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Bind Texture for serialization #1

@arpit15

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@arpit15

I want to create IESLight model which requires access to 2D texture for each light operation.
This requires the full 2D texture to be available to the differentiable functions as well.
However, the serialization is not supported for BitmapTexture or std::string.

I am wondering if you have some suggestions on how to solve this problem.

Thank you

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