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ODSTMP.cmds
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5230 lines (4629 loc) · 236 KB
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"E:\ElDewrito 0.7 Official\maps\tags.dat"
SetVariable h3maps "Z:\Halo Stuff\retail maps for porting and ed caches\Halo 3 maps"
SetVariable h3mythicmaps "Z:\Halo Stuff\retail maps for porting and ed caches\Halo 3 Mythic maps"
SetVariable odstmaps "Z:\Halo Stuff\retail maps for porting and ed caches\Halo 3 ODST maps"
SetVariable h3mccmaps "E:\SteamLibrary\steamapps\common\Halo The Master Chief Collection\halo3\maps"
SetVariable reachmaps "Z:\Halo Stuff\retail maps for porting and ed caches\Halo Reach maps"
SetVariable workingdir "C:\Users\zekken\Documents\AMP PROJECTS\ODSTAMP"
SetVariable modsfolder "E:\ElDewrito 0.7 Official\mods"
// Update at the end of the script
CreateModPackage 1 Large
ODST Advanced Multiplayer
ODST Advanced Multiplayer (ODSTAMP) is a community-driven project that reimagines ElDewrito as a full Halo 3: ODST multiplayer experience, preserving core ED features while introducing a wide array of enhancements and new content. Who said Spartans get to have all the fun?
Vegetal & AMP Collective
0.4
Mainmenu Multiplayer Character
////////////////////////////////////////////////////////////////////////////////
// Set variables, apply pre-port
////////////////////////////////////////////////////////////////////////////////
## useaudiocache workingdir\caches\audiocache
## useshadercache workingdir\caches\shadercache
// Add Enash's Car Hog
RunCommands workingdir\cmds\CarHog.cmds
##echo emotes
openmodpackage workingdir\paks\refined_emotes.pak
applymodpackage
exitmodpackage
################################################################################
// COASTAL RACEWAY
################################################################################
opencachefile "odstmaps\l300.map"
portmultiplayerscenario objects deviceobjects
coastalraceway
7050
Coastal Raceway
coastal raceway
2
// Port some instance GEO from Coastal Highwway
RunCommands workingdir\cmds\coastal_highway_geo_props.cmds
exit
edittag levels\custom\coastalraceway\coastalraceway.scenario
foreach structurebsps setfield design null
removeblockelements vehicles * *
removeblockelements equipment * *
removeblockelements weapons * *
setfield machines[8].paletteindex -1
setfield machines[9].paletteindex -1
setfield machines[10].paletteindex -1
setfield machines[11].paletteindex -1
setfield machines[12].paletteindex -1
setfield machines[13].paletteindex -1
setfield machines[14].paletteindex -1
setfield machines[15].paletteindex -1
setfield machines[16].paletteindex -1
setfield machines[17].paletteindex -1
setfield machines[18].paletteindex -1
setfield machines[19].paletteindex -1
setfield machines[20].paletteindex -1
setfield machines[21].paletteindex -1
setfield machines[22].paletteindex -1
setfield machines[23].paletteindex -1
setfield machines[24].paletteindex -1
setfield machines[25].paletteindex -1
setfield machines[27].paletteindex -1
setfield machines[28].paletteindex -1
savetagchanges
exit
OpenModPackage "workingdir\paks\civcar.pak"
ApplyModPackage
ExitModPackage
OpenModPackage "workingdir\paks\odstcargotruck.pak"
ApplyModPackage
ExitModPackage
AddForgeItem "CAR, MLX" VEHICLES flog\vehicles\mlx\mlx.vehicle
AddForgeItem "CAR, CIVILIAN" VEHICLES objects\gear\atlas\civilian\hu_civ_car\hu_civ_car.vehicle
AddForgeItem "CAR, POLICE" VEHICLES objects\gear\atlas\civilian\hu_civ_car\hu_civ_car_police.vehicle
AddForgeItem "CAR, POLICE LIT" VEHICLES objects\gear\atlas\civilian\hu_civ_car\hu_civ_car_police_lit.vehicle
AddForgeItem "BUS, CIVILIAN" VEHICLES objects\vehicles\civilian\bus_new\bus_vehicle\bus_vehicle.vehicle
AddForgeItem "CARGO TRUCK, CIVILIAN" VEHICLES objects\vehicles\human\civilian\cargo_truck\cargo_truck.vehicle
AddForgeItem "COYOTE MOTORBIKE" VEHICLES objects\vehicles\mongoose\motogoose\motogoose.vehicle
#Vehicle speed and other values, up to change!
