I want to share an observation:

When creating a build using the newest Cesium for Unity Plugin and programmatically creating a CesiumGeoJsonDocumentRasterOverlay using FromDocument as source, the functionally of CesiumGeoJsonDocumentRasterOverlay is stripped from the build (tested with WebGL) as long as the Managed Stripping Level is set to Medium or higher.

A easy workaround is setting the stripping level to "Low" or lower.

Environment

Cesium for Unity version: 1.23.2
Unity Editor Version: 6000.3.10f1
Operating System: Win11 64Bit

Reproduction steps

  1. Under Project Settings > Player > Managed Stripping Level select a Setting higher than low.
  2. Build

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