What happened?
Hi fellow Cesium Users and Devs.
I want to share an observation:
When creating a build using the newest Cesium for Unity Plugin and programmatically creating a CesiumGeoJsonDocumentRasterOverlay using FromDocument as source, the functionally of CesiumGeoJsonDocumentRasterOverlay is stripped from the build (tested with WebGL) as long as the Managed Stripping Level is set to Medium or higher.
A easy workaround is setting the stripping level to "Low" or lower.
Environment
Cesium for Unity version: 1.23.2
Unity Editor Version: 6000.3.10f1
Operating System: Win11 64Bit
Reproduction steps
- Under Project Settings > Player > Managed Stripping Level select a Setting higher than low.
- Build
Supporting evidence
No response
What happened?
Hi fellow Cesium Users and Devs.
I want to share an observation:
When creating a build using the newest Cesium for Unity Plugin and programmatically creating a
CesiumGeoJsonDocumentRasterOverlayusingFromDocumentas source, the functionally ofCesiumGeoJsonDocumentRasterOverlayis stripped from the build (tested with WebGL) as long as the Managed Stripping Level is set to Medium or higher.A easy workaround is setting the stripping level to "Low" or lower.
Environment
Cesium for Unity version: 1.23.2
Unity Editor Version: 6000.3.10f1
Operating System: Win11 64Bit
Reproduction steps
Supporting evidence
No response