EditTag flog\vehicles\mlx\mlx.vehicle
SetField VehicleFlags CanTriggerAutomaticOpeningDoors,AiDriverEnable,EnableWheeliePoppingHack
SetField PhysicsTypes.HumanJeep[0].Engine.EngineMaximumAngularVelocity 16
SetField PhysicsTypes.HumanJeep[0].Engine.EngineMomentum 3500
SetField PhysicsTypes.HumanJeep[0].Engine.EngineMomentum 700
SetField PhysicsTypes.HumanJeep[0].Engine.EngineMaximumAngularVelocity 9.5
SetField PhysicsTypes.HumanJeep[0].Turning.MaximumLeftTurn 1.0471976
SetField PhysicsTypes.HumanJeep[0].Turning.MaximumRightTurn -1.0471976
SetField PhysicsTypes.HumanJeep[0].Turning.TurnRate 9.424778
SaveTagChanges
Exit
EditTag objects\vehicles\mongoose\motogoose\motogoose.vehicle
SetField PhysicsTypes.HumanJeep[0].Engine.EngineMaximumAngularVelocity 14
SetField PhysicsTypes.HumanJeep[0].Engine.EngineMomentum 700
SetField PhysicsTypes.HumanJeep[0].Engine.EngineMomentum 700
SetField PhysicsTypes.HumanJeep[0].Engine.EngineMaximumAngularVelocity 9.5
SetField PhysicsTypes.HumanJeep[0].Turning.MaximumLeftTurn 1.0471976
SetField PhysicsTypes.HumanJeep[0].Turning.MaximumRightTurn -1.0471976
SetField PhysicsTypes.HumanJeep[0].Turning.TurnRate 9.424778
SaveTagChanges
Exit
EditTag objects\gear\atlas\civilian\hu_civ_car\hu_civ_car.vehicle
SetField PhysicsTypes.HumanJeep[0].Engine.EngineMomentum 2000
SetField PhysicsTypes.HumanJeep[0].Engine.EngineMaximumAngularVelocity 12
SetField PhysicsTypes.HumanJeep[0].Engine.EngineMomentum 700
SetField PhysicsTypes.HumanJeep[0].Engine.EngineMaximumAngularVelocity 9.5
SetField PhysicsTypes.HumanJeep[0].Turning.MaximumLeftTurn 1.0471976
SetField PhysicsTypes.HumanJeep[0].Turning.MaximumRightTurn -1.0471976
SetField PhysicsTypes.HumanJeep[0].Turning.TurnRate 9.424778
SaveTagChanges
Exit
EditTag objects\gear\atlas\civilian\hu_civ_car\hu_civ_car_police.vehicle
SetField PhysicsTypes.HumanJeep[0].Engine.EngineMomentum 2000
SetField PhysicsTypes.HumanJeep[0].Engine.EngineMaximumAngularVelocity 12
SetField PhysicsTypes.HumanJeep[0].Engine.EngineMomentum 700
SetField PhysicsTypes.HumanJeep[0].Engine.EngineMaximumAngularVelocity 9.5
SetField PhysicsTypes.HumanJeep[0].Turning.MaximumLeftTurn 1.0471976
SetField PhysicsTypes.HumanJeep[0].Turning.MaximumRightTurn -1.0471976
SetField PhysicsTypes.HumanJeep[0].Turning.TurnRate 9.424778
SaveTagChanges
Exit
EditTag objects\gear\atlas\civilian\hu_civ_car\hu_civ_car_police_lit.vehicle
SetField PhysicsTypes.HumanJeep[0].Engine.EngineMomentum 2000
SetField PhysicsTypes.HumanJeep[0].Engine.EngineMaximumAngularVelocity 12
SetField PhysicsTypes.HumanJeep[0].Engine.EngineMomentum 700
SetField PhysicsTypes.HumanJeep[0].Engine.EngineMaximumAngularVelocity 9.5
SetField PhysicsTypes.HumanJeep[0].Turning.MaximumLeftTurn 1.0471976
SetField PhysicsTypes.HumanJeep[0].Turning.MaximumRightTurn -1.0471976
SetField PhysicsTypes.HumanJeep[0].Turning.TurnRate 9.424778
SaveTagChanges
Exit
# Change color truck
Edittag objects\vehicles\human\civilian\cargo_truck\cargo_truck.vehicle
RemoveBlockElements ChangeColors 0 *
AddBlockElements ChangeColors
AddBlockElements ChangeColors[0].InitialPermutations
SetField ChangeColors[0].InitialPermutations[0].ColorLowerBound 1 1 1
SetField ChangeColors[0].InitialPermutations[0].ColorUpperBound 1 1 1
SetField ChangeColors[0].InitialPermutations[0].Weight 1
SaveTagChanges
exit
Edittag objects\vehicles\civilian\cargo_truck\cargo_truck.crate
AddBlockElements ChangeColors
AddBlockElements ChangeColors[0].InitialPermutations
SetField ChangeColors[0].InitialPermutations[0].ColorLowerBound 1 1 1
SetField ChangeColors[0].InitialPermutations[0].ColorUpperBound 1 1 1
SetField ChangeColors[0].InitialPermutations[0].Weight 1
SaveTagChanges
exit
edittag objects\vehicles\civilian\shaders\cargo_truck.shader
addblockelements ShaderProperties[0].Functions
setfield ShaderProperties[0].Functions[0].Function.Data 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
setfield ShaderProperties[0].Functions[0].Type ChangeColorPrimary
AddFunction albedo_color Real 0
savetagchanges
exit
edittag objects\vehicles\civilian\shaders\cargo_truck_damaged.shader
addblockelements ShaderProperties[0].Functions
setfield ShaderProperties[0].Functions[0].Function.Data 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
setfield ShaderProperties[0].Functions[0].Type ChangeColorPrimary
AddFunction albedo_color Real 0
savetagchanges
exit
OpenCacheFile "h3mythicmaps\midship.map"
ignoreblamtag objects\characters\elite\mp_elite\mp_elite.biped
donotreplacegroups foot
PortTag !UpdateMapFiles !Elites *.scnr
Exit
OpenCacheFile "h3mythicmaps\lockout.map"
ignoreblamtag objects\characters\elite\mp_elite\mp_elite.biped
donotreplacegroups foot
PortTag !UpdateMapFiles !Elites *.scnr
Exit
OpenCacheFile "h3mythicmaps\armory.map"
ignoreblamtag objects\characters\elite\mp_elite\mp_elite.biped
donotreplacegroups foot
