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WBIModuleHelmetToggle.cs
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51 lines (42 loc) · 1.47 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using KSP.IO;
using KSP.Localization;
namespace WildBlueIndustries
{
public class WBIModuleHelmetToggle: PartModule
{
public KerbalEVA kerbalEVA;
[KSPEvent(guiActive = true, guiName = "Acting! Toggle Helmet")]
public void ToggleHelmet()
{
bool helmetVisible = kerbalEVA.helmetTransform.gameObject.activeSelf;
helmetVisible = !helmetVisible;
setupSuitMeshes(helmetVisible);
}
public override void OnStart(StartState state)
{
base.OnStart(state);
kerbalEVA = this.part.vessel.FindPartModuleImplementing<KerbalEVA>();
}
void setupSuitMeshes(bool isVisible)
{
Collider collider;
//Toggle helmet
kerbalEVA.helmetTransform.gameObject.SetActive(isVisible);
collider = kerbalEVA.helmetTransform.gameObject.GetComponent<Collider>();
if (collider != null)
collider.enabled = isVisible;
//Toggle neck ring
kerbalEVA.neckRingTransform.gameObject.SetActive(isVisible);
collider = kerbalEVA.neckRingTransform.gameObject.GetComponent<Collider>();
if (collider != null)
collider.enabled = isVisible;
//Fire event
GameEvents.OnHelmetChanged.Fire(kerbalEVA, isVisible, isVisible);
}
}
}