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Fix sending players to quickplay matches
1 parent 43e3e27 commit df9f9c3

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Lines changed: 1 addition & 1 deletion

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BeatTogether.MasterServer.Data/Implementations/Repositories/MemoryServerRepository.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -116,7 +116,7 @@ public Task<Server> GetAvailablePublicServer(
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server.BeatmapDifficultyMask == difficultyMask &&
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server.GameplayModifiersMask == modifiersMask &&
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server.SongPackMasks == SongPackMasks &&
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server.CurrentPlayerCount <= server.GameplayServerConfiguration.MaxPlayerCount
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server.CurrentPlayerCount < server.GameplayServerConfiguration.MaxPlayerCount
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);
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if (!publicServers.Any())
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return Task.FromResult<Server>(null);

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