PortTag !UpdateMapFiles !Elites *.scnr
Exit
OpenCacheFile "h3mythicmaps\spacecamp.map"
ignoreblamtag objects\characters\elite\mp_elite\mp_elite.biped
donotreplacegroups foot
PortTag !UpdateMapFiles !Elites *.scnr
Exit
////////////////////////////////////////////////////////////////////////////////
// Vadum and Cabin Fever
////////////////////////////////////////////////////////////////////////////////
OpenCacheFile "workingdir\CustomMaps\mp_vadum.map"
nameblamtag levels\multi\shadow_bridge\mp_shadow_bridge.scenario levels\multi\shadow_bridge\mp_vadum
ignoreblamtag objects\characters\elite\mp_elite\mp_elite.biped
donotreplacegroups foot
PortTag !UpdateMapFiles !Elites *.scnr
Exit
OpenCacheFile "workingdir\CustomMaps\roundabout.map"
ignoreblamtag objects\characters\elite\mp_elite\mp_elite.biped
donotreplacegroups foot
PortTag !UpdateMapFiles !Elites *.scnr
Exit
EditTag levels\zedd\roundabout\roundabout.scenario
SetField Vehicles[0].NameIndex -1
SaveTagChanges
Exit
################################################################################
// HOMEFRONT
################################################################################
OpenCacheFile "workingdir\CustomMaps\Homefront\homefront.map"
DuplicateTag objects\vehicles\phantom\shaders\dull_metal.shader cone_collective\objects\levels\multi\homefront\homefront_phantom\shaders\dull_metal.shader
NameBlamTag levels\atlas\shared\default\bitmaps\d_weathering_glass_detail.bitmap levels\atlas\shared\default\bitmaps\d_weathering_glass_detail_homefront
PortTag !UpdateMapFiles *.scnr
Exit
EditTag cone_collective\levels\multi\homefront\homefront.scenario
SetField MapId 32269
SaveTagChanges
Exit
# Removed the duplicated bridge sections
EditTag cone_collective\levels\multi\homefront\homefront.scenario_structure_bsp
SetField InstancedGeometryInstances[477].Flags NotForRender
SetField InstancedGeometryInstances[474].Flags NotForRender
SetField InstancedGeometryInstances[473].Flags NotForRender
SetField InstancedGeometryInstances[476].Flags NotForRender
SaveTagChanges
Exit
# Fix the rest of the signs
EditTag cone_collective\objects\levels\multi\homefront\signs\cannon_bay\shaders\cannon_bay_sign.shader
SetField ShaderProperties[0].BlendMode Additive
SaveTagChanges
Exit
EditTag objects\levels\atlas\shared\signage\shaders\poster_2x1v.shader
SetField ShaderProperties[0].BlendMode Additive
SaveTagChanges
Exit
EditTag objects\levels\atlas\shared\signage\shaders\newmombasa_4x1.shader
SetField ShaderProperties[0].BlendMode Additive
SaveTagChanges
Exit
EditTag cone_collective\objects\levels\multi\homefront\signs\parking\shaders\parking_sign.shader
SetField ShaderProperties[0].BlendMode AlphaBlend
SaveTagChanges
Exit
EditTag objects\levels\atlas\shared\signage\shaders\arg\sign_hub_open_closed.shader
SetField ShaderProperties[0].BlendMode Additive
SaveTagChanges
Exit
#UpdateMapFiles "workingdir\CustomMaps\Homefront"
UpdateMapFiles "workingdir\CustomMaps\info"
////////////////////////////////////////////////////////////////////////////////
// Alpha Site
////////////////////////////////////////////////////////////////////////////////
opencachefile "odstmaps\sc130.map"
donotreplacegroups foot
portmultiplayerscenario !Bipeds MPObject
alphasite
10001
Alpha Site
Fight in the close-quarters ONI interior.
set_survival_b
0
1
2
Exit
EditTag levels\custom\alphasite\alphasite.scnr
# remove wall weapons
setfield Scenery[50].PaletteIndex -1
setfield Scenery[51].PaletteIndex -1
setfield Scenery[52].PaletteIndex -1
setfield Scenery[53].PaletteIndex -1
setfield Scenery[56].PaletteIndex -1
setfield Scenery[57].PaletteIndex -1
setfield Scenery[60].PaletteIndex -1
# remove broken ssmg
setfield Weapons[4].PaletteIndex -1
# remove healthpack mounts
setfield Scenery[45].PaletteIndex -1
setfield Scenery[46].PaletteIndex -1
# remove armory shelves
setfield Scenery[25].PaletteIndex -1
setfield Scenery[26].PaletteIndex -1
setfield Scenery[43].PaletteIndex -1
setfield Scenery[44].PaletteIndex -1
SaveTagChanges
Exit
#lsnd buff
#edittag sound\levels\atlas\sc130_oni\oni_ext\oni_ext.sound_looping
#setfield tracks[0].gain -5
#savetagchanges
#exit
#edittag sound\levels\atlas\sc130_oni\oni_int\oni_int.sound_looping
#setfield tracks[0].gain 30
#savetagchanges
#exit
#edittag sound\levels\atlas\sc130_oni\oni_ext_windy\oni_ext_windy.sound_looping
#setfield tracks[0].gain -5
#savetagchanges
#exit
#edittag sound\levels\atlas\sc130_oni\oni_int_uptop\oni_int_uptop.sound_looping
#setfield tracks[0].gain -5
#savetagchanges
#exit
################################################################################
// CHASM TEN
################################################################################
opencachefile "odstmaps\l200.map"
donotreplacegroups foot
portmultiplayerscenario !Bipeds MPObject
chasmten
10002
Chasm Ten
Fight in the infested underground.
