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Suggestion: rework to how prototype pain handles explosion damage. #78

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@UrAveragePheniox

I have noticed that prototype pain seems to calculate explosion damage weirdly. I was wondering if it would be at all possible to add a check that sees if the explosion actually dealt vanilla damage before executing the part of the code that deals the prototype pain damage. I feel like this would help make the mod more compatible with mods like palladium.

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