-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathMultiClientGame.py
More file actions
190 lines (139 loc) · 4.88 KB
/
MultiClientGame.py
File metadata and controls
190 lines (139 loc) · 4.88 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
#!/usr/bin/python
import sys
import os
import math
import random
import pygame
import MainMenu
import Resources
import struct
from pygame.locals import *
from Rabbit import *
from Butterfly import *
from Animation import *
from Object import *
from Resources import *
from PauseGameMenu import *
from Map import *
from GameToolbar import *
from Client import *
class MultiClientGame():
pygame.mixer.pre_init(44100, -16, 2, 1024)
pygame.mixer.init()
def __init__(self, color):
self.butterflies = []
self.screen = pygame.display.get_surface()
self.backgroundImage, self.backgroundRect = loadPNG("background.png")
self.buttonSound = pygame.mixer.Sound("resources/sound/button.wav")
self.buttonSound.set_volume(float(Resources.getOptionValue("sound"))/100)
self.active = True
self.level = Map(True)
self.toolbar = GameToolbar()
self.client = Client('localhost')
self.client.connect()
self.client.recieve()
self.client.send(b"connexion avec serveur : OK")
#MAP STRING RECIEVE
mapStr = self.client.recieve(4096)
mapStr = struct.unpack(str(len(mapStr)) + "s", mapStr)[0]
#LOAD MAP FROM STRING
self.level.saveFromStr("tempClient", mapStr)
self.level.load("tempClient")
#CREATE CLIENT RABBIT
self.regis = Rabbit(1, "regis" , color, self.level.objectList, self.level.objectSpritesList)
#SERVER RABBIT COLOR RECIEVE
serverCol = self.client.recieve()
serverCol = struct.unpack("iii", serverCol)
#CLIENT RABBIT COLOR SEND
self.client.send(struct.pack("iii", self.regis.color[0], self.regis.color[1], self.regis.color[2]))
#CREATE SERVER RABBIT
self.john = Rabbit(2, "john" , serverCol, self.level.objectList, self.level.objectSpritesList, True)
self.regis.appendRabbit(self.john)
self.john.appendRabbit(self.regis)
self.pauseMenu = PauseGameMenu()
# for l in range(0, 6):
# while True:
# randPos = random.randint(0, 16)
# if not self.level.isInBlock(self.level.objectList[randPos].getX() + 10, self.level.objectList[randPos].getY() - 26):
# break
# butterfly = Butterfly(self.level.objectList[randPos].getX() + 10, self.level.objectList[randPos].getY() - 26, (255, 10, 100), self.level.objectList, self.level.objectSpritesList)
# self.butterflies.append(butterfly)
pygame.display.flip()
def update(self):
key = pygame.key.get_pressed()
if self.active:
pygame.mouse.set_visible(0)
for event in pygame.event.get():
if event.type == QUIT or (key[K_F4] and key[K_LALT]):
return False, self
elif event.type == KEYDOWN:
if event.key == K_UP:
self.regis.jump()
if event.key == K_LEFT:
self.regis.moveLeftStart()
if event.key == K_RIGHT:
self.regis.moveRightStart()
if event.key == K_KP0:
self.regis.throwCarrot()
elif event.type == KEYUP:
if event.key == K_LEFT:
self.regis.moveLeftStop()
if event.key == K_RIGHT:
self.regis.moveRightStop()
# #IF A RABBIT IS TOUCHED
# elif event.type == USEREVENT + 1:
# print "touche"
# if self.john.isTouched():
# self.john.moveLeftStop()
# self.john.moveRightStop()
# elif self.regis.isTouched():
# self.regis.moveLeftStop()
# self.regis.moveRightStop()
# elif event.type == USEREVENT + 2:
# print "plus touche"
#SERVER RABBIT POSITION RECIEVE
johnPos = self.client.recieve()
johnPos = struct.unpack("ii", johnPos)
self.john.rect.x = johnPos[0]
self.john.rect.y = johnPos[1]
#CLIENT RABBIT POSITION SEND
self.client.send(struct.pack("ii", self.regis.rect.x, self.regis.rect.y))
self.screen.blit(self.backgroundImage, self.backgroundRect, self.backgroundRect)
#LEVEL UPDATE
self.level.update()
#RABBITS UPDATE
self.john.update()
self.regis.update()
#TOOLBAR UPDATE
self.toolbar.update(self.john, self.regis)
#BUTTERFLIES UPDATE
for b in self.butterflies:
b.update()
# else:
# pygame.mouse.set_visible(1)
# for event in pygame.event.get():
# if event.type == QUIT or (key[K_F4] and key[K_LALT]):
# return False, self
# elif event.type == MOUSEBUTTONDOWN:
# mse = pygame.mouse.get_pos()
# if self.pauseMenu.buttons["resume"].onButton(mse):
# self.buttonSound.play()
# self.active = True
# elif self.pauseMenu.buttons["loadlevel"].onButton(mse):
# self.buttonSound.play()
# print "okay"
# elif self.pauseMenu.buttons["mainMenu"].onButton(mse):
# self.buttonSound.play()
# return True, MainMenu.MainMenu()
# elif event.type == MOUSEMOTION:
# mse = pygame.mouse.get_pos()
# pygame.mouse.set_cursor(*pygame.cursors.arrow)
# for button in self.pauseMenu.buttons.values():
# if button.onButton(mse):
# pygame.mouse.set_cursor(*pygame.cursors.tri_left)
# elif event.type == KEYDOWN:
# if event.key == K_ESCAPE:
# self.active = True
# self.pauseMenu.update()
pygame.display.update()
return True, self