-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathModuleCircuits.cpp
More file actions
74 lines (57 loc) · 1.29 KB
/
ModuleCircuits.cpp
File metadata and controls
74 lines (57 loc) · 1.29 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
#include "Globals.h"
#include "Application.h"
#include "ModuleInput.h"
#include "ModuleFadeToBlack.h"
#include "ModuleCircuits.h"
#include "ModuleCollision.h"
ModuleCircuits::ModuleCircuits(bool active) : Module(active)
{
}
ModuleCircuits::~ModuleCircuits()
{
}
bool ModuleCircuits::Start()
{
circuits.push_back((Module*)App->scene_levelOne);
return true;
}
update_status ModuleCircuits::Update()
{
if ((App->input->GetKey(SDL_SCANCODE_SPACE) == KEY_DOWN) && numPlayers == 0 && circuits[0]->IsEnabled()) {
App->fade->FadeToBlack((Module*)App->scene_title ,circuits[0], 0.05f);
index = 0;
numPlayers = 0;
npcs.clear();
players.clear();
App->collision->CleanUp();
}
return UPDATE_CONTINUE;
}
bool ModuleCircuits::CleanUp()
{
for (std::vector<Npc*>::iterator it = npcs.begin(); it != npcs.end(); ++it)
RELEASE(*it);
circuits.clear();
return true;
}
void ModuleCircuits::nextCircuit(Module* moduleOff)
{
unsigned int vsize = circuits.size();
if (App->fade->isFading() == false)
{
if (index >= vsize)
{
App->fade->FadeToBlack((Module*)App->scene_intro, moduleOff, 0.05f);
index = 0;
numPlayers = 0;
npcs.clear();
players.clear();
App->collision->CleanUp();
}
else
{
App->fade->FadeToBlack(circuits[index], moduleOff, 0.05f);
++index;
}
}
}