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OptionMenu.py
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151 lines (109 loc) · 4.46 KB
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#!/usr/bin/python
import pygame
import MainMenu
import Resources
from Button import *
from Slider import *
from Checkbox import *
from pygame.locals import *
class OptionMenu():
pygame.mixer.pre_init(44100, -16, 2, 1024)
pygame.mixer.init()
def __init__(self):
self.screen = pygame.display.get_surface()
if pygame.font:
self.font = pygame.font.Font(None, 22)
self.background = pygame.Surface(self.screen.get_size())
self.background = self.background.convert()
self.background.fill((50, 50, 50))
self.buttonSound = pygame.mixer.Sound("resources/sound/button.wav")
self.buttonSound.set_volume(float(Resources.getOptionValue("sound"))/100)
self.sliders = {}
self.sliders["music"] = Slider(self.screen.get_width()/2 - 200/2, 100, 200, 100)
self.sliders["sound"] = Slider(self.screen.get_width()/2 - 200/2, 200, 200, 100)
self.currentSlider = None
self.checkboxes = {}
self.checkboxes["blood"] = Checkbox(self.screen.get_width()/2 - 50, 300, "Blood", True)
self.checkboxes['fullscreen'] = Checkbox(self.screen.get_width()/2 - 50, 350, "Fullscreen", False)
self.loadOptions()
self.buttons = {}
self.buttons["save"] = Button(self.screen.get_width() - self.screen.get_width()/4 - 200/2, 450, 200, 40, "SAVE")
self.buttons["back"] = Button(self.screen.get_width()/4 - 200/2, 450, 200, 40, "BACK")
pygame.display.flip()
def update(self):
key = pygame.key.get_pressed()
mouse = pygame.mouse.get_pressed()
for event in pygame.event.get():
if event.type == QUIT or (key[K_F4] and key[K_LALT]):
return False, self
elif event.type == MOUSEBUTTONDOWN:
mse = pygame.mouse.get_pos()
for sliderKey, slider in self.sliders.items():
if slider.onSlider(mse):
slider.setValueByMousePos(mse[0])
self.currentSlider = sliderKey
if self.buttons["save"].onButton(mse):
self.buttonSound.play()
self.saveOptions()
return True, MainMenu.MainMenu()
elif self.buttons["back"].onButton(mse):
self.buttonSound.play()
return True, MainMenu.MainMenu()
elif self.checkboxes["blood"].onCheckbox(mse):
self.buttonSound.play()
self.checkboxes["blood"].changeState()
elif self.checkboxes["fullscreen"].onCheckbox(mse):
self.buttonSound.play()
self.checkboxes["fullscreen"].changeState()
elif event.type == MOUSEMOTION:
mse = pygame.mouse.get_pos()
pygame.mouse.set_cursor(*pygame.cursors.arrow)
for slider in self.sliders.values():
if slider.onSlider(mse):
pygame.mouse.set_cursor(*pygame.cursors.tri_left)
if self.currentSlider != None and mouse[0]:
pygame.mouse.set_cursor(*pygame.cursors.tri_left)
self.sliders[self.currentSlider].setValueByMousePos(mse[0])
for button in self.buttons.values():
if button.onButton(mse):
pygame.mouse.set_cursor(*pygame.cursors.tri_left)
elif event.type == MOUSEBUTTONUP:
if self.currentSlider != None:
self.currentSlider = None
pygame.mixer.music.set_volume(float(self.sliders["music"].getValue())/100)
self.screen.blit(self.background, self.background.get_rect(), self.background.get_rect())
if pygame.font:
self.textDisp = self.font.render("Music volume", 1, (100, 100, 100))
self.textRect = self.textDisp.get_rect(centerx = self.screen.get_width()/2, y = self.sliders["music"].getY() - 25)
self.screen.blit(self.textDisp, self.textRect)
self.textDisp = self.font.render("Sound volume", 1, (100, 100, 100))
self.textRect = self.textDisp.get_rect(centerx = self.screen.get_width()/2, y = self.sliders["sound"].getY() - 25)
self.screen.blit(self.textDisp, self.textRect)
for slider in self.sliders.values():
slider.update()
for button in self.buttons.values():
button.update()
for checkbox in self.checkboxes.values():
checkbox.update()
pygame.display.update()
return True, self
def saveOptions(self):
with open("save/options.mabbit", "w") as f:
for key, sli in self.sliders.items():
f.write(key + ":" + str(sli.getValue()) + "\n")
for key, check in self.checkboxes.items():
if check.isChecked():
f.write(key + ":1\n")
else:
f.write(key + ":0\n")
def loadOptions(self):
with open("save/options.mabbit", "r") as f:
for line in f:
line = line.strip("\n")
if line.split(":")[0] in self.sliders:
self.sliders[line.split(":")[0]].setValueByNumber(int(line.split(":")[1]))
else:
if int(line.split(":")[1]) == 0:
self.checkboxes[line.split(":")[0]].uncheck()
else:
self.checkboxes[line.split(":")[0]].check()