|
1 | 1 | # Azul game engine |
2 | 2 |
|
| 3 | +A game engine for Azul board game. |
| 4 | + |
3 | 5 | Original game: [https://en.wikipedia.org/wiki/Azul_(board_game)](Azul). |
4 | 6 |
|
5 | | -[](https://codecov.io/gh/AzulImplementation/AzulGameEngine) |
6 | 7 | [](https://pypi.org/project/azul-game-engine/) |
| 8 | + |
| 9 | +## Functionality |
| 10 | + |
| 11 | +As a client of this game engine the only class you need to use is `game.py`. |
| 12 | + |
| 13 | +### Initializing `game.py` |
| 14 | + |
| 15 | +```python |
| 16 | +lid = Lid() |
| 17 | +player1 = Player(Board(wall=Wall(), floor=Floor(lid)), f"Player Name 1") |
| 18 | +player2 = Player(Board(wall=Wall(), floor=Floor(lid)), f"Player Name 2") |
| 19 | +game = Game([player1, player2]) |
| 20 | + ``` |
| 21 | + |
| 22 | + ### Using `game.py` |
| 23 | + |
| 24 | +`game.py` class has 3 main methods for clients to use: |
| 25 | +- `json_object` |
| 26 | +- `execute_factory_offer_phase_with_factory` |
| 27 | +- `execute_factory_offer_phase_with_center` |
| 28 | + |
| 29 | +#### `json_object()` |
| 30 | + |
| 31 | +Returns a dictionary representation of the current game state, suitable for JSON serialization. |
| 32 | + |
| 33 | +**Returns:** |
| 34 | +- `dict`: A dictionary containing: |
| 35 | + - `isRunning`: Boolean indicating if the game is still active |
| 36 | + - `Factory displays`: List of factory display states |
| 37 | + - `Center`: Current center tile state |
| 38 | + - `Players`: List of all player states (including pattern lines, wall, floor) |
| 39 | + - `Bag`: Current bag tile counts |
| 40 | + - `Lid`: Current lid tile counts |
| 41 | + - `Winners`: List of winner names (only present when game has ended) |
| 42 | + |
| 43 | +**Example:** |
| 44 | +```python |
| 45 | +state = game.json_object() |
| 46 | +``` |
| 47 | + |
| 48 | +#### `execute_factory_offer_phase_with_factory(factory_index, tile_to_take, amount_to_place_on_floor, pattern_line_index)` |
| 49 | + |
| 50 | +Executes the current player's turn by taking tiles from a specified factory display. |
| 51 | + |
| 52 | +**Parameters:** |
| 53 | +- `factory_index` (int): Index of the factory display to take tiles from. Starting index 0. Ending index: 4 on two player game, 6 on 3 player game, 8 on 4 player game. |
| 54 | +- `tile_to_take` (Tile): The specific tile color to take from the factory |
| 55 | +- `amount_to_place_on_floor` (int): Number of tiles to place on the floor |
| 56 | +- `pattern_line_index` (int): Index of the pattern line to place tiles on (0-4) |
| 57 | + |
| 58 | +**Behavior:** |
| 59 | +- Takes all tiles of the specified color from the chosen factory display |
| 60 | +- Places remaining tiles from that factory into the center |
| 61 | +- Places tiles on the specified pattern line (and floor on some cases) |
| 62 | +- Advances to the next player's turn |
| 63 | +- Triggers wall tiling phase if all factories and center are empty |
| 64 | + |
| 65 | +**Raises:** |
| 66 | +- `ActionNotAllowedException`: If the game has already ended or move is illegal (e.g. user wants to take a Blue tile from a factory but the factory does not have blue tiles). |
| 67 | + |
| 68 | +**Example:** |
| 69 | +```python |
| 70 | +# Player takes red tiles from factory 0, places 2 on floor, rest on pattern line 1 |
| 71 | +game.execute_factory_offer_phase_with_factory(0, Tile.RED, 2, 1) |
| 72 | +``` |
| 73 | + |
| 74 | +#### `execute_factory_offer_phase_with_center(tile_to_take, amount_to_place_on_floor, pattern_line_index)` |
| 75 | + |
| 76 | +Executes a player's turn by taking tiles from the center area. |
| 77 | + |
| 78 | +**Parameters:** |
| 79 | +- `tile_to_take` (Tile): The specific tile color to take from the center |
| 80 | +- `amount_to_place_on_floor` (int): Number of tiles to place on the floor |
| 81 | +- `pattern_line_index` (int): Index of the pattern line to place tiles on (0-4) |
| 82 | + |
| 83 | +**Behavior:** |
| 84 | +- Takes all tiles of the specified color from the center |
| 85 | +- First player to take from center receives the starting player marker (-1 point penalty) |
| 86 | +- Places tiles on the specified pattern line (and floor on some cases) |
| 87 | +- Advances to the next player's turn |
| 88 | +- Triggers wall tiling phase if all factories and center are empty |
| 89 | + |
| 90 | +**Raises:** |
| 91 | +- `ActionNotAllowedException`: If the game has already ended or move is illegal (e.g. user wants to take a Blue tile from the center but there is no blue tile in it). |
| 92 | + |
| 93 | +**Example:** |
| 94 | +```python |
| 95 | +# Player takes blue tiles from center, places 1 on floor, rest on pattern line 0 |
| 96 | +game.execute_factory_offer_phase_with_center(Tile.BLUE, 1, 0) |
| 97 | +``` |
| 98 | + |
| 99 | +## Installing the project |
| 100 | + |
| 101 | +Inside the directory this file is located run `pip install .` |
| 102 | + |
| 103 | +## Running tests |
| 104 | + |
| 105 | +After you have installed the project, run this command `pytest -vv` in the same directory as this file. |
| 106 | + |
| 107 | +[](https://codecov.io/gh/AzulImplementation/AzulGameEngine) |
| 108 | + |
| 109 | + |
| 110 | +## License |
| 111 | + |
| 112 | +Please read a `LICENSE` file. |
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