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Modules #2

@BookOwl

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@BookOwl

If nemo is going to be useable for anything serious, it needs modules.

There will be two types of modules:

  1. Rust modules. These will be written in Rust and dynamically loaded using libloading
  2. nemo modules. These will be written in nemo.

The distinction will only be in the interpreter, not to nemo code.

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