set_survival
6
Exit
EditTag levels\custom\chasmten\chasmten.scnr
SetField Machines[6].MachineFlags None
SetField Machines[7].MachineFlags None
SetField Machines[8].MachineFlags None
SetField Machines[9].MachineFlags None
SetField Machines[10].MachineFlags None
SetField Machines[11].MachineFlags None
SetField Machines[12].MachineFlags None
SetField Machines[13].MachineFlags None
SetField Machines[14].MachineFlags None
SetField Machines[15].MachineFlags None
SetField Machines[16].MachineFlags None
SetField Machines[17].MachineFlags None
SetField Machines[18].MachineFlags None
SetField Machines[19].MachineFlags None
SetField Machines[20].MachineFlags None
SetField Machines[21].MachineFlags None
SetField Machines[22].MachineFlags None
SetField Machines[23].MachineFlags None
SetField Machines[24].MachineFlags None
SetField Machines[25].MachineFlags None
SetField Machines[26].MachineFlags None
SetField Machines[27].MachineFlags None
SetField Machines[28].MachineFlags None
SetField Machines[29].MachineFlags None
SetField Machines[30].MachineFlags None
SetField Machines[31].MachineFlags None
SetField Machines[32].MachineFlags None
SetField Machines[33].MachineFlags None
SetField Machines[34].MachineFlags None
SetField Machines[35].MachineFlags None
SetField Machines[36].MachineFlags None
SetField Machines[37].MachineFlags None
SetField Machines[38].MachineFlags None
SetField Machines[39].MachineFlags None
SetField Machines[40].MachineFlags None
SetField Machines[75].MachineFlags None
SetField Machines[76].MachineFlags None
SetField Machines[77].MachineFlags None
SetField Machines[78].MachineFlags None
SetField Machines[79].MachineFlags None
SetField Machines[80].MachineFlags None
SetField Machines[81].MachineFlags None
SetField Machines[82].MachineFlags None
SetField Machines[83].MachineFlags None
SetField Machines[84].MachineFlags None
SetField Machines[100].MachineFlags None
SetField Machines[115].MachineFlags None
SetField Machines[116].MachineFlags None
SetField Machines[117].MachineFlags None
SetField Machines[6].DeviceFlags None
SetField Machines[7].DeviceFlags None
SetField Machines[8].DeviceFlags None
SetField Machines[9].DeviceFlags None
SetField Machines[10].DeviceFlags None
SetField Machines[11].DeviceFlags None
SetField Machines[12].DeviceFlags None
SetField Machines[13].DeviceFlags None
SetField Machines[14].DeviceFlags None
SetField Machines[15].DeviceFlags None
SetField Machines[16].DeviceFlags None
SetField Machines[17].DeviceFlags None
SetField Machines[18].DeviceFlags None
SetField Machines[19].DeviceFlags None
SetField Machines[20].DeviceFlags None
SetField Machines[21].DeviceFlags None
SetField Machines[22].DeviceFlags None
SetField Machines[23].DeviceFlags None
SetField Machines[24].DeviceFlags None
SetField Machines[25].DeviceFlags None
SetField Machines[26].DeviceFlags None
SetField Machines[27].DeviceFlags None
SetField Machines[28].DeviceFlags None
SetField Machines[29].DeviceFlags None
SetField Machines[30].DeviceFlags None
SetField Machines[31].DeviceFlags None
SetField Machines[32].DeviceFlags None
SetField Machines[33].DeviceFlags None
SetField Machines[34].DeviceFlags None
SetField Machines[35].DeviceFlags None
SetField Machines[36].DeviceFlags None
SetField Machines[37].DeviceFlags None
SetField Machines[38].DeviceFlags None
SetField Machines[39].DeviceFlags None
SetField Machines[40].DeviceFlags None
SetField Machines[75].DeviceFlags None
SetField Machines[76].DeviceFlags None
SetField Machines[77].DeviceFlags None
SetField Machines[78].DeviceFlags None
SetField Machines[79].DeviceFlags None
SetField Machines[80].DeviceFlags None
SetField Machines[81].DeviceFlags None
SetField Machines[82].DeviceFlags None
SetField Machines[83].DeviceFlags None
SetField Machines[84].DeviceFlags None
SetField Machines[100].DeviceFlags None
SetField Machines[115].DeviceFlags None
SetField Machines[116].DeviceFlags None
SetField Machines[117].DeviceFlags None
SetField Crates[101].PaletteIndex -1
SetField Crates[102].PaletteIndex -1
SetField Crates[103].PaletteIndex -1
SetField Crates[104].PaletteIndex -1
SetField Crates[106].PaletteIndex -1
SetField Crates[107].PaletteIndex -1
SetField Crates[108].PaletteIndex -1
SetField Crates[109].PaletteIndex -1
SetField CratePalette[17].Object null
SetField CratePalette[18].Object null
# remove wall weapons
setfield Scenery[29].PaletteIndex -1
setfield Scenery[30].PaletteIndex -1
setfield Scenery[31].PaletteIndex -1
SaveTagChanges
Exit
#lsnd buff
#edittag sound\levels\atlas\l200\data_hallways\data_hallways.sound_looping
#setfield tracks[0].gain 0
#savetagchanges
#exit
#edittag sound\levels\atlas\l200\quiet_roomtone\quiet_roomtone.sound_looping
#setfield tracks[0].gain 30
#savetagchanges
#exit
#edittag sound\levels\atlas\l200\jeffries_tube\jeffries_tube.sound_looping
#setfield tracks[0].gain 10
#savetagchanges
#exit
#edittag sound\levels\atlas\l200\big_cooler_hallway\big_cooler_hallway.sound_looping
#setfield tracks[0].gain 0
#savetagchanges
#exit
#edittag sound\levels\atlas\l200\big_cooler_room\big_cooler_room.sound_looping
#setfield tracks[0].gain 0
#savetagchanges
#exit
#edittag sound\levels\atlas\l200\l200_survival_space\l200_survival_space.sound_looping
#setfield tracks[0].gain 30
#savetagchanges
#exit
#edittag sound\levels\atlas\l200\datacore_amb\datacore_amb.sound_looping
#setfield tracks[0].gain 5
#savetagchanges
#exit
################################################################################
// RALLY POINT
################################################################################
opencachefile "odstmaps\h100.map"
donotreplacegroups foot
portmultiplayerscenario !Bipeds MPObject
rallypointnight
10004
Rally Point
Fight with your back against the wall.
