Skip to content

Can't load scene additively #72

@ghost

Description

Unity's SceneManager.LoadScene has an option to load scene additively.

Can't find the same option for BoltNetwork.Connect() (to load remote scene additively on client)
and BoltNetwork.LoadScene() (for server)

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions