this line is missing in the code, which is clearly shown in the video:
transform.position = transform.position + (Vector3.left * moveSpeed) * Time.deltaTime;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PipeMoveScript : MonoBehaviour
{
public float moveSpeed = 5;
public float deadZone = -45;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
transform.position = transform.position + (Vector3.left * moveSpeed) * Time.deltaTime;
if (transform.position.x > deadZone)
{
Destroy(gameObject);
}
}
}
this line is missing in the code, which is clearly shown in the video:
transform.position = transform.position + (Vector3.left * moveSpeed) * Time.deltaTime;