set_survival_b
7
8
Exit
EditTag levels\custom\rallypointnight\rallypointnight.scnr
# remove wall weapons
setfield Scenery[46].PaletteIndex -1
setfield Scenery[47].PaletteIndex -1
setfield Machines[1].DeviceFlags InitiallyOff,NotUsableFromAnySide
setfield Machines[3].DeviceFlags InitiallyOff,NotUsableFromAnySide
setfield Machines[5].DeviceFlags InitiallyOff,NotUsableFromAnySide
setfield Machines[5].DeviceFlags InitiallyOff,NotUsableFromAnySide
# reactivate front mach
setfield Machines[35].MachineFlags None
setfield Machines[41].PaletteIndex -1
# disable front shield door
setfield Crates[6].PaletteIndex -1
# disable front room kill volume
removeblockelements scenariokilltriggers 0 *
# disable front soft barrier
setfield SoftCeilings[2].Flags IgnoreBipeds,IgnoreVehicles,IgnoreCamera
# remove armory shelves
setfield Scenery[15].PaletteIndex -1
setfield Scenery[16].PaletteIndex -1
setfield Scenery[17].PaletteIndex -1
setfield Scenery[18].PaletteIndex -1
# remove wall healthpack mounts
setfield Scenery[49].PaletteIndex -1
setfield Scenery[14].PaletteIndex -1
setfield Scenery[13].PaletteIndex -1
SaveTagChanges
Exit
# increase evac door range
edittag objects\levels\atlas\h100\evac_door\evac_door_fast.device_machine
setfield DelayTime 0
setfield AutomaticActivationRadius 3
savetagchanges
exit
# lsnd buff
#edittag sound\levels\030_outskirts\earth_ext\earth_ext\earth_ext.sound_looping
#setfield tracks[0].gain 5
#setfield tracks[1].gain 5
#savetagchanges
#exit
#edittag sound\levels\atlas\h100\rain\rain.sound_looping
#setfield tracks[0].gain 15
#savetagchanges
#exit
#edittag sound\levels\atlas\h100\hub_interior_night\hub_interior_night.sound_looping
#setfield tracks[0].gain 0
#savetagchanges
#exit
#edittag sound\levels\atlas\h100\rain\rain_half.sound_looping
#setfield tracks[0].gain 0
#savetagchanges
#exit
#edittag sound\levels\atlas\h100\hub_int_large_night\hub_int_large_night.sound_looping
#setfield tracks[0].gain 10
#savetagchanges
#exit
#edittag
#setfield tracks[0].gain
#savetagchanges
#exit
################################################################################
// COASTAL HIGHWAY BSPGROUP 0
################################################################################
#opencachefile "odstmaps\l300.map"
#donotreplacegroups foot
#PortMultiplayerScenario !Bipeds MPObject
#coastalintro
#9514
#Knifepoint
#A map for which there is no description. 1-1000 players
#0
#1
#2
#7
#
#Exit
#
#EditTag levels\custom\coastalintro\coastalintro.scnr
#SetField Machines[18].Position 105 193 4.4
#SetField Machines[21].PaletteIndex -1
#SetField Machines[22].PaletteIndex -1
#SetField Machines[29].PaletteIndex -1
#SetField Machines[31].PaletteIndex -1
#SetField Machines[35].Position 75.7 185 4.400243
#SetField Machines[35].Rotation 0 0 0
#SetField Machines[36].PaletteIndex -1
#SetField Machines[37].PaletteIndex -1
#SaveTagChanges
#Exit
################################################################################
// H100 STREETS GENERAL
################################################################################
opencachefile "odstmaps\h100.map"
donotreplacegroups foot
portmultiplayerscenario !Bipeds MPObject
nightstreets
32572
Night Streets
Nightlife of a new variety.
18
6
8
Exit
edittag levels\custom\nightstreets\nightstreets.scnr
# mid-range weapon start
setfield PlayerStartingProfile[0].PrimaryWeapon objects\weapons\rifle\battle_rifle\battle_rifle.weap
# fix object spawning
foreach Scenery setfield PlacementFlags.Flags none
foreach Machines setfield PlacementFlags.Flags none
foreach Crates setfield PlacementFlags.Flags none
# disable cov forcefields
setfield Crates[2].PaletteIndex -1
setfield Crates[3].PaletteIndex -1
setfield Crates[25].PaletteIndex -1
# disable soft ceilings
foreach SoftCeilings setfield Flags IgnoreBipeds,IgnoreVehicles,IgnoreHugeVehicles
# lock hub doors
setfield Machines[5].DeviceFlags InitiallyOff,NotUsableFromAnySide
setfield Machines[6].DeviceFlags InitiallyOff,NotUsableFromAnySide
# remove security door scenery
setfield scenery[14].paletteindex -1
setfield scenery[15].paletteindex -1
setfield scenery[16].paletteindex -1
setfield scenery[17].paletteindex -1
setfield scenery[18].paletteindex -1
setfield scenery[97].paletteindex -1
# remove beacon switch
setfield ControlPalette[1].Object null
# import basic spawns, oddball, koth
removeblockelements Terminals 0 *
savetagchanges
exit
################################################################################
// l300 DAY STREETS GENERAL
################################################################################
opencachefile "odstmaps\l300.map"
donotreplacegroups foot
portmultiplayerscenario !Bipeds MPObject
streetsday
32272
Day Streets
Day Life of a new variety.
