@@ -361,7 +361,7 @@ To understand vector projection, imagine that `otherVec` is resting on a line po
361361
362362``` Lua
363363vec = Vector (2 , 1 , 4 )
364- vec :project (Vector (1 , - 2 , 1 ))
364+ vec :project (Vector (1 , - 2 , 1 ))
365365print (vec ) -- > Vector: { 0.67, -1.3, 0.67 }
366366```
367367
@@ -376,7 +376,7 @@ A Vector stores the position of the given `vec` in 3d space. A second Vector is
376376
377377``` Lua
378378vec = Vector (2 , 1 , 4 )
379- vec :projectOnPlane (Vector (1 , - 2 , 1 ))
379+ vec :projectOnPlane (Vector (1 , - 2 , 1 ))
380380print (vec ) -- > Vector: { 1.33, 2.33, 3.33 }
381381```
382382
@@ -568,8 +568,8 @@ print(Vector.equals(vec1, vec2, 0.01)) --> true
568568vec = Vector (1 , 2 , 3 )
569569str = vec :string (' Prefix' )
570570print (str ) -- > Prefix: { 1, 2, 3 }
571- print (vec :string (' Prefix' )) -- > Prefix: { 1, 2, 3 }0
572- print (Vector .string (vec , ' Prefix' )) -- > Prefix: { 1, 2, 3 }0
571+ print (vec :string (' Prefix' )) -- > Prefix: { 1, 2, 3 }
572+ print (Vector .string (vec , ' Prefix' )) -- > Prefix: { 1, 2, 3 }
573573```
574574
575575!!!warning
@@ -625,7 +625,7 @@ The value returned equals (b - a) * t. When t = 0 returns a. When t = 1 returns
625625 * [ <span class =" tag flo " ></span >] ( types.md ) ** t** : Fraction.
626626
627627``` Lua
628- p1 = Vector (1 , 2 , - 4 )
628+ p1 = Vector (1 , 2 , - 4 )
629629p2 = Vector (1 , 2 , 4 )
630630print (p1 :lerp (p2 , 0.25 )) -- > Vector: { 1, 2, -2 }
631631print (Vector .lerp (p1 , p2 , 0.25 )) -- > Vector: { 1, 2, -2 }
@@ -685,7 +685,7 @@ function onLoad()
685685 local target = Vector (- 10 , 5 , 0 ) -- obj destination
686686 local movementType = ' linear' -- try with 'spherical' or 'asymptotic' to see how other methods work
687687
688- -- We want out movement stretched over time, a Wait will do it periodically
688+ -- We want the movement stretched over time, a Wait will do it periodically
689689 local waitID
690690 waitID = Wait .time (
691691 function ()
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