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gpu_bindings_test.go
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134 lines (107 loc) · 3.45 KB
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//go:build gpu
// +build gpu
package faiss
import (
"github.com/stretchr/testify/require"
"testing"
"time"
)
func TestFlatIndexOnGpuFunctionality(t *testing.T) {
index, err := NewIndexFlatL2(1)
require.Nil(t, err)
gpuIdx, err := TransferToGpu(index)
require.Nil(t, err)
vectorsToAdd := []float32{1, 2, 3, 4, 5}
err = gpuIdx.Add(vectorsToAdd)
require.Nil(t, err)
distances, resultIds, err := gpuIdx.Search(vectorsToAdd, 5)
require.Nil(t, err)
require.Equal(t, int64(len(vectorsToAdd)), gpuIdx.Ntotal())
t.Log(distances, resultIds, err)
for i := range vectorsToAdd {
require.Equal(t, int64(i), resultIds[len(vectorsToAdd)*i])
require.Zero(t, distances[len(vectorsToAdd)*i])
}
//This is necessary bc RemoveIDs isn't implemented for GPUIndexs
cpuIdx, err := TransferToCpu(gpuIdx)
require.Nil(t, err)
idsSelector, err := NewIDSelectorBatch([]int64{0})
cpuIdx.RemoveIDs(idsSelector)
gpuIdx, err = TransferToGpu(cpuIdx)
require.Nil(t, err)
require.Equal(t, int64(len(vectorsToAdd)-1), gpuIdx.Ntotal())
}
func TestIndexIDMapOnGPU(t *testing.T) {
index, err := NewIndexFlatL2(1)
require.Nil(t, err)
indexMap, err := NewIndexIDMap(index)
require.Nil(t, err)
gpuIndex, err := TransferToGpu(indexMap)
require.Nil(t, err)
vectorsToAdd := []float32{1, 2, 3, 4, 5}
ids := make([]int64, len(vectorsToAdd))
for i := 0; i < len(vectorsToAdd); i++ {
ids[i] = int64(i)
}
err = gpuIndex.AddWithIDs(vectorsToAdd, ids)
require.Nil(t, err)
distances, resultIds, err := gpuIndex.Search(vectorsToAdd, 5)
require.Nil(t, err)
t.Log(gpuIndex.D(), gpuIndex.Ntotal())
t.Log(distances, resultIds, err)
for i := range vectorsToAdd {
require.Equal(t, ids[i], resultIds[len(vectorsToAdd)*i])
require.Zero(t, distances[len(vectorsToAdd)*i])
}
}
func TestTransferToGpuAndBack(t *testing.T) {
index, err := NewIndexFlatL2(1)
require.Nil(t, err)
indexMap, err := NewIndexIDMap(index)
require.Nil(t, err)
gpuIndex, err := TransferToGpu(indexMap)
require.Nil(t, err)
vectorsToAdd := []float32{1, 2, 4, 7, 11}
ids := make([]int64, len(vectorsToAdd))
for i := 0; i < len(vectorsToAdd); i++ {
ids[i] = int64(i)
}
err = gpuIndex.AddWithIDs(vectorsToAdd, ids)
require.Nil(t, err)
//This is necessary bc RemoveIDs isn't implemented for GPUIndexs
cpuIdx, err := TransferToCpu(gpuIndex)
require.Nil(t, err)
idsSelector, err := NewIDSelectorBatch([]int64{0})
cpuIdx.RemoveIDs(idsSelector)
gpuIndex, err = TransferToGpu(cpuIdx)
require.Nil(t, err)
require.Equal(t, int64(4), gpuIndex.Ntotal())
distances2, resultIds2, err := gpuIndex.Search([]float32{1}, 5)
t.Log(distances2, resultIds2, gpuIndex.Ntotal())
require.Nil(t, err)
require.Equal(t, float32(1), distances2[0])
cpuIndex, err := TransferToCpu(gpuIndex)
require.Nil(t, err)
require.Equal(t, int64(4), cpuIndex.Ntotal())
idsSelector, err = NewIDSelectorBatch([]int64{0})
cpuIndex.RemoveIDs(idsSelector)
distances2, resultIds2, err = cpuIndex.Search([]float32{1}, 5)
t.Log(distances2, resultIds2, cpuIndex.Ntotal())
require.Nil(t, err)
require.Equal(t, float32(1), distances2[0])
}
func TestFreeGPUResource(t *testing.T) {
for i := 0; i < 20; i++ {
gpus := []int{0}
t.Logf("creating index %v", i)
flatIndex, err := NewIndexFlatIP(256)
require.Nil(t, err)
flatIndexGpu, err := TransferToAllGPUs(flatIndex, gpus, false)
require.Nil(t, err)
t.Log("created indexes, freeing..")
Free(flatIndexGpu)
require.Nil(t, err)
t.Log("freed, memory should be freed..")
time.Sleep(1 * time.Second)
}
}