0
1
2
Exit
edittag levels\custom\streetsday\streetsday.scnr
# mid-range weapon start
setfield PlayerStartingProfile[0].PrimaryWeapon objects\weapons\rifle\battle_rifle\battle_rifle.weap
# fix object spawning
foreach Scenery setfield PlacementFlags.Flags none
foreach Machines setfield PlacementFlags.Flags none
foreach Crates setfield PlacementFlags.Flags none
SaveTagChanges
Exit
################################################################################
// SC140 NMPD HQ
################################################################################
opencachefile "odstmaps\sc140.map"
#DuplicateTag levels\shared\shaders\simple\grey.rmsh levels\atlas\sc140\shaders\mc_metal_floor_plate_trim_b_yellowpaint
#DuplicateTag levels\shared\shaders\simple\grey.rmsh levels\atlas\sc140\shaders\glass_light_b_blue
#DuplicateTag levels\shared\shaders\simple\grey.rmsh levels\atlas\sc140\shaders\glass_light_b_red
#DuplicateTag levels\shared\shaders\simple\grey.rmsh levels\atlas\sc140\shaders\mc_metal_floor_plate_b
#DuplicateTag levels\shared\shaders\simple\grey.rmsh objects\levels\atlas\sc140\spotlight\shaders\spotlight
#DuplicateTag levels\shared\shaders\simple\grey.rmsh objects\levels\atlas\sc140\shaders\mc_metal_floor_plate_d
#DuplicateTag levels\shared\shaders\simple\grey.rmsh objects\levels\atlas\sc140\shaders\glass_light_b_blue
donotreplacegroups foot
portmultiplayerscenario !Bipeds MPObject
nmpdhq
32271
NMPD HQ
Don't look down.
1
0
1
3
Exit
edittag levels\custom\nmpdhq\nmpdhq.scnr
# mid-range weapon start
setfield PlayerStartingProfile[0].PrimaryWeapon objects\weapons\rifle\battle_rifle\battle_rifle.weap
# fix object spawning
foreach Scenery setfield PlacementFlags.Flags none
foreach Machines setfield PlacementFlags.Flags none
foreach Crates setfield PlacementFlags.Flags none
SaveTagChanges
Exit
#remove some doors
EditTag levels\custom\nmpdhq\nmpdhq_bsp_0.scenario_structure_bsp
SetField InstancedGeometryInstances[477].Flags NotForRender,NoPhysics
SetField InstancedGeometryInstances[477].Matrix 0 0 0 0 0 0 0 0 0 0 0 0
SetField InstancedGeometryInstances[478].Flags NotForRender,NoPhysics
SetField InstancedGeometryInstances[478].Matrix 0 0 0 0 0 0 0 0 0 0 0 0
SetField InstancedGeometryInstances[583].Flags NotForRender,NoPhysics
SetField InstancedGeometryInstances[583].Matrix 0 0 0 0 0 0 0 0 0 0 0 0
SaveTagChanges
Exit
EditTag levels\custom\nmpdhq\nmpdhq_bsp_0.scenario_structure_bsp
SetField CollisionMaterials[3].RenderMethod levels\atlas\sc140\shaders\floor_terrain_1.shader_terrain
SetField Materials[4].RenderMethod levels\dlc\armory\shaders\metal_diamond_plated.shader
SaveTagChanges
Exit
EditTag levels\custom\nmpdhq\nmpdhq_bsp_1.scenario_structure_bsp
SetField CollisionMaterials[5].RenderMethod levels\atlas\sc140\shaders\floor_terrain_1.shader_terrain
SetField Materials[6].RenderMethod levels\dlc\armory\shaders\metal_diamond_plated.shader
SaveTagChanges
Exit
################################################################################
// SC100 CRATER
################################################################################
opencachefile "odstmaps\sc100.map"
#DuplicateTag levels\shared\shaders\simple\grey.rmsh objects\levels\atlas\tether\tether_version_undamaged_plaza\shaders\sc100_tether_buildings
#DuplicateTag levels\shared\shaders\simple\grey.rmsh objects\vehicles\odst_pod\odst_pod_door_low\shaders\poddoor_main01
donotreplacegroups foot
portmultiplayerscenario !Bipeds MPObject
crater
32270
Crater
Crater is a small map with raised edges and a low central area forming a crater shape.
