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models.py
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201 lines (158 loc) · 6.66 KB
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import random
from collections import deque
import attr
from settings import COLORS, VALUES
def get_cards_of_colors(cards, colors):
return [card for card in cards if card.color in colors]
@attr.s
class GameState: # TODO split into GameState/RoundState/TrickState
number_of_cards = attr.ib(default=1)
super_card = attr.ib(default=None)
trick_color = attr.ib(default=None)
played_cards = attr.ib(default=attr.Factory(list))
tricks_per_player = attr.ib(default=attr.Factory(list))
players = attr.ib(default=attr.Factory(deque))
deck = attr.ib(default=None)
def compute_scores(self):
for index, player in enumerate(self.players):
player_tricks_count = self.tricks_per_player[index]
player.score += player_tricks_count
if player.bet == player_tricks_count:
player.score += 10
print("**********")
print("SCOREBOARD")
print("**********")
for player in self.players:
print("{}: {}".format(player, player.score))
print("**********")
def _get_best_card(self, card, other_card):
"""
Assumes cards are of the same color
"""
if VALUES.index(card.value) > VALUES.index(other_card.value):
return card
else:
return other_card
def get_trick_winner(self):
super_card_color = self.super_card.color
possible_winning_cards = get_cards_of_colors(self.played_cards,
(super_card_color, self.trick_color))
current_best_card = possible_winning_cards.pop(0) # Minor optimization
for card in possible_winning_cards:
if card.color == super_card_color:
if current_best_card.color == super_card_color:
current_best_card = self._get_best_card(card, current_best_card)
else:
current_best_card = card
elif current_best_card.color != super_card_color: # Else the current card wins
if card.color == self.trick_color:
if current_best_card.color == self.trick_color:
current_best_card = self._get_best_card(card, current_best_card)
else:
current_best_card = card
else:
if not current_best_card.color == self.trick_color:
current_best_card = self._get_best_card(card, current_best_card)
trick_winner = current_best_card.player
print("=================")
print('{} wins the trick with a {}'.format(trick_winner, current_best_card))
return trick_winner
def deal(self):
self.deck = Deck()
self.tricks_per_player = [0 for _ in self.players]
self.super_card = self.deck.pick()
print("Super card is a {}".format(self.super_card))
for player in self.players:
player.cards = []
for card_count in range(0, self.number_of_cards):
picked_card = self.deck.pick()
picked_card.player = player
player.cards.append(picked_card)
def play_trick(self):
self.trick_color = None
self.played_cards = []
for player in self.players:
chosen_card = player.choose_card(self.trick_color, self.super_card.color)
if self.trick_color is None:
self.trick_color = chosen_card.color
self.add_card_to_played_cards(player, chosen_card)
trick_winner_index = self.players.index(self.get_trick_winner())
self.tricks_per_player[trick_winner_index] += 1
def place_bets(self):
for player in self.players:
player.place_bet(self.number_of_cards)
def add_card_to_played_cards(self, player, card):
print("{} played a {}".format(player, card))
self.played_cards.append(card)
@attr.s
class PlayerProfile:
name = attr.ib(default="Player")
def change_name(self, new_name):
self.name = str(new_name)
@attr.s
class Player:
profile = attr.ib(default=attr.Factory(PlayerProfile))
score = attr.ib(default=0)
cards = attr.ib(default=attr.Factory(list))
bet = attr.ib(default=0)
human = attr.ib(default=False)
def _select_bet_number(self, max_number):
number = -1
while number < 0 or number > max_number:
number = int(input('Please enter your bet:\n'))
return number
def place_bet(self, max_number):
print("You've been dealt {} cards\n=====================".format(max_number))
print(", ".join([str(card) for card in self.cards]))
self.bet = self._select_bet_number(max_number)
def _choose_card(self, available_cards):
number = -1
while number < 0 or number > len(available_cards):
print('Available cards\n===============')
print(", ".join([str(card) for card in available_cards]))
number = int(input('Please choose your card:\n'))
chosen_card = available_cards[number]
self.cards.remove(chosen_card)
return chosen_card
def choose_card(self, trick_color, super_card_color):
if trick_color is not None:
trick_color_cards = get_cards_of_colors(self.cards, [trick_color])
if trick_color_cards == []:
super_card_color_cards = get_cards_of_colors(self.cards, [super_card_color])
if super_card_color_cards != []:
return self._choose_card(super_card_color_cards)
else:
return self._choose_card(trick_color_cards)
return self._choose_card(self.cards)
def __str__(self):
return self.profile.name
class BOT(Player):
def place_bet(self, max_number):
self.bet = random.randint(0, max_number)
print("{} bet {}".format(self, self.bet))
def _choose_card(self, available_cards):
return random.choice(available_cards)
def __str__(self):
return "BOT {}".format(self.profile.name)
@attr.s
class Card:
color = attr.ib()
value = attr.ib()
player = attr.ib(default=None)
def __str__(self):
return "{} of {}".format(self.value, self.color)
class Deck:
def __init__(self):
self.cards = []
for color in COLORS:
for value in VALUES:
self.cards.append(Card(color=color, value=value))
self._shuffle()
def _shuffle(self):
random.shuffle(self.cards)
def pick_card(self, value, color):
for i, card in enumerate(self.cards):
if card.value == value and card.color == color:
return self.cards.pop(i)
def pick(self):
return self.cards.pop()