-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathActor.hpp
More file actions
45 lines (38 loc) · 1.4 KB
/
Actor.hpp
File metadata and controls
45 lines (38 loc) · 1.4 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
#pragma once
#include "SFML/Graphics.hpp"
#include "ResourceManager.hpp"
#include "Grid.hpp"
#include "AnimationController.hpp"
#include "Consts.hpp"
class Game;
template<typename StateEnum>
class Actor
{
public:
Actor(sf::IntRect intRect, sf::Vector2f position, float speed, DirectionEnum direction, Grid* grid);
void setSpeed(float newSpeed) { speed = newSpeed;}
virtual float getSpeed() const { return speed; }
void setDirection(DirectionEnum newDirection) { direction = newDirection; }
DirectionEnum getDirection() const { return direction; }
void setQueuedDirection(DirectionEnum newDirection) { queuedDirection = newDirection; }
DirectionEnum getQueuedDirection() const { return queuedDirection; }
sf::Sprite& getSprite() { return sprite; }
Tile* getCurrentTile() { return currentTile; }
void setState(StateEnum state) { this->state = state; }
StateEnum getState() { return state; }
void updateActorTile(Grid& grid);
void render(sf::RenderWindow& window);
void takeTurn(DirectionEnum newDirection);
bool isNearCenter();
virtual void updateMovement(Game* game);
void updateAnimation(float delta) { animationController.update(delta, state, direction); }
virtual ~Actor() = default;
protected:
sf::Sprite sprite;
float speed;
DirectionEnum direction, queuedDirection = DirectionEnum::NONE;
StateEnum state;
Tile* currentTile;
AnimationController<StateEnum> animationController;
Grid* grid;
};