-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathGame.hpp
More file actions
49 lines (39 loc) · 924 Bytes
/
Game.hpp
File metadata and controls
49 lines (39 loc) · 924 Bytes
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
#pragma once
#include <SFML/Graphics.hpp>
#include "Grid.hpp"
#include "Pacman.hpp"
#include <stack>
#include "Ghost.hpp"
class Game
{
public:
Game();
void run();
sf::RenderWindow window;
sf::Font font;
Grid grid;
Tile* playerTile;
bool showGrid;
int foodLeft = 244;
Pacman pacman;
std::vector<Ghost*> ghosts;
void handleEvents();
void render();
void update(float delta);
void triggerFright();
void cycleGlobalGhostState(float delta);
void pause() { running = false; }
void resume() { running = true; }
void togglePause() { running = !running; }
void triggerEnd() {
pacman.setState(PacmanState::DEAD);
endingSequence = true;
}
private:
bool running = true;
bool endingSequence = false;
std::stack<float> timeForStateSwitch;
GhostState globalGhostState = GhostState::SCATTER;
GhostState globalGhostStateBeforeFright = GhostState::SCATTER;
float frightTimeRemaining = FRIGHT_TIME;
};