4
0
3
Exit
EditTag levels\custom\crater\crater.scenario
RemoveBlockElements ControlPalette 0 1
SaveTagChanges
Exit
################################################################################
// Dust or other sc110
################################################################################
opencachefile "odstmaps\sc110.map"
donotreplacegroups foot
PortMultiplayerScenario !Bipeds MPObject
lostplatoon
64617
Lost Platoon
Fight in the dead center of the park. 6-16 players
7
3
4
6
Exit
EditTag levels\custom\lostplatoon\lostplatoon.scnr
# remove fighter drones in sky
setfield MachinePalette[1].Object null
# remove armory shelves
setfield Scenery[35].PaletteIndex -1
setfield Scenery[36].PaletteIndex -1
setfield Scenery[37].PaletteIndex -1
setfield Scenery[38].PaletteIndex -1
# remove wall weapons
setfield Scenery[149].PaletteIndex -1
setfield Scenery[150].PaletteIndex -1
setfield Scenery[151].PaletteIndex -1
# move excessive mid healthpacks to offense
setfield Equipment[4].Position -194.93 -483.24 6.37
# change excessive healthpacks to gravlifts
setfield EquipmentPalette[3].Object objects\equipment\gravlift_equipment\gravlift_equipment.equipment
setfield Equipment[5].PaletteIndex 3
setfield Equipment[5].Position -187.51 -487.83 8.55
setfield Equipment[7].PaletteIndex 3
setfield Equipment[7].Position -202.97 -522.03 7.33
# relocate beamrifle
SaveTagChanges
Exit
# snde buff
#foreach snde setfield RoomIntensity 0
#foreach snde named: jay_stone_room setfield RoomIntensity -2
#foreach snde named: cave_salvation_cpaul setfield RoomIntensity -2
#foreach snde named: cpaul_little_something_slightly_bigger_new setfield RoomIntensity -3
#foreach snde named: cpaul_stone_room setfield RoomIntensity 4
#foreach snde named: cpaul_little_somethin_slightly_smaller_new setfield RoomIntensity -3
#foreach snde named: cpaul_stone_room_zanzibar_base setfield RoomIntensity 2
#foreach snde named: cpaul_stone_room_new_zanzibar setfield RoomIntensity -1
#foreach snde named: jay_cave setfield RoomIntensity -3
#foreach snde named: cpaul_sewer_pipe setfield RoomIntensity 3
#foreach snde named: jay_voi_tight setfield RoomIntensity 2
#foreach snde named: cpaul_little_somethin_new setfield RoomIntensity -3
################################################################################
// other
################################################################################
# ambient sound sncl increase
#edittag *.sncl
#setfield Classes[33].GainBounds 5 5
#savetagchanges
#exit
// Pre Flood Biped Setup
DuplicateTag globals\default_vision_mode.vision_mode globals\flood_vision
DuplicateTag ui\chud\scoreboard.chud_definition ui\chud\scoreboard_flood
DuplicateTag ui\chud\globals.chud_globals_definition ui\chud\flood_globals
DuplicateTag objects\weapons\melee\energy_blade\energy_blade.weap objects\weapons\melee\flood_arm\flood_arm
DuplicateTag objects\weapons\melee\energy_blade\energy_blade.hlmt objects\weapons\melee\flood_arm\flood_arm
DuplicateTag objects\weapons\melee\energy_blade\fp_energy_blade\fp_energy_blade.mode objects\weapons\melee\flood_arm\flood_arm
DuplicateTag objects\characters\masterchief\fp\weapons\melee\fp_energy_blade\fp_energy_blade.jmad objects\weapons\melee\flood_arm\flood_arm
SaveTagNames
/////////////////////////////////////////////////
// H3 Porting
/////////////////////////////////////////////////
OpenCacheFile "h3mythicmaps\sandbox.map"
donotreplacegroups foot
ignoreblamtag objects\characters\masterchief\fp\weapons\pistol\fp_magnum\fp_magnum.model_animation_graph
ignoreblamtag objects\characters\masterchief\fp\weapons\rifle\fp_smg\fp_smg.model_animation_graph
ignoreblamtag objects\characters\masterchief\fp\weapons\melee\fp_energy_blade\fp_energy_blade.model_animation_graph
ignoreblamtag objects\characters\masterchief\fp\weapons\melee\fp_gravity_hammer\fp_gravity_hammer.model_animation_graph
ignoreblamtag objects\characters\masterchief\fp\weapons\rifle\fp_plasma_rifle\fp_plasma_rifle.model_animation_graph
ignoreblamtag objects\characters\dervish\fp\weapons\melee\fp_energy_blade\fp_energy_blade.model_animation_graph
ignoreblamtag objects\characters\dervish\fp\weapons\melee\fp_gravity_hammer\fp_gravity_hammer.model_animation_graph
ignoreblamtag objects\characters\dervish\fp\weapons\pistol\fp_magnum\fp_magnum.model_animation_graph
ignoreblamtag objects\characters\dervish\fp\weapons\rifle\fp_battle_rifle\fp_battle_rifle.model_animation_graph
ignoreblamtag objects\characters\dervish\fp\weapons\rifle\fp_plasma_rifle\fp_plasma_rifle.model_animation_graph
ignoreblamtag objects\characters\dervish\fp\weapons\rifle\fp_smg\fp_smg.model_animation_graph
ignoreblamtag objects\characters\dervish\fp\weapons\rifle\fp_sniper_rifle\fp_sniper_rifle.model_animation_graph
PortTag Replace objects\vehicles\banshee\banshee.vehi
PortTag Replace objects\vehicles\brute_chopper\brute_chopper.vehi
PortTag Replace objects\vehicles\ghost\ghost.vehi
PortTag Replace objects\vehicles\mongoose\mongoose.vehi
PortTag Replace objects\vehicles\scorpion\scorpion.vehi
PortTag Replace objects\vehicles\warthog\warthog.vehi
PortTag Replace objects\weapons\rifle\battle_rifle\battle_rifle.weap
PortTag Replace objects\weapons\pistol\magnum\magnum.weap
PortTag Replace objects\weapons\rifle\smg\smg.weap
PortTag Replace objects\weapons\melee\energy_blade\energy_blade.weap
PortTag Replace objects\weapons\melee\gravity_hammer\gravity_hammer.weap
PortTag Replace objects\weapons\rifle\plasma_rifle\plasma_rifle.weap
PortTag Replace objects\equipment\bubbleshield\fx\detonation.effe
PortTag Replace objects\equipment\bubbleshield\fx\active.effe
PortTag Replace sound\weapons\equipment\regenerator\creation_effect_for_sound.effe
PortTag Replace ui\chud\scoreboard.chdt
Exit
/////////////////////////////////////////////////
// ODST porting
/////////////////////////////////////////////////
OpenCacheFile "odstmaps\h100.map"
donotreplacegroups foot
donotreplacegroups unic
PortTag sound\dialog\combat\rookie.udlg
PortTag !Dialogue objects\characters\odst_recon\odst_recon.biped
PortTag objects\characters\odst_recon\fp_body\fp_body.render_model
PortTag objects\characters\odst_recon\fp\fp.render_model
PortTag sound\game_sfx\ui\hud_ui\vision_on.sound
PortTag sound\game_sfx\ui\hud_ui\vision_off.sound
PortTag Replace globals\falling.damage_effect
PortTag Replace globals\collision_damage\landing_soft.damage_effect
PortTag Replace globals\collision_damage\landing_hard.damage_effect
PortTag Replace globals\hs_damage.damage_effect
PortTag Replace globals\distance.damage_effect
PortTag Replace ui\chud\globals.chgd
PortTag Replace globals\default_vision_mode.vmdx
#donotreplacegroups bitm
PortTag objects\levels\atlas\beacons\recon_helmet_damaged\recon_helmet_damaged.hlmt
ignoreblamtag ui\chud\bitmaps\hud_reticles.bitmap
ignoreblamtag objects\characters\masterchief\fp\weapons\rifle\fp_sniper_rifle\fp_sniper_rifle.model_animation_graph
ignoreblamtag objects\characters\dervish\fp\weapons\rifle\fp_sniper_rifle\fp_sniper_rifle.model_animation_graph
PortTag Replace objects\weapons\pistol\excavator\excavator.weapon
PortTag Replace objects\weapons\pistol\needler\needler.weapon
PortTag Replace objects\weapons\pistol\plasma_pistol\plasma_pistol.weapon
PortTag Replace objects\weapons\rifle\assault_rifle\assault_rifle.weapon
PortTag Replace objects\weapons\rifle\beam_rifle\beam_rifle.weapon
PortTag Replace objects\weapons\rifle\covenant_carbine\covenant_carbine.weapon
PortTag Replace objects\weapons\rifle\plasma_rifle_red\plasma_rifle_red.weapon
PortTag Replace objects\weapons\rifle\shotgun\shotgun.weapon
PortTag Replace objects\weapons\rifle\sniper_rifle\sniper_rifle.weapon
PortTag Replace objects\weapons\rifle\spike_rifle\spike_rifle.weapon
PortTag Replace objects\weapons\support_high\flak_cannon\flak_cannon.weapon
PortTag Replace objects\weapons\support_high\rocket_launcher\rocket_launcher.weapon
PortTag Replace objects\weapons\support_high\spartan_laser\spartan_laser.weapon
PortTag Replace objects\weapons\support_low\brute_shot\brute_shot.weapon
PortTag Replace objects\weapons\turret\machinegun_turret\machinegun_turret.vehicle
PortTag Replace objects\weapons\turret\machinegun_turret\machinegun_turret.weapon
PortTag Replace objects\weapons\turret\machinegun_turret\machinegun_turret_integrated.weapon
PortTag Replace objects\weapons\grenade\claymore_grenade\claymore_grenade.equipment
PortTag Replace objects\weapons\grenade\firebomb_grenade\firebomb_grenade.equipment
PortTag Replace objects\weapons\grenade\frag_grenade\frag_grenade.equipment
PortTag Replace objects\weapons\grenade\plasma_grenade\plasma_grenade.equipment
PortTag objects\weapons\rifle\smg_silenced\smg_silenced.weapon
PortTag objects\weapons\pistol\automag\automag.weapon
PortTag Replace ui\chud\animations\init_wipe_vertical.chad
Exit
OpenCacheFile "odstmaps\l300.map"
donotreplacegroups foot
PortTag Replace objects\characters\odst_recon\odst_recon.jmad
ignoreblamtag objects\characters\masterchief\fp\weapons\rifle\fp_sniper_rifle\fp_sniper_rifle.model_animation_graph
ignoreblamtag objects\characters\dervish\fp\weapons\rifle\fp_sniper_rifle\fp_sniper_rifle.model_animation_graph
PortTag Replace objects\vehicles\wraith\wraith.vehi
Exit
OpenCacheFile "odstmaps\sc120.map"
donotreplacegroups foot
PortTag sound\dialog\combat\fem_marine1.udlg
Exit
OpenCacheFile "h3maps\100_citadel.map"
donotreplacegroups foot
# odst1: aus
#PortTag sound\dialog\combat\odst2.udlg
PortTag Replace objects\weapons\rifle\covenant_carbine\damage_effects\carbine_slug.damage_effect
Exit
////////////////////////////////////////////////////////////////////////////////
// Additional porting
////////////////////////////////////////////////////////////////////////////////
nametag objects\powerups\health_pack\health_pack_large.eqip temp_large
nametag objects\powerups\health_pack\health_pack_medium.eqip temp_medium
nametag objects\powerups\health_pack\health_pack_small.eqip temp_small
savetagnames
opencachefile "odstmaps\h100.map"
# game_sfx porting
porttag replace ui\default_sounds.uise
# Healthpack porting
nametag objects\equipment\regenerator_equipment\regenerator_equipment.eqip objects\powerups\health_pack\health_pack_large
savetagnames
PortTag Replace objects\powerups\health_pack\health_pack_large.eqip
nametag objects\powerups\health_pack\health_pack_large.eqip objects\equipment\regenerator_equipment\regenerator_equipment
nametag temp_large.eqip objects\powerups\health_pack\health_pack_large
nametag temp_medium.eqip objects\powerups\health_pack\health_pack_medium
nametag temp_small.eqip objects\powerups\health_pack\health_pack_small
# rmss fix
porttag replace fx\screen_fx\screen_shaders\vision_mode.shader_screen
porttag replace fx\screen_fx\screen_shaders\vision_mode_damage.shader_screen
porttag replace fx\screen_fx\screen_shaders\vision_mode_health.shader_screen
savetagnames
exit