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scripts.js
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/**
* Web JS perlin noise created thanks to Adrian's soapbox c# implementation
* https://flafla2.github.io/2014/08/09/perlinnoise.html
* Eev's article is also really great to understand Ken Perlin’s paper
* https://eev.ee/blog/2016/05/29/perlin-noise/
*/
var perlin = (function(){
var permutation;
var canvas;
var context;
var width;
var height;
var repeat;
var p;
var size;
var amp;
var frequence;
var persistence;
var octaves;
return {
init : function(){
this.permutation = [ 151,160,137,91,90,15, // Hash lookup table as defined by Ken Perlin. This is a randomly
131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23, // arranged array of all numbers from 0-255 inclusive.
190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180
];
this.size = 0.006;
this.repeat = -1;
this.p = [];
for(var x=0; x < 512; x++){
this.p[x] = this.permutation[x%256];
}
this.canvas = document.getElementById("canvas")
this.context = this.canvas.getContext("2d");
this.width = this.canvas.width = window.innerWidth;
this.height = this.canvas.height = window.innerHeight;
this.amp = 1.0;
this.frequency = 1.0;
this.persistence = 0.1;
this.octaves = 1;
},
fade : function(t){
return t * t * t * (t * (t * 6 - 15) + 10); // 6t^5 - 15t^4 + 10t^3
},
inc : function(num){
num++;
if(this.repeat > 0) num %= repeat;
return num;
},
lerp : function(a, b, x){
return a + x * (b - a);
},
perlinOctaves : function(x, y, z){
var total = 0.0;
var frequency = this.frequency;
var amplitude = this.amp;
var maxValue = 0.0;
for(var i = 0; i < this.octaves; i++){
total += this.perlin(x * frequency, y * frequency, z * frequency) * amplitude;
maxValue += amplitude;
amplitude *= this.persistence;
frequency *= 2;
}
return total/maxValue;
},
perlin : function(x, y, z){
if(this.repeat > 0){
x = x % repeat;
y = y % repeat;
z = z % repeat;
}
var xi = (x | 0) & 255;
var yi = (y | 0) & 255;
var zi = (z | 0) & 255;
//console.log("xi, yi, zi : " + xi + ", " + yi + ", " + zi);
var xf = x - (x | 0);
var yf = y - (y | 0);
var zf = z - (z | 0);
var u = this.fade(xf);
var v = this.fade(yf);
var w = this.fade(zf);
var aaa, aba, aab, abb, baa, bba, bab, bbb;
aaa = this.p[this.p[this.p[ xi ]+ yi ]+ zi ];
aba = this.p[this.p[this.p[ xi ]+this.inc(yi)]+ zi ];
aab = this.p[this.p[this.p[ xi ]+ yi ]+this.inc(zi)];
abb = this.p[this.p[this.p[ xi ]+this.inc(yi)]+this.inc(zi)];
baa = this.p[this.p[this.p[this.inc(xi)]+ yi ]+ zi ];
bba = this.p[this.p[this.p[this.inc(xi)]+this.inc(yi)]+ zi ];
bab = this.p[this.p[this.p[this.inc(xi)]+ yi ]+this.inc(zi)];
bbb = this.p[this.p[this.p[this.inc(xi)]+this.inc(yi)]+this.inc(zi)];
var x1, x2, y1, y2;
x1 = this.lerp( this.grad(aaa, xf, yf, zf),
this.grad(baa, xf - 1, yf, zf),
u);
x2 = this.lerp( this.grad(aba, xf, yf - 1, zf),
this.grad(bba, xf - 1, yf - 1, zf),
u);
y1 = this.lerp(x1, x2, v);
x1 = this.lerp( this.grad(aab, xf, yf, zf - 1),
this.grad(bab, xf - 1, yf, zf - 1),
u);
x2 = this.lerp( this.grad(abb, xf, yf - 1, zf - 1),
this.grad(bbb, xf - 1, yf - 1, zf - 1),
u);
y2 = this.lerp(x1, x2, v);
return (this.lerp(y1, y2, w) + 1) / 2;
},
grad : function(hash, x, y, z){
var h = hash & 15; // Take the hashed value and take the first 4 bits of it (15 == 0b1111)
var u = h < 8 /* 0b1000 */ ? x : y; // If the most significant bit (MSB) of the hash is 0 then set u = x. Otherwise y.
var v; // In Ken Perlin's original implementation this was another conditional operator (?:). I
// expanded it for readability.
if(h < 4 /* 0b0100 */) // If the first and second significant bits are 0 set v = y
v = y;
else if(h == 12 /* 0b1100 */ || h == 14 /* 0b1110*/)// If the first and second significant bits are 1 set v = x
v = x;
else // If the first and second significant bits are not equal (0/1, 1/0) set v = z
v = z;
return ((h&1) == 0 ? u : -u)+((h&2) == 0 ? v : -v); // Use the last 2 bits to decide if u and v are positive or negative. Then return their addition.
},
draw : function(){
console.log("OCT/PER/FREQ/AMP : " + this.octaves + " / " + this.persistence + " / " + this.frequency + " / " + this.amp);
var imageData = this.context.createImageData(this.width, this.height);
var index;
var value;
for(var x = 0; x < imageData.width; x++){
for(var y = 0; y < imageData.height; y++){
index = (x + y * imageData.width) * 4;
value = perlin.perlinOctaves(x*this.size, y*this.size, 0) * 255;
imageData.data[index+0] = value;
imageData.data[index+1] = value;
imageData.data[index+2] = value;
imageData.data[index+3] = 255;
}
}
this.context.putImageData(imageData, 0, 0); // at coords 0,0
}
};
})();
// event.type must be keypress
function getChar(event) {
if (event.which == null) {
return String.fromCharCode(event.keyCode) // IE
} else if (event.which!=0 && event.charCode!=0) {
return String.fromCharCode(event.which) // the rest
} else {
return null // special key
}
}
window.onload = function() {
perlin.init();
document.onkeypress = function(event) {
var char = getChar(event || window.event)
if (!char) return // special key
switch(char){
case 'f':
perlin.frequency += 0.1;
break;
case 'F':
perlin.frequency -= 0.1;
break;
case 'o':
perlin.octaves++;
break;
case 'O':
perlin.octaves--;
break;
case 'p':
perlin.persistence += 0.05;
break;
case 'P':
perlin.persistence -= 0.05;
break;
case 'a':
perlin.amp += 0.05;
break;
case 'A':
perlin.amp -= 0.05;
break;
}
perlin.draw();
return false
}
perlin